mesa/src/intel
Paulo Zanoni d5da6980d3 anv/sparse: don't support depth/stencil with sparse
We can't support multi-sampling with depth/stencil, only 1x and only
with 2D and sometimes 3D formats. Claim everything as not supported,
since games don't seem to be affected.

This will be noticeable once we fix
anv_GetPhysicalDeviceImageFormatProperties2() to stop (accidentally)
lying about what we support: without this patch we'll get failures.
It seems CTS expects that, if we do support the format, we have to
support it with multi-sampling as well.

Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.s8_uint (and 5 others)
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
2025-08-01 14:51:10 -07:00
..
blorp intel: move deref_block_size to intel_urb_config 2025-08-01 11:35:05 +00:00
ci Uprev Piglit to c3a3e29d59e0972650a6d30d20de930c87739c14 2025-07-31 21:05:20 +00:00
common intel: reuse intel_urb_config for mesh 2025-08-01 11:35:06 +00:00
compiler brw: null-tile sends don't need to skip L3 on Xe2 and newer 2025-08-01 18:47:37 +00:00
decoder intel/genxml: Remove support for start/end atttributes 2025-07-23 16:02:14 +00:00
dev build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
ds intel/ds: Fix formatting of stage index. 2025-05-08 01:21:25 +00:00
executor build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
genxml build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
isl build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nullhw-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
perf intel: fork exec_node/list -> brw_exec_node/list as a private Intel utility 2025-07-31 20:23:02 +00:00
shaders intel: use common CL args 2025-03-06 00:43:59 +00:00
tools build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
vulkan anv/sparse: don't support depth/stencil with sparse 2025-08-01 14:51:10 -07:00
vulkan_hasvk treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
meson.build intel: Add meson option -Dintel-elk 2025-01-30 00:45:59 +00:00