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glsl/cs: Add several GLSL compute shader variables
With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit: built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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1 changed files with 6 additions and 0 deletions
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@ -672,6 +672,12 @@ builtin_variable_generator::generate_constants()
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}
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if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
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add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
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add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
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add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
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add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
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add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
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add_const_ivec3("gl_MaxComputeWorkGroupCount",
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state->Const.MaxComputeWorkGroupCount[0],
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state->Const.MaxComputeWorkGroupCount[1],
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