Commit graph

2859 commits

Author SHA1 Message Date
Carl Worth
f9c99aefea glsl/glcpp: Add a catch-all rule for unexpected characters.
In some of the recent glcpp bug-fixing, we found that glcpp was emitting
unrecognized characters from the input source file to stdout, and dropping
them from the source passed onto the compiler proper.

This was obviously confusing, and totally undesired.

The bogus behavior comes from an implicit default rule in flex, which is
that any unmatched character is implicitly matched and printed to stdout.

To avoid this implicit matching and printing, here we add an explicit
catch-all rule. If this rule ever matches it prints an internal compiler
error. The correct response for any such error is fixing glcpp to handle
the unexpected character in the correct way.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:51 -07:00
Carl Worth
4757c74c84 glsl/glcpp: Treat carriage return as equivalent to line feed.
Previously, the '\r' character was not explicitly matched by any lexer
rule. This means that glcpp would have been using the default flex rule to
match '\r' characters, (where they would have been printed to stdout rather
than actually correctly handled).

With this commit, we treat '\r' as equivalent to '\n'. This is clearly an
improvement the bogus printing to stdout. The resulting behavior is compliant
with the GLSL specification for any source file that uses exclusively '\r' or
'\n' to separate lines.

For shaders that use a multiple-character line separator, (such as "\r\n"),
glcpp won't be precisely compliant with the specification, (treating these as
two newline characters rather than one), but this should not introduce any
semantic changes to the shader programs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:51 -07:00
Carl Worth
12d583b21a glsl/glcpp: Add test for a multi-line comment within an #if 0 block
This test is written to exercise a bug which I recently wrote, (but
fortunately caught and fixed before ever committing it).

For the curious:

  The bug happened when the NEWLINE_CATCHUP code didn't actually return the
  NEWLINE token (due to the skipping). This resulted in the lexer continuing
  on through all the subsequent rules while still in the NEWLINE_CATCHUP start
  condition, (which then triggered the internal-compiler-error catch-all
  rule).

  What is intended is for the return of the NEWLINE token to start a new
  iteration of the lexer loop, at which time the NEWLINE_CATCHUP-handling code
  will reset from the <NEWLINE_CATCHUP> to the <INITIAL> start condition.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
346d712e87 glsl/glcpp: Test that macro parameters substitute immediately after periods
At one point while rewriting the lexing rule for pre-processing numbers, I
made it a bit too aggressive and within a replacement list sucked up a
parameter name that appeared immediately after a period. This caused the
parameter name to be unreplaced when the macro was expanded.

It was in some piglit tests that I originally found this issue. Here, I'm
adding a test to "make check" to ensure that this behavior remains correct.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
285c9392ad glsl/glcpp: Add (non)-support for ++ and -- operators
These operators aren't defined for preprocessor expressions, so we never
implemented them. This led them to be misinterpreted as strings of unary
'+' or '-' operators.

In fact, what is actually desired is to generate an error if these operators
appear in any preprocessor condition.

So this commit looks like it is strictly adding support for these
operators. And it is supporting them as far as passing them through to the
subsequent compiler, (which was already happening anyway).

What's less apparent in the commit is that with these tokens now being lexed,
but with no change to the grammar for preprocessor expressions, these
operators will now trigger errors there.

A new "make check" test is added to verify the desired behavior.

This commit fixes the following Khronos GLES3 CTS test:

	invalid_op_1_vertex
	invalid_op_1_fragment
	invalid_op_2_vertex
	invalid_op_2_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
34cd293c8a glsl/glcpp: Emit error for duplicate parameter name in function-like macro
This will emit an error for something like:

	#define FOO(x,x) ...

Obviously, it's not a legal thing to do, and it's easy to check.

Add a "make check" test for this as well.

This fixes the following Khronos GLES3 CTS tests:

	invalid_function_definitions.unique_param_name_vertex
	invalid_function_definitions.unique_param_name_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
fe1e0ac852 glsl/glcpp: Add an explanatory comment for "loc != NULL" check
Just reading the code, it looked like a bug that _define_object_macro had this
check, but _define_function_macro did not. Upon further reading, that's
because the check is to allow for our builtins to be defined, (and there are
no builtin function-like macros).

Add my new understanding as a comment to help the next reader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
18c589d20e glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
Previously, we had a single token for "#if" but now that we have two separate
tokens, it looks much better to see:

	HASH_TOKEN IF

than:

	HASH_TOKEN HASH_IF

(Note, that for the same reason we use HASH_TOKEN instead of HASH, we also use
DEFINE_TOKEN instead of DEFINE to avoid a conflict with the <DEFINE> start
condition in the lexer.)

There should be no behavioral change from this commit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Kenneth Graunke
de0b4b6607 glsl: Properly lex extra tokens when handling # directives.
Without this, in the <PP> state, we would hit Flex's default rule, which
prints tokens to stdout, rather than returning them as tokens. (Or, after the
previous commit, we would hit the new catch-all rule and generate an internal
compiler error.)

With this commit in place, we generate the desired syntax error.

This manifested as a weird bug where shaders with semicolons after
extension directives, such as:

   #extension GL_foo_bar : enable;

would print semicolons to the screen, but otherwise compile just fine
(even though this is illegal).

Fixes Piglit's extension-semicolon.frag test.

This also fixes the following Khronos GLES3 conformance tests, (and for real
this time):

	invalid_char_in_name_vertex
	invalid_char_in_name_fragment

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
f196eb2d39 glsl: Add an internal-error catch-all rule
This is to avoid the default, silent flex rule which simply prints the
character to stdout.

For the following Khronos GLES3 conformance tests:

	invalid_char_in_name_vertex
	invalid_char_in_name_fragment

With this commit, these tests now report Pass where they previously reported
Fail, but Mesa isn't behaving correctly yet. It's now reporting the internal
error where what is really desired is a syntax error.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
f062f0506a glsl/glcpp: Correctly parse directives with intervening comments
It's legal (though highly bizarre) for a pre-processor directive to look like
this:

	#  /* why? */ define FOO bar

This behavior comes about since the specification defines separate logical
phases in a precise order, and comment-removal occurs in a phase before the
identification of directives.

Our implementation does not use an actual separate phase for comment removal,
so some extra care is necessary to correctly parse this. What we want is for
'#' to introduce a directive iff it is the first token on a line, (ignoring
whitespace and comments). Previously, we had a lexical rule that worked only
for whitespace (not comments) with the following regular expression to find a
directive-introducing '#' at the beginning of a line:

	HASH		^{HSPACE}*#{HSPACE}*

In this commit, we switch to instead use a simple literal match of '#' to
return a HASH_TOKEN token and add a new <HASH> start condition for whenever
the HASH_TOKEN is the first non-space token of a line. This requires the
addition of the new bit of state: first_non_space_token_this_line.

This approach has a couple of implications on the glcpp parser:

	1. The parser now sees two separate tokens, (such as HASH_TOKEN and
	   HASH_DEFINE) where it previously saw one token (HASH_DEFINE) for
	   the sequence "#define". This is a straightforward change throughout
	   the grammar.

	2. The parser may now see a SPACE token before the HASH_TOKEN token of
	   a directive. Previously the lexical regular expression for {HASH}
	   would eat up the space and there would be no SPACE token.

This second implication is a bit of a nuisance for the parser. It causes a
SPACE token to appear in a production of the grammar with the following two
definitions of a control_line:

	control_line
	SPACE control_line

This is really ugly, since normally a space would simply be a token
separator, so it wouldn't appear in the tokens of a production. This leads to
a further problem with interleaved spaces and comments:

	/* ... */    /* ... */ #define /* ..*/

For this, we must not return several consecutive SPACE tokens, or else we would need an arbitrary number of new productions:

	SPACE SPACE control_line
	SPACE SPACE SPACE control_line
	ad nauseam

To avoid this problem, in this commit we also change the lexer to emit only a
single SPACE token for any series of consecutive spaces, (whether from actual
whitespace or comments). For this compression, we add a new bit of parser
state: last_token_was_space. And we also update the expected results of all
necessary test cases for the new compression of space tokens.

Fortunately, the compression of spaces should not lead to any semantic changes
in terms of what the eventual GLSL compiler sees.

So there's a lot happening in this commit, (particularly for such a tiny
feature). But fortunately, the lexer itself is looking cleaner than ever. The
only ugly bit is all the state updating, but it is at least isolated to a
single shared function.

Of course, a new "make check" test is added for the new feature, (directives
with comments and whitespace interleaved in many combinations).

And this commit fixes the following Khronos GLES3 CTS tests:

	function_definition_with_comments_vertex
	function_definition_with_comments_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
dfdf9dc082 glsl/glcpp: Rename HASH token to HASH_TOKEN
This is in preparation for the planned addition of a new <HASH> start
condition to the lexer. Both start conditions and token types are, of course,
in the same default C namespace, so a start condition and a token type with
the same name will collide. (And unfortunately, they are both apparently
implemented as equivalent numeric types so the collision is undetected at
compile time and simply leads to unpredictable behavior at run time.)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
0d5f5d127b glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>
This commit does not cause any behavioral change for any valid program. Prior
to entering the <DEFINE> start condition, the only valid start condition is
<INITIAL>, so whether pushing/popping <DEFINE> onto the stack or explicit
returning to <INITIAL> is equivalent.

The reason for this change is that we are planning to soon add a start
condition for <HASH> with the following semantics:

	<HASH>: We just saw a directive-introducing '#'

	<DEFINE>: We just saw "#define" starting a directive

With these two start conditions in place, the only correct behavior is to
leave <DEFINE> by returning to <INITIAL>. But the old push/pop code would have
returned to the <HASH> start condition which would then cause an error when
the next directive-introducing '#' would be encountered.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
2fdc1f50c4 glsl/glcpp: Add a -d/--debug option to the standalone glcpp program
The verbose debug output from the parser is quite useful when debugging, and
having this available as a command-line option is much more convenient than
manually forcing this into the code when needed, (which is what I had been
doing for too long previously).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
8e8f8ff1b2 glsl/glcpp: Fix off-by-one error in column in first-line error messages
For the first line we were initializing the column to 1, but for all
subsequent lines we were initializing the column to 0. The column number is
advanced for each token read before any error message is printed. So the 0
value is the correct initialization, (so that the first column is reported as
column 1).

With this extremely minor change, many of the .expected files are updated such
that error messages for the first line now have the correct column number in
them.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
0742e0acd3 glsl/glcpp: Minor tweak to wording of error message
It makes more sense to print the directive name with the preceding '#'.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
f583f214d5 glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
Here, "skipping" refers to the lexer not emitting any tokens for portions of
the file within an #if condition (or similar) that evaluates to false.

Previously, the lexer had a special <SKIP> start condition used to control
this skipping. This start condition was not handled like a normal start
condition. Instead, there was a particularly ugly block of code set to be
included at the top of the generated lexing loop that would change from
<INITIAL> to <SKIP> or from <SKIP> to <INITIAL> depending on various pieces of
parser state, (such as parser->skip_state and parser->lexing_directive).

Not only was that an ugly approach, but the <SKIP> start condition was
complicating several glcpp bug fixes I attempted recently that want to use
start conditions for other purposes, (such as a new <HASH> start condition).

The recently added RETURN_TOKEN macro gives us a convenient way to implement
skipping without using a lexer start condition. Now, at the top of the
generated lexer, we examine all the necessary parser state and set a new
parser->skipping bit. Then, in RETURN_TOKEN, we examine parser->skipping to
determine whether to actually emit the token or not.

Besides this, there are only a couple of other places where we need to examine
the skipping bit (other than when returning a token):

	* To avoid emitting an error for #error if skipped.

	* To avoid entering the <DEFINE> start condition for a #define that is
          skipped.

With all of this in place in the present commit, there are hopefully no
behavioral changes with this patch, ("make check" still passes all of the
glcpp tests at least).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
09b4e12900 glsl/glcpp: Abstract a bit of common code for returning string tokens
Now that we have a common macro for returning tokens, it makes sense to
perform some of the common work there, (such as copying string values).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
828686d4eb glsl/glcpp: Drop extra, final newline from most output
The glcpp parser is line-based, so it needs to see a NEWLINE token at the end
of each line. This causes a trick for files that end without a final newline.

Previously, the lexer for glcpp punted in this case by unconditionally
returning a NEWLINE token at end-of-file, (causing most files to have an extra
blank line at the end). Here, we refine this by lexing end-of-file as a
NEWLINE token only if the immediately preceding token was not a NEWLINE token.

The patch is a minor change that only looks huge for two reasons:

	1. Almost all glcpp test result ".expected" files are updated to drop
	   the extra newline.

	2. All return statements from the lexer are adjusted to use a new
	   RETURN_TOKEN macro that tracks the last-token-was-a-newline state.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
5dbdc341e8 glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)
The glcpp implementation has long had code to support a file that ends without
a final newline. But we didn't have a "make check" test for this.

Additionally, the <EOF> action was restricted only to the <INITIAL> state so
it would fail to get invoked if the EOF was encountered in the <COMMENT> or
the <DEFINE> case. Neither of these was a bug, per se, since EOF in either
of these cases is an error anyway, (either "unterminated comment" or
"missing macro name for #define").

But with the new explicit support for these cases, we not generate clean error
messages in these cases, (rather than "unexpected $end" from before).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:48 -07:00
Carl Worth
21dda50549 glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP
The NEWLINE_CATCHUP code is only intended to be invoked after we lex an actual
newline character ('\n'). The two extra calls here were apparently added
accidentally because the pattern happened to contain a (negated) '\n',
(see commit 6005e9cb28).

I don't think either case could have caused any actual bug. (In the first
case, the pattern matched right up to the next newline, so the NEWLINE_CATCHUP
code was just about to be called. In the second case, I don't think it's
possible to actually enter the <SKIP> start condition after commented newlines
without any intervening newline.)

But, if nothing else, the code is cleaner without these extra calls.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:48 -07:00
Carl Worth
cc335c0e57 glsl/glcpp: Add support for comments between #define and macro identifier
The recent adddition of an error for "#define followed by a non-identifier"
was a bit to aggressive since it used a regular expression in the lexer to
flag any character that's not legal as the first character of an identifier.

But we need to allow comments to appear here, (since we aren't removing
comments in a preliminary pass). So we refine the error here to only flag
characters that could not be an identifier, nor a comment, nor whitespace.

We also augment the existing comment support to be active in the <DEFINE>
state as well.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:48 -07:00
Carl Worth
ea2e9300ec glsl/glcpp: Emit proper error for #define with a non-identifier
Previously, if the preprocessor encountered a #define with a non-identifier,
such as:

	#define 123 456

The lexer had no explicit rules to match non-identifiers in the <DEFINE> start
state. Because of this, flex's default rule was being invoked, (printing
characters to stdout), and all text was being discarded by the compiler until
the next identifier. As one can imagine, this led to all sorts of interesting
and surprising results.

Fix this by adding an explicit rule complementing the existing
identifier-based rules that should catch all non-identifiers after #define and
reliably give a well-formatted error message.

A new test is added to "make check" to ensure this bug stays fixed.

This commit also fixes the following Khronos GLES3 CTS test:

	define_non_identifier_vertex

(The "fragment" variant was passing earlier only because the preprocessor was
behaving so randomly and causing the compilation to fail. It's lucky, in fact,
that the "vertex" version succesfully compiled so we could find and fix this
bug.)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:48 -07:00
Carl Worth
9e45fb6f51 glsl/glcpp: Add testing for directives preceded by a space
This test simply has one of each directive, all of which are preceded by a
single space character.
2014-07-29 15:11:48 -07:00
Carl Worth
da7f226a27 glsl/glcpp: Fix to emit spaces following directives
The glcpp lexer and parser use the space_tokens state bit to avoid emitting
tokens for spaces while parsing a directive. Previously, this bit was only
being set again by the first non-space token following a directive.

This led to a bug where a space, (or a comment that should emit a space),
immediately following a directive, (optionally searated by newlines), would be
omitted from the output.

Here we fix the bug by also setting the space_tokens bit whenever we lex a
newline in the standard start conditions.
2014-07-29 15:11:48 -07:00
Jordan Justen
be8bc588b9 glsl/cs: Add several GLSL compute shader variables
With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-07-27 17:59:28 -07:00
Chris Forbes
74e100affc glsl: No longer require ubo block index to be constant in ir_validate
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-26 16:46:03 +12:00
Chris Forbes
be237a6129 glsl: Accept nonconstant array references in lower_ubo_reference
Instead of falling back to just the block name (which we won't find),
look for the first element of the block array. We'll deal with the rest
in the backend by arranging for the blocks to be laid out contiguously.

V2: Squashed together patches 3, 5 of V1, plus a naming tweak.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-26 16:46:03 +12:00
Chris Forbes
c59802d3a1 glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.
Previously this was a block index with special semantics for -1.
With ARB_gpu_shader5, this need not be a compile-time constant, so
allow any rvalue here and convert the -1 to a NULL pointer.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-26 16:46:03 +12:00
Chris Forbes
9c90a63378 glsl: Mark entire UBO array active if indexed with non-constant.
Without doing a lot more work, we have no idea which indices may
be used at runtime, so just mark them all.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-26 16:46:03 +12:00
Chris Forbes
8eae5ceb99 glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-26 16:46:03 +12:00
Ian Romanick
3f04a1532e glsl: Fix some bad indentation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-07-23 16:42:47 -07:00
Ian Romanick
01c21c459f glsl: Fix bad indentation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-07-19 15:04:04 -07:00
Marek Olšák
b0ff18bd34 glsl: add a mechanism to allow #extension directives in the middle of shaders
This is needed to make Unigine Heaven 4.0 and Unigine Valley 1.0 work
with sample shading.

Also, if this is disabled, the error message at least makes sense now.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-07-18 01:58:58 +02:00
Tapani Pälli
48deb4dbf2 glsl: handle a switch where default is in the middle of cases
This fixes following tests in es3conform:

   shaders.switch.default_not_last_dynamic_vertex
   shaders.switch.default_not_last_dynamic_fragment

and makes following tests in Piglit pass:

   glsl-1.30/execution/switch/fs-default-notlast-fallthrough
   glsl-1.30/execution/switch/fs-default_notlast

No Piglit regressions.

v2: take away unnecessary ir_if, just use conditional assignment
v3: use foreach_in_list instead of foreach_list

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v2)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v3)
2014-07-17 07:39:12 +03:00
Kenneth Graunke
9e47ed2f77 glsl: Make the tree rebalancer use vector_elements, not components().
components() includes matrix columns, so if this code encountered a
matrix, it would ask for something like a vec9 or vec16.  This is
clearly not what you want.

Earlier code now prevents this from seeing matrices, but we should still
use vector_elements, for clarity.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-16 15:43:13 -07:00
Kenneth Graunke
7db75927ca glsl: Guard against error_type in the tree rebalancer.
This helped me track down the bug fixed in the previous commit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-16 15:43:13 -07:00
Kenneth Graunke
9697f8088f glsl: Make the tree rebalancer bail on matrix operands.
It doesn't handle things like (vector * matrix) correctly, and
apparently Matt's intention was to bail.

Fixes shader compilation in Natural Selection 2.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-16 15:43:13 -07:00
Matt Turner
c11096c749 glsl: Don't declare variables in for-loop declaration.
Reported-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-07-15 12:17:48 -07:00
Connor Abbott
58270c2fac exec_list: Make various places use the new length() method.
Instead of hand-rolling it.

v2 [mattst88]: Rename get_size to length. Expand comment in ir_reader.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <connor.abbott@intel.com>
2014-07-15 11:16:16 -07:00
Connor Abbott
7b0f69225a exec_list: Add a function to give the length of a list.
v2 [mattst88]: Remove trailing whitespace. Rename get_size to length.
               Mark as const.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <connor.abbott@intel.com>
2014-07-15 11:16:16 -07:00
Connor Abbott
28c4fd4bc6 exec_list: Add a prepend function.
This complements the existing append function. It's implemented in a
rather simple way right now; it could be changed if performance is a
concern.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <connor.abbott@intel.com>
2014-07-15 11:16:16 -07:00
Matt Turner
103716a862 glsl: Update expression types after rebalancing the tree.
If we saw a tree that looked like

            vec3
           /   \
         vec3 float
        /   \
      vec3 float
     /   \
   vec3 float

We would see that all of the expression types were vec3, and then
rebalance to

           vec3
        /        \
      vec3       vec3 <-- should be float
     /   \      /    \
   vec3 float float float

This patch adds code to visit the rebalanced tree and update the
expression types from the bottom up.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80880
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-15 10:12:29 -07:00
Matt Turner
7b962a4e6b glsl: Add callback_leave to ir_hierarchical_visitor. 2014-07-15 10:12:29 -07:00
Cody Northrop
0f679f0ab5 glsl: Fix aggregates with dynamic initializers.
Vectors are falling in to the ir_dereference_array() path.

Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:

mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );

Also submitting piglit tests, will reference in bug.

v2: Rebase on Mesa master.

v3: Remove unneeded check for arrays, which are covered by
    process_array_constructor(), recommended by Timothy Arceri.

Signed-off-by: Cody Northrop <cody@lunarg.com>
Reviewed-by: Courtney Goeltzenleuchter <courtney@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79373
2014-07-14 08:36:36 -07:00
Chris Forbes
b45d417108 glsl: add new interpolateAt* builtin functions
V2: - Don't assume everyone wants interpolateAtSample() lowered to
      interpolateAtOffset. It turns out this isn't what we want most
      of the time for i965. Lowering can be added later in an ir pass
      which drivers opt into, rather than bolting it straight into the
      builtin definition.
    - Only expose the interpolateAt* builtins in the fragment language.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:20:02 +12:00
Chris Forbes
1d5b06664f glsl: add new expression types for interpolateAt*
Will be used to implement interpolateAt*() from ARB_gpu_shader5

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:20:00 +12:00
Chris Forbes
8b7a323596 allow builtin functions to require parameters to be shader inputs
The new interpolateAt* builtins have strange restrictions on the
<interpolant> parameter.

- It must be a shader input, or an element of a shader input array.
- It must not include a swizzle.

V2: Don't abuse ir_var_mode_shader_in for this; make a new flag.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:19:50 +12:00
Brian Paul
faa6b0cdc3 glsl/glcpp: move macro declaration before code to fix MSVC build
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-07-10 08:08:10 -06:00
Carl Worth
0e12cd7954 glsl/glcpp: Don't choke on an empty pragma
The lexer was insisting that there be at least one character after "#pragma"
and before the end of the line. This caused an error for a line consisting
only of "#pragma" which volates at least the following sentence from the GLSL
ES Specification 3.00.4:

	The scope as well as the effect of the optimize and debug pragmas is
	implementation-dependent except that their use must not generate an
	error. [Page 12 (Page 28 of PDF)]

and likely the following sentence from that specification and also in
GLSLangSpec 4.30.6:

	If an implementation does not recognize the tokens following #pragma,
	then it will ignore that pragma.

Add a "make check" test to ensure no future regressions.

This change fixes at least part of the following Khronos GLES3 CTS test:

	preprocessor.pragmas.pragma_vertex

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-09 12:05:14 -07:00