glsl: Make the tree rebalancer bail on matrix operands.

It doesn't handle things like (vector * matrix) correctly, and
apparently Matt's intention was to bail.

Fixes shader compilation in Natural Selection 2.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke 2014-07-15 16:34:56 -07:00
parent 99f8ea295f
commit 9697f8088f

View file

@ -217,7 +217,9 @@ is_reduction(ir_instruction *ir, void *data)
* constant fold once split up. Handling matrices will need some more
* work.
*/
if (expr->type->is_matrix()) {
if (expr->type->is_matrix() ||
expr->operands[0]->type->is_matrix() ||
(expr->operands[1] && expr->operands[1]->type->is_matrix())) {
ird->is_reduction = false;
return;
}