Before DG2, the value the HW gives us seems to be backwards, but
since DG2 this is supposed to be supported just fine.
However, due to Wa_22012766191, enable it only for Xe2 and up.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
But before ACM, we need to mis-report it to keep the CTS sane, as the
implementation of coarse pixel seems to have all sorts of wrongs in
older HW.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
GLSL defines gl_SampleMaskIn as :
"a fragment language that indicates the set of samples covered
by the primitive generating the fragment during multisample
rasterization"
when variable rate shading is enabled, a single invocation might cover
multiple samples. The lowering done in nir_lower_single_sampled() does
not account for that case, so add an option to selectively disable it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
Current stack size is stored in layout.sw_stack_size, but the function
thats supposed to update it is comparing layout.total_size instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38898>
Replace the duplicated swapchain image detection pattern across all
Vulkan drivers with the new wsi_common_is_swapchain_image() helper.
Since the swapchain handle can be extracted from VkImageCreateInfo's
pNext chain inside wsi_common_create_swapchain_image(), remove the
now-redundant VkSwapchainKHR parameter from that function.
This removes the #ifdef guards for Android/WSI platforms from each
driver, as the helper now handles this uniformly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38541>
In 0ca870c6f3 I forgot to fill the bind_map::dynamic_descriptors
array... Duh!
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0ca870c6f3 ("anv: fix broken ray tracing dynamic descriptors")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38893>
If invalid childrens don't consume space in memory, we don't have to
increment the block count. HW unit just look at the bounding boxes and
reject them in intersection test.
Also, this patch handles invalid children type encoding.
Fixes: 198537039a ("anv/rt: reduce writes to block_incr_and_start_prim")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38717>
Switched to the new VMA allocator that provides explicit GPU VA
control via util_vma_heap.
This is architectural preparation for ray tracing capture/replay,
which requires the ability to reserve and allocate shaders at specific
VAs. The state pool's free-list design makes VA reservation difficult
to add, while the new chunk allocator is designed for explicit VA
management from the ground up.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
Introduce a VMA-first chunk allocator for shader binaries to eventually
replace the anv_state_pool-based implementation. This allocator works
directly with GPU virtual addresses through util_vma_heap, making the
virtual address space an explicit resource managed by ANV.
No functional change in this commit.
v2(Michael Cheng): Use existing instruction state pool anv_va_range
v3(Lionel): Simplify allocator
Signed-off-by: default avatarMichael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
The shader assembly was only available when not hitting the cache.
Additionally the serialized shader code was also the relocated variant
which meant that it could differ from one run to the next. Instead
serialize the unrelocated code produced by the compiler.
With this change we now decode the copy of the ISA we have on the
host.
NIR dumps are only available for shaders not loaded from the cache
(much like the other drivers).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8f4c2bd566 ("anv: add runtime shader statistic support")
Acked-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
Coverity notices that we read past the end of the array we're pointing
to, which is intentional, we want to copy additional members from the
source struct into the target pointer. As such, cast to a `void *`,
since this will make Coverity happy.
CID: 1649589
Fixes: 314de7af06 ("anv: Initial support for VP9 decoding")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38438>
Consolidate importing paths by using the new importing
function so that compressed buffer can be imported
correctly.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
The helper gets tiling and modifier in a single step.
The later will be used in the coming changes.
Copy the changes introduced in
cf5c294df4.
Suggested-by: Juston Li <justonli@google.com>
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
As discussed in the reviews of cf5c294df4,
the 'plane' in this context means plane of a drm
modifier, so it makes sense to just use the new ISL
macro once it is available.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
The new added function will be invoked on several paths
of importing Android native and hardware buffers.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
I'm assuming this based off the `if` branch above, after reading the
code for bit that Coverity pointed out in that branch. It doesn't look
correct to start at the base pointer, which will be 0 initialized and
has 52 bits of zero padding, while the default values are 255.
Fixes: 314de7af06 ("anv: Initial support for VP9 decoding")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38437>
Coverity notices we're reading off the end of the array here, which is
true. We also intend to do that because we want to read the next field as
well. Cast to a `void *` to help Coverity out.
CID: 1649593
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38437>
This utilizes the RGBX format faking logic from e8cd7a30 to enable
PIPE_FORMAT_R10G10B10X2_UNORM renderer support using swizzling.
This format is needed for better HDR rendering support in the iris driver, to
support the Proton / Wine DXGI implementation, which requires an RGBA ordered
renderer for its Vulkan implementation. This in turn requires the Wayland
display to support both alpha and opaque formats. The check currently fails,
since only PIPE_FORMAT_R10G10B10A2_UNORM is exposed when Gallium (iris) is
the DRI Wayland renderer.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38616>
No shader-db changes on any Intel platform. Both Iris and Crocus use
st_nir_opts, which calls nir_lower_flrp before brw_nir_optimize. The
call still needs to exist for hasvk, but I don't collect fossil-db data
for hasvk.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12526>
Dynamic descriptors are mapped an array of offsets provided through
vkCmdBindDescriptorSets*() commands.
When pipelines are compiled with independent sets layouts, the
implementation might have to do additional runtime calculation to
figure out what offset in the contiguous array maps to what dynamic
descriptor in the pipeline layout.
For graphics pipelines you can always compute that information when
binding the shaders. There is always a limited amount of shaders (5
max).
For ray tracing pipelines, there could be lots of shaders to process
at every pipeline binding call. Besides there is no interface from the
runtime to the driver to list all the shaders used at the moment.
So do that tracking in the runtime and pass the information down to
the driver through the cmd_set_rt_state() vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 69a04151db ("vulkan/runtime: add ray tracing pipeline support")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>
Weird that CTS did not catch that ...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 11195eb8de ("vulkan: Add KHR_swapchain_maintenance1 promotions.")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38728>