Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
ci: Downgrade to Linux 6.14 for venus-lavapipe jobs
In Linux 6.16 (and possibly 6.15 as well), the virtio gfx device
initialization seems to have regressed, resulting in device initialization
failure.
```
deqp-runner 0.20.3
+ deqp-runner suite --suite /builds/RickXy/mesa/install/deqp-venus.toml --output /builds/RickXy/mesa/results --skips /builds/RickXy/mesa/install/all-skips.txt /builds/RickXy/mesa/install/venus-skips.txt --flakes /builds/RickXy/mesa/install/venus-flakes.txt --testlog-to-xml /deqp-tools/testlog-to-xml --fraction-start 1 --fraction 60 --jobs 16 --baseline /builds/RickXy/mesa/install/venus-fails.txt
Error: Failed to invoke dEQP for dEQP-VK.info.device:
stdout:
Writing test log into /builds/RickXy/mesa/results/dEQP-VK.info.device
dEQP Core 3299a07b86cf0b15f86d1a441e323e515b15f255 (0x3299a07b) starting..
target implementation = 'Default'
stderr:
MESA-VIRTIO: debug: one of required kernel params (4 or 9) is missing
FATAL ERROR: vk.enumeratePhysicalDevices(instance, &numDevices, nullptr): VK_ERROR_INITIALIZATION_FAILED at vkQueryUtil.cpp:83
```
Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
ci: Drop the test from the fail list
It is reported to pass with Linux 6.16
```
Unexpected results:
07:33:07.167: KHR-GL46.sparse_texture2_tests.UncommittedRegionsAccess_texture_cube_map_r32i,Crash
07:33:07.167: spec@!opengl 1.1@streaming-texture-leak,UnexpectedImprovement(Pass)
```
Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
ci: Update zink-avn-adl flakes list
Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
ci: Add flake to zink-anv-adl skip list
Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
ci: Add api@clgetdeviceinfo to Intel fails list
This api call is failing for Intel as well, like many of the other
types.
Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36493>
Funcion anv_get_image_format_properties() can get called from two
different Vulkan entry points:
- anv_GetPhysicalDeviceImageFormatProperties2
- anv_GetPhysicalDeviceSparseImageFormatProperties2
While there is a sparse-named function aimed specifically at sparse
images, you can call vkGetPhysicalDeviceImageFormatProperties2
passing sparse flags in VkPhysicalDeviceImageFormatInfo2::flags. And
when that happens, we need to detect it and properly either return
VK_ERROR_FORMAT_NOT_SUPPORTED or properly set
props->imageFormatProperties->sampleCounts with a value that matches
the sparse usage.
This change affects our behavior in 3 types of cases: color MSAA
cases, depth/stencil MSAA cases and atomic_emulated cases. The
previous patches should have covered these cases, so everything should
be passing now.
v2: Rebase.
v3: Reword the commit message.
v4: Rebase and reword the commit message.
Testcase: dEQP-VK.api.info.sparse_image_format_properties2.2d.optimal.r16g16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.d16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.r64_uint
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
We set sparseImageInt64Atomics to false on these formats, so there's
no need for the software detiling. Thus, we can not set the flag,
which will make ISL pick Tile64 for these formats, and things will
work.
Thanks to Lionel for pointing the fix here.
Testcase: dEQP-VK.api.info.image_format_properties.*d.optimal.r64_*int
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
We can't support multi-sampling with depth/stencil, only 1x and only
with 2D and sometimes 3D formats. Claim everything as not supported,
since games don't seem to be affected.
This will be noticeable once we fix
anv_GetPhysicalDeviceImageFormatProperties2() to stop (accidentally)
lying about what we support: without this patch we'll get failures.
It seems CTS expects that, if we do support the format, we have to
support it with multi-sampling as well.
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.s8_uint (and 5 others)
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
Prepare this function in a way where the caller is able to pass
multiple sample bits as the 'samples' argument, and add an output to
the function where we return the subset of 'samples' that is actually
valid, when it's valid.
For now none of the two callers is using the new argument, but this
will be changed in the next patch.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
We already advertise residencyStandard2DMultisampleBlockShape to be
false, there's no need to claim these as not supported.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36523>
Despite the information in "Overview of Memory Access" (57046), the L3
seems to be smarter on Xe2+. See 4aa3b2d3ad ("anv: LNL+ doesn't need
the special flush for sparse").
The behavior is the same both with vm_bind and TR-TT.
v2: Add some comments (Caio).
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
The comment was pasted from the commit message that added it. Remove
the parts that only make sense in the commit message, not in the final
code.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
The residencyNonResidentStrict property requires that writes to
unbound memory be ignored and reads return zero. We need this
property, otherwise vkd3d will claim we don't support DX12.
If a shader writes to a variable associated with an unbound memory
region (i.e., mapped to a null tile), reads it back (in the same
shader) and expects the value be 0 instead of what is wrote, it has to
use the 'volatile' access qualifier to the variable associated with
the access, otherwise the compiler will be allowed to optmize things
and use the non-zero value. This is explained in the "Accessing
Unbound Regions" section of the Vulkan spec.
Our hardware adds an extra problem on top of the above. BSpec page
"Overview of Memory Access" (47630, 57046) says:
"If a read from a Null tile gets a cache-hit in a
virtually-addressed GPU cache, then the read may not return
zeroes."
So, when we detect this type of access, we have to turn off the
caching.
There's a proposed Vulkan CTS test that does exactly the above.
No shaders on shader_db seem to be using 'volatile'.
v2:
- Reorder commit order
- Rewrite commit message
v3:
- Rework the patch after Caio pointed out the interaction with
'coherent'.
- Remove previous R-B tags due to the patch differences.
v4:
- Rework the patch and commit message again after further
discussions.
v5:
- Check for atomic first so we don't regress DG2 atomic tests.
Fixes future test: dEQP-VK.sparse_resources.buffer.ssbo.read_write.sparse_residency_non_resident_strict
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
The GLSL spec says (among other things):
"When a volatile variable is read, its value must be re-fetched from
the underlying memory, even if the shader invocation performing the
read had previously fetched its value from the same memory. When a
volatile variable is written, its value must be written to the
underlying memory, even if the compiler can conclusively determine
that its value will be overwritten by a subsequent write."
The SPIR-V spec says (among other things):
"Accesses to volatile memory cannot be eliminated, duplicated, or
combined with other accesses."
So in this commit we make sure that both writes and reads marked as
volatile can't be affected by CSE.
v2: Reorder patches in the series.
Credits-to: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
We seem to be ignoring the 'volatile' keyword coming from the shaders.
Record this in MEMORY_LOGICAL_FLAGS so we can use it later.
Credits-to: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
Most of the time with nir_def_rewrite_uses_after, you want to rewrite after the
replacement. Make that the default thing to be more ergonomic and to drop
parent_instr uses.
We leave nir_def_rewrite_uses_after_instr defined if you really want the old
signature with an arbitrary after point.
Via Coccinelle patch:
@@
expression a, b;
@@
-nir_def_rewrite_uses_after(a, b, b->parent_instr)
+nir_def_rewrite_uses_after_def(a, b)
Followed by a bunch of sed.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36489>
We do this at the cost of recomputing some values that where available
on the pipeline at vkCmdBindPipeline() time.
We can look at the shaders on graphics/compute which will work nicely
with the runtime.
The runtime doesn't have support for ray tracing pipelines so we keep
using them.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
With the pipeline object going away, we have nowhere to store this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
On Gfx9 we only use 2 L3 config depending on SLM use or not. So it's
the same config for all Gfx pipelines.
On Gfx11+ there is only one config (since SLM is allocated from
somewhere else).
So avoid store this on the pipeline, pick the config when flushing the
pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
Since the pipeline concept is going to go away into the runtime, this
gives us finer control over runtime flushing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
The vulkan runtime code doesn't allow to use the pipeline layout and
instead just provides an array of set layouts.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
NIR is going to use exec_node/list without the C++ code, and may switch to
a different linked list implementation in the future.
GLSL is going to use ir_exec_node/list, which we want to keep private
for GLSL, so that we can change it easily.
Thus, it's better to fork the C++ version of list.h for Intel.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
anv_slab_bo_deinit() eventually calls down to anv_device_release_bo()
which locks a yet to be initilized device->bo_cache->mutex leading to:
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
Abort message: 'FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x79c25ee54bd8)'
Reorder anv_slab_bo_init() to occur after anv_bo_cache_init() and
anv_slab_bo_deinit() before anv_bo_cache_finish()
Fixes: 3bf6d42fda ("anv: Add the base infrastructure to support memory pool")
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36479>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
The private BO can get removed due to WSI aliasing and that breaks the
submission code (expecting one).
Delay the registration on the device to when the image actually gets
bound and there is a private BO.
Fixes: b21e62b71a ("anv: avoid leaking private binding for aliased wsi image")
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36474>
It's mostly used for SEND messages and fully defines the register data
(that's its purpose after all).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36457>
The delivered values in the coarse pixel size are 0 when coarse pixel
dispatch is disabled and that is screwing up our half pixel offset
adjustment.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36457>