Commit graph

1288 commits

Author SHA1 Message Date
Jason Ekstrand
d140b13fd5 nir/types: Add helpers for function types
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Jason Ekstrand
b9e94ad806 glsl/types: Expose glsl_struct_field and glsl_function_param to C
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Jason Ekstrand
954d46184f glsl/types: Add a helper for getting image types
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Jason Ekstrand
95ea9f7708 glsl/types: Add support for function types
SPIR-V has a concept of a function type that's used fairly heavily.  We
could special-case function types in SPIR-V -> NIR but it's easier if we
just add support to glsl_types.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Jason Ekstrand
5ec6a65388 glsl/types: Add a bare "sampler" type
This is to be used by SPIR-V for representing a sampler that isn't attached
to any particular image.  In SPIR-V, all of the interesting bits such as
dimensionality, sampled type, etc. come from the image, the bare "sampler"
type simply uses a sampled type of VOID and 0 values for the rest.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Jason Ekstrand
ac089126b9 glsl/types: Rename sampler_type to sampled_type
It's a bit more descriptive since it is the base type that you get when you
sample from it.  Also, the next commit adds a bare "sampler" type and we
need glsl_type::sampler_type available for a public static member.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-13 17:22:36 -08:00
Samuel Pitoiset
be27f772e8 mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
This will allow to query the underlying drivers for the maximum
total storage size of all variables declared as <shared> with
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-13 15:51:17 +01:00
Ilia Mirkin
f2547883cf mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-13 15:51:17 +01:00
Jason Ekstrand
88042b9f10 nir: Get rid of the C++ NIR_SRC/DEST_INIT macros
These were originally added to reduce compiler warnings but aren't really
needed.  Getting rid of them reduces the diff between the Vulkan branch and
master, so we might as well.
2016-02-12 21:35:02 -08:00
Timothy Arceri
4e59362d1b glsl: replace _strtoui64() with strtoull() for MSVC
Now that MSVC 2013 is required we can remove this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-13 08:57:01 +11:00
Jason Ekstrand
3c8dc1afd1 nir/spirv/glsl: Clean up the row-skipping swizzle logic a bit 2016-02-12 10:40:39 -08:00
Samuel Iglesias Gonsálvez
61ceb36ead glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block
members for desktop OpenGL. Fix piglit regression added by fe1e89a0:
invariant-qualifier-in-out-block-01.vert

v2:
- Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks
is supported we don't need to do any change (Timothy)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-12 07:20:47 +01:00
Jason Ekstrand
4016619931 nir/spirv: Allow the clip distance capability. 2016-02-11 15:14:46 -08:00
Jason Ekstrand
ff8895ba56 Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-11 15:09:30 -08:00
Timothy Arceri
b600247035 glsl: don't validate interface blocks twice
We already check for opaque types so don't recheck for atomics
and images.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-12 09:12:23 +11:00
Timothy Arceri
98d3cc9fbc glsl: remove duplicate embedded struct validation
Commit c98deb18d5 in 2010 disallowed embedded struct definitions
in ES. Then in 2013 d9bb8b7b56 disallowed it for everything but
GLSL 1.10.

Commit c98deb18d5 seemed the cleanest way to do the check so its
been extended to cover GL and the other version has been removed.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-12 09:06:49 +11:00
Marek Olšák
906ecab450 mesa: call build_program_resource_list inside Driver.LinkShader
to allow LinkShader to free the GLSL IR.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-11 16:56:28 +01:00
Jason Ekstrand
f710f3ca37 Merge remote-tracking branch 'mesa-public/master' into vulkan
This also reverts commit 1d65abfa58 because
now NIR handles texture offsets in a much more sane way.
2016-02-10 17:12:11 -08:00
Jason Ekstrand
8750299a42 nir: Remove the const_offset from nir_tex_instr
When NIR was originally drafted, there was no easy way to determine if
something was constant or not.  The result was that we had lots of
special-casing for constant values such as this.  Now that load_const
instructions are SSA-only, it's really easy to find constants and this
isn't really needed anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-02-10 16:33:50 -08:00
Jason Ekstrand
70dff4a55e nir/lower_vec_to_movs: Better report channels handled by insert_mov
This fixes two issues.  First, we had a use-after-free in the case where
the instruction got deleted and we tried to return mov->dest.write_mask.
Second, in the case where we are doing a self-mov of a register, we delete
those channels that are moved to themselves from the write-mask.  This
means that those channels aren't reported as being handled even though they
are.  We now stash off the write-mask before remove unneeded channels so
that they still get reported as handled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94073
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2016-02-10 16:33:14 -08:00
Kristian Høgsberg Kristensen
9cc939d82f nir: Fix out-of-tree build for spirv2nir
This needs to be able to find the generated nir_opcodes.h header.
2016-02-10 15:54:28 -08:00
Jason Ekstrand
9be5a4bc29 nir/spirv: Fix handling of OpGroupMemberDecorate
We were pulling the member index from the wrong dword
2016-02-10 15:36:42 -08:00
Jason Ekstrand
ac04c6de2c nir/spirv: Assert that struct member ids are in-bounds 2016-02-10 15:36:41 -08:00
Mark Janes
8179834030 nir/spirv: fix build_mat_subdet stack smasher
The sub-determinate implementation pattern fixed by
6a7e2904e0 has a second instance in the
same file.

With the previous algorithm, when row and j are both 3, the index
overruns the array.  This only impacts the stack on 32 bit builds.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-10 14:43:03 -08:00
Jason Ekstrand
09b3e30dc6 anv: Fix up spirv for new texture/sampler split stuff 2016-02-09 16:48:36 -08:00
Jason Ekstrand
b14f4c1fd3 Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in the separate texture/sampler stuff from upstream
2016-02-09 16:47:37 -08:00
Jason Ekstrand
e01dd59b73 vtn: Use const_index helpers 2016-02-09 16:32:38 -08:00
Jason Ekstrand
768bd7f272 Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan
This pulls in Rob Clark's const_index changes for NIR
2016-02-09 15:30:39 -08:00
Jason Ekstrand
5ec456375e nir: Separate texture from sampler in nir_tex_instr
This commit adds the capability to NIR to support separate textures and
samplers.  As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this.  Backends can still assume that they are combined and only
look at only at the texture index.  Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00
Jason Ekstrand
ee85014b90 nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts.  When we do, the sampler will
become optional.  Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00
Jason Ekstrand
3f42184994 nir: Add some braces around loops and ifs 2016-02-09 15:00:17 -08:00
Rob Clark
ced8d3e773 nir: use const_index helpers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-02-09 17:30:33 -05:00
Rob Clark
b6cf98bc82 gtn: use const_index helpers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-02-09 17:30:33 -05:00
Rob Clark
1df3ecc1b8 nir: const_index helpers
Direct access to intr->const_index[n], where different slots have
different meanings, is somewhat confusing.

Instead, let's put some extra info in nir_intrinsic_infos[] about which
slots map to what, and add some get/set helpers.  The helpers validate
that the field being accessed (base/writemask/etc) is applicable for the
intrinsic opc, for some extra safety.  And nir_print can use this to
dump out decoded const_index fields.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-02-09 17:30:33 -05:00
Kenneth Graunke
8b0f6de73d glsl: Disallow transform feedback varyings with compute shaders.
If the only stage is MESA_SHADER_COMPUTE, we should complain that
there's nothing coming out of the geometry shader stage just as
we would if the first stage were MESA_SHADER_FRAGMENT.

Also, it's valid for tessellation shaders to be the stage producing
transform feedback varyings, so mention those in the compiler error.

Found by inspection.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-09 12:34:11 -08:00
Jason Ekstrand
1d65abfa58 nir/spirv: Better handle constant offsets in texture lookups 2016-02-09 10:29:05 -08:00
Jason Ekstrand
209820739b nir/spirv: Set the vtn_mode and interface type for sampler parameters 2016-02-09 10:29:05 -08:00
Jason Ekstrand
de6c9c5f2e nir/inline_functions: Don't shadown variables when it isn't needed
Previously, in order to get things working, we just always shadowed
variables.  Now, we rewrite derefs whenever it's safe to do so and only
shadow if we have an in or out variable that we write or read to
respectively.
2016-02-09 10:29:05 -08:00
Jason Ekstrand
b6c00bfb03 nir: Rework function parameters 2016-02-09 10:29:05 -08:00
Timothy Arceri
1aae5e8ced nir: remove unused nir_variable fields
These are used in GLSL IR to removed unused varyings and match
transform feedback variables. There is no need to use these in NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:49:06 +11:00
Timothy Arceri
6235b69134 glsl: remove unrequired forward declaration
This was added in 2548092ad8 although I don't see why as it
was already in the linker.h header.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:48:55 +11:00
Timothy Arceri
9dd6a4ea79 glsl: clean up and fix bug in varying linking rules
The existing code was very hard to follow and has been the source
of at least 3 bugs in the past year.

The existing code also has a bug for SSO where if we have a
multi-stage SSO for example a tes -> gs program, if we try to use
transform feedback with gs the existing code would look for the
transform feedback varyings in the tes stage and fail as it can't
find them.

V2: Add more code comments, always try to remove unused inputs
to the first stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:22 +11:00
Timothy Arceri
fd0b89ad8d glsl: simplify ES Vertex/Fragment shader requirements
We really just needed to skip the existing ES < 3.1 check if we have
a compute shader, all other scenarios are already covered.

* No shaders is a link error.
* Geom or Tess without Vertex is a link error which means we always
  require a Vertex shader and hence a Fragment shader.
* Finally a Compute shader linked with any other stage is a link error.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:15 +11:00
Timothy Arceri
55fa3c44bc glsl: simplify required stages for linking rules
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:11 +11:00
Timothy Arceri
20823992b4 glsl: small tidy up now that link_shaders() exits early with 0 shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:07 +11:00
Timothy Arceri
76cfb47207 glsl: don't attempt to link empty program
Previously an empty program would go through the entire
link_shaders() function and we would have to be careful
not to cause a segfault.

In core profile also now set link_status to false by
generating an error, it was previously set to true.

From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:

   "Linking can fail for a variety of reasons as specified in the
   OpenGL Shading Language Specification, as well as any of the
   following reasons:

    - No shader objects are attached to program."

V2: Only generate an error in core profile and add spec quote (Ian)

V3: generate error in ES too, remove previous check which was only
applying the rule to GL 4.5/ES 3.1 and above. My understand is that
this spec change is clarifying previously undefined behaviour and
therefore should be applied retrospectively. The ES CTS tests for
this are in ES 2 I suspect it was passing because it would have
generated an error for not having both a vertex and fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:02 +11:00
Matt Turner
371c4b3c48 nir: Recognize open-coded bitfield_reverse.
Helps 11 shaders in UnrealEngine4 demos.

I seriously hope they would have given us bitfieldReverse() if we
exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that
anyway?).

instructions in affected programs: 4875 -> 4633 (-4.96%)
cycles in affected programs: 270516 -> 244516 (-9.61%)

I suspect there's a *lot* of room to improve nir_search/opt_algebraic's
handling of this. We'd actually like to match, e.g., step2 by matching
step1 once and then doing a pointer comparison for the second instance
of step1, but unfortunately we generate an enormous tuple for instead.

The .text size increases by 6.5% and the .data by 17.5%.

   text     data  bss    dec    hex  filename
  22957    45224    0  68181  10a55  nir_libnir_la-nir_opt_algebraic.o
  24461    53160    0  77621  12f35  nir_libnir_la-nir_opt_algebraic.o

I'd be happy to remove this if Unreal4 uses bitfieldReverse() if it is
in a GL 4.0 context once we expose GL 4.0.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 21:20:58 -08:00
Matt Turner
2d0d9755da nir: Handle large unsigned values in opt_algebraic.
The next patch adds an algebraic rule that uses the constant 0xff00ff00.

Without this change, the build fails with

   return hex(struct.unpack('I', struct.pack('i', self.value))[0])
   struct.error: 'i' format requires -2147483648 <= number <= 2147483647

The hex() function handles integers of any size, and assigning a
negative value to an unsigned does what we want in C. The pack/unpack is
unnecessary (and as we see, buggy).

Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2016-02-08 20:38:17 -08:00
Matt Turner
7be8d07732 nir: Do opt_algebraic in reverse order.
Walking the SSA definitions in order means that we consider the smallest
algebraic optimizations before larger optimizations. So if a smaller
rule is part of a larger rule, the smaller one will happen first,
preventing the larger one from happening.

instructions in affected programs: 32721 -> 32611 (-0.34%)
helped: 106

In programs whose nir_optimize loop count changes (129 of them):

   before:  1164 optimization loops
   after:   1071 optimization loops

Of the 129 affected, 16 programs' optimization loop counts increased.

Prevents regressions and annoyances in the next commits.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Matt Turner
a8f0960816 nir: Recognize product of open-coded pow()s.
Prevents regressions in the next commit.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00