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We can't support multi-sampling with depth/stencil, only 1x and only with 2D and sometimes 3D formats. Claim everything as not supported, since games don't seem to be affected. This will be noticeable once we fix anv_GetPhysicalDeviceImageFormatProperties2() to stop (accidentally) lying about what we support: without this patch we'll get failures. It seems CTS expects that, if we do support the format, we have to support it with multi-sampling as well. Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.s8_uint (and 5 others) Reviewed-by: Iván Briano <ivan.briano@intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524> |
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