Merge remote-tracking branch 'mesa-public/master' into vulkan

This also reverts commit 1d65abfa58 because
now NIR handles texture offsets in a much more sane way.
This commit is contained in:
Jason Ekstrand 2016-02-10 17:10:19 -08:00
commit f710f3ca37
35 changed files with 435 additions and 381 deletions

View file

@ -1838,7 +1838,7 @@ nir_visitor::visit(ir_texture *ir)
num_srcs++;
if (ir->shadow_comparitor != NULL)
num_srcs++;
if (ir->offset != NULL && ir->offset->as_constant() == NULL)
if (ir->offset != NULL)
num_srcs++;
nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
@ -1895,16 +1895,10 @@ nir_visitor::visit(ir_texture *ir)
/* we don't support multiple offsets yet */
assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
ir_constant *const_offset = ir->offset->as_constant();
if (const_offset != NULL) {
for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
instr->const_offset[i] = const_offset->value.i[i];
} else {
instr->src[src_number].src =
nir_src_for_ssa(evaluate_rvalue(ir->offset));
instr->src[src_number].src_type = nir_tex_src_offset;
src_number++;
}
instr->src[src_number].src =
nir_src_for_ssa(evaluate_rvalue(ir->offset));
instr->src[src_number].src_type = nir_tex_src_offset;
src_number++;
}
switch (ir->op) {

View file

@ -1078,9 +1078,6 @@ typedef struct {
*/
bool is_new_style_shadow;
/* constant offset - must be 0 if the offset source is used */
int const_offset[4];
/* gather component selector */
unsigned component : 2;

View file

@ -386,7 +386,6 @@ clone_tex(clone_state *state, const nir_tex_instr *tex)
ntex->is_array = tex->is_array;
ntex->is_shadow = tex->is_shadow;
ntex->is_new_style_shadow = tex->is_new_style_shadow;
memcpy(ntex->const_offset, tex->const_offset, sizeof(ntex->const_offset));
ntex->component = tex->component;
ntex->texture_index = tex->texture_index;

View file

@ -152,7 +152,6 @@ hash_tex(uint32_t hash, const nir_tex_instr *instr)
hash = HASH(hash, instr->is_array);
hash = HASH(hash, instr->is_shadow);
hash = HASH(hash, instr->is_new_style_shadow);
hash = HASH(hash, instr->const_offset);
unsigned component = instr->component;
hash = HASH(hash, component);
hash = HASH(hash, instr->texture_index);
@ -303,8 +302,6 @@ nir_instrs_equal(const nir_instr *instr1, const nir_instr *instr2)
tex1->is_array != tex2->is_array ||
tex1->is_shadow != tex2->is_shadow ||
tex1->is_new_style_shadow != tex2->is_new_style_shadow ||
memcmp(tex1->const_offset, tex2->const_offset,
sizeof(tex1->const_offset)) != 0 ||
tex1->component != tex2->component ||
tex1->texture_index != tex2->texture_index ||
tex1->texture_array_size != tex2->texture_array_size ||

View file

@ -83,6 +83,8 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
}
}
unsigned channels_handled = mov->dest.write_mask;
/* In some situations (if the vecN is involved in a phi-web), we can end
* up with a mov from a register to itself. Some of those channels may end
* up doing nothing and there's no reason to have them as part of the mov.
@ -103,7 +105,7 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
ralloc_free(mov);
}
return mov->dest.write_mask;
return channels_handled;
}
static bool

View file

@ -647,20 +647,6 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
fprintf(fp, ", ");
}
bool has_nonzero_offset = false;
for (unsigned i = 0; i < 4; i++) {
if (instr->const_offset[i] != 0) {
has_nonzero_offset = true;
break;
}
}
if (has_nonzero_offset) {
fprintf(fp, "[%i %i %i %i] (offset), ",
instr->const_offset[0], instr->const_offset[1],
instr->const_offset[2], instr->const_offset[3]);
}
if (instr->op == nir_texop_tg4) {
fprintf(fp, "%u (gather_component), ", instr->component);
}

View file

@ -1291,8 +1291,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
unreachable("Unhandled opcode");
}
nir_constant *const_offset = NULL;
/* Now we need to handle some number of optional arguments */
if (idx < count) {
uint32_t operands = w[idx++];
@ -1316,12 +1314,8 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ddy);
}
if (operands & SpvImageOperandsConstOffsetMask) {
const_offset =
vtn_value(b, w[idx++], vtn_value_type_constant)->constant;
}
if (operands & SpvImageOperandsOffsetMask)
if (operands & SpvImageOperandsOffsetMask ||
operands & SpvImageOperandsConstOffsetMask)
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_offset);
if (operands & SpvImageOperandsConstOffsetsMask)
@ -1353,11 +1347,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
instr->is_shadow = glsl_sampler_type_is_shadow(image_type);
instr->is_new_style_shadow = instr->is_shadow;
if (const_offset) {
for (unsigned i = 0; i < 4; i++)
instr->const_offset[i] = const_offset->value.u[i];
}
if (has_coord) {
switch (instr->sampler_dim) {
case GLSL_SAMPLER_DIM_1D:

View file

@ -1434,21 +1434,6 @@ emit_tex(struct ir3_compile *ctx, nir_tex_instr *tex)
tex_info(tex, &flags, &coords);
if (!has_off) {
/* could still have a constant offset: */
if (tex->const_offset[0] || tex->const_offset[1] ||
tex->const_offset[2] || tex->const_offset[3]) {
off = const_off;
off[0] = create_immed(b, tex->const_offset[0]);
off[1] = create_immed(b, tex->const_offset[1]);
off[2] = create_immed(b, tex->const_offset[2]);
off[3] = create_immed(b, tex->const_offset[3]);
has_off = true;
}
}
/* scale up integer coords for TXF based on the LOD */
if (ctx->unminify_coords && (opc == OPC_ISAML)) {
assert(has_lod);

View file

@ -605,21 +605,21 @@ ra_block_compute_live_ranges(struct ir3_ra_ctx *ctx, struct ir3_block *block)
struct ir3_ra_block_data *bd;
unsigned bitset_words = BITSET_WORDS(ctx->alloc_count);
void def(unsigned name, struct ir3_instruction *instr)
{
/* defined on first write: */
if (!ctx->def[name])
ctx->def[name] = instr->ip;
ctx->use[name] = instr->ip;
BITSET_SET(bd->def, name);
}
#define def(name, instr) \
do { \
/* defined on first write: */ \
if (!ctx->def[name]) \
ctx->def[name] = instr->ip; \
ctx->use[name] = instr->ip; \
BITSET_SET(bd->def, name); \
} while(0);
void use(unsigned name, struct ir3_instruction *instr)
{
ctx->use[name] = MAX2(ctx->use[name], instr->ip);
if (!BITSET_TEST(bd->def, name))
BITSET_SET(bd->use, name);
}
#define use(name, instr) \
do { \
ctx->use[name] = MAX2(ctx->use[name], instr->ip); \
if (!BITSET_TEST(bd->def, name)) \
BITSET_SET(bd->use, name); \
} while(0);
bd = rzalloc(ctx->g, struct ir3_ra_block_data);

View file

@ -246,9 +246,7 @@ r300_texture_transfer_map(struct pipe_context *ctx,
void r300_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer *transfer)
{
struct radeon_winsys *rws = r300_context(ctx)->rws;
struct r300_transfer *trans = r300_transfer(transfer);
struct r300_resource *tex = r300_resource(transfer->resource);
if (trans->linear_texture) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {

View file

@ -402,6 +402,9 @@ static struct ruvd_h264 get_h264_msg(struct ruvd_decoder *dec, struct pipe_h264_
result.log2_max_pic_order_cnt_lsb_minus4 = pic->pps->sps->log2_max_pic_order_cnt_lsb_minus4;
switch (dec->base.chroma_format) {
case PIPE_VIDEO_CHROMA_FORMAT_NONE:
/* TODO: assert? */
break;
case PIPE_VIDEO_CHROMA_FORMAT_400:
result.chroma_format = 0;
break;

View file

@ -80,7 +80,7 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
if (op & SI_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
sctx->blitter, 2,
sctx->samplers[PIPE_SHADER_FRAGMENT].states.saved_states);
sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);

View file

@ -41,6 +41,18 @@
*
* Also, uploading descriptors to newly allocated memory doesn't require
* a KCACHE flush.
*
*
* Possible scenarios for one 16 dword image+sampler slot:
*
* | Image | w/ FMASK | Buffer | NULL
* [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
* [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
* [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
* [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
*
* FMASK implies MSAA, therefore no sampler state.
* Sampler states are never unbound except when FMASK is bound.
*/
#include "radeon/r600_cs.h"
@ -88,9 +100,9 @@ static void si_init_descriptors(struct si_descriptors *desc,
desc->shader_userdata_offset = shader_userdata_index * 4;
/* Initialize the array to NULL descriptors if the element size is 8. */
if (element_dw_size == 8)
for (i = 0; i < num_elements; i++)
memcpy(desc->list + i*element_dw_size, null_descriptor,
if (element_dw_size % 8 == 0)
for (i = 0; i < num_elements * element_dw_size / 8; i++)
memcpy(desc->list + i*8, null_descriptor,
sizeof(null_descriptor));
}
@ -174,27 +186,42 @@ static void si_sampler_views_begin_new_cs(struct si_context *sctx,
RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
}
static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
unsigned slot, struct pipe_sampler_view *view,
unsigned *view_desc)
static void si_set_sampler_view(struct si_context *sctx,
struct si_sampler_views *views,
unsigned slot, struct pipe_sampler_view *view)
{
struct si_sampler_views *views = &sctx->samplers[shader].views;
if (views->views[slot] == view)
return;
if (view) {
struct si_sampler_view *rview =
(struct si_sampler_view*)view;
struct r600_texture *rtex = (struct r600_texture*)view->texture;
si_sampler_view_add_buffers(sctx, rview);
pipe_sampler_view_reference(&views->views[slot], view);
memcpy(views->desc.list + slot*8, view_desc, 8*4);
memcpy(views->desc.list + slot * 16, rview->state, 8*4);
if (rtex && rtex->fmask.size) {
memcpy(views->desc.list + slot*16 + 8,
rview->fmask_state, 8*4);
} else {
/* Disable FMASK and bind sampler state in [12:15]. */
memcpy(views->desc.list + slot*16 + 8,
null_descriptor, 4*4);
if (views->sampler_states[slot])
memcpy(views->desc.list + slot*16 + 12,
views->sampler_states[slot], 4*4);
}
views->desc.enabled_mask |= 1llu << slot;
} else {
pipe_sampler_view_reference(&views->views[slot], NULL);
memcpy(views->desc.list + slot*8, null_descriptor, 8*4);
memcpy(views->desc.list + slot*16, null_descriptor, 8*4);
/* Only clear the lower dwords of FMASK. */
memcpy(views->desc.list + slot*16 + 8, null_descriptor, 4*4);
views->desc.enabled_mask &= ~(1llu << slot);
}
@ -208,7 +235,6 @@ static void si_set_sampler_views(struct pipe_context *ctx,
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_textures_info *samplers = &sctx->samplers[shader];
struct si_sampler_view **rviews = (struct si_sampler_view **)views;
int i;
if (!count || shader >= SI_NUM_SHADERS)
@ -220,13 +246,11 @@ static void si_set_sampler_views(struct pipe_context *ctx,
if (!views || !views[i]) {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
si_set_sampler_view(sctx, shader, slot, NULL, NULL);
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
NULL, NULL);
si_set_sampler_view(sctx, &samplers->views, slot, NULL);
continue;
}
si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
struct r600_texture *rtex =
@ -243,60 +267,46 @@ static void si_set_sampler_views(struct pipe_context *ctx,
} else {
samplers->compressed_colortex_mask &= ~(1 << slot);
}
if (rtex->fmask.size) {
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
views[i], rviews[i]->fmask_state);
} else {
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
NULL, NULL);
}
} else {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
NULL, NULL);
}
}
}
/* SAMPLER STATES */
static void si_sampler_states_begin_new_cs(struct si_context *sctx,
struct si_sampler_states *states)
{
if (!states->desc.buffer)
return;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, states->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
}
static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
unsigned start, unsigned count, void **states)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_sampler_states *samplers = &sctx->samplers[shader].states;
struct si_textures_info *samplers = &sctx->samplers[shader];
struct si_descriptors *desc = &samplers->views.desc;
struct si_sampler_state **sstates = (struct si_sampler_state**)states;
int i;
if (!count || shader >= SI_NUM_SHADERS)
return;
if (start == 0)
samplers->saved_states[0] = states[0];
if (start == 1)
samplers->saved_states[1] = states[0];
else if (start == 0 && count >= 2)
samplers->saved_states[1] = states[1];
for (i = 0; i < count; i++) {
unsigned slot = start + i;
if (!sstates[i])
if (!sstates[i] ||
sstates[i] == samplers->views.sampler_states[slot])
continue;
memcpy(samplers->desc.list + slot*4, sstates[i]->val, 4*4);
samplers->desc.list_dirty = true;
samplers->views.sampler_states[slot] = sstates[i];
/* If FMASK is bound, don't overwrite it.
* The sampler state will be set after FMASK is unbound.
*/
if (samplers->views.views[i] &&
samplers->views.views[i]->texture &&
((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
continue;
memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
desc->list_dirty = true;
}
}
@ -862,7 +872,9 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (views->views[i]->texture == buf) {
si_desc_reset_buffer_offset(ctx, views->desc.list + i*8+4,
si_desc_reset_buffer_offset(ctx,
views->desc.list +
i * 16 + 4,
old_va, buf);
views->desc.list_dirty = true;
@ -882,7 +894,6 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
sctx->const_buffers[shader].desc.pointer_dirty = true;
sctx->rw_buffers[shader].desc.pointer_dirty = true;
sctx->samplers[shader].views.desc.pointer_dirty = true;
sctx->samplers[shader].states.desc.pointer_dirty = true;
if (shader == PIPE_SHADER_VERTEX)
sctx->vertex_buffers.pointer_dirty = true;
@ -1003,7 +1014,6 @@ void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false);
}
si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
}
@ -1023,9 +1033,7 @@ void si_init_all_descriptors(struct si_context *sctx)
RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT);
si_init_descriptors(&sctx->samplers[i].views.desc,
SI_SGPR_SAMPLER_VIEWS, 8, SI_NUM_SAMPLER_VIEWS);
si_init_descriptors(&sctx->samplers[i].states.desc,
SI_SGPR_SAMPLER_STATES, 4, SI_NUM_SAMPLER_STATES);
SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS);
}
si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
@ -1056,8 +1064,7 @@ bool si_upload_shader_descriptors(struct si_context *sctx)
for (i = 0; i < SI_NUM_SHADERS; i++) {
if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
!si_upload_descriptors(sctx, &sctx->samplers[i].states.desc))
!si_upload_descriptors(sctx, &sctx->samplers[i].views.desc))
return false;
}
return si_upload_vertex_buffer_descriptors(sctx);
@ -1071,7 +1078,6 @@ void si_release_all_descriptors(struct si_context *sctx)
si_release_buffer_resources(&sctx->const_buffers[i]);
si_release_buffer_resources(&sctx->rw_buffers[i]);
si_release_sampler_views(&sctx->samplers[i].views);
si_release_descriptors(&sctx->samplers[i].states.desc);
}
si_release_descriptors(&sctx->vertex_buffers);
}
@ -1084,7 +1090,6 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
}
si_vertex_buffers_begin_new_cs(sctx);
si_shader_userdata_begin_new_cs(sctx);

View file

@ -113,7 +113,6 @@ struct si_cs_shader_state {
struct si_textures_info {
struct si_sampler_views views;
struct si_sampler_states states;
uint32_t depth_texture_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
};

View file

@ -86,8 +86,9 @@ struct si_shader_context
LLVMValueRef const_buffers[SI_NUM_CONST_BUFFERS];
LLVMValueRef lds;
LLVMValueRef *constants[SI_NUM_CONST_BUFFERS];
LLVMValueRef sampler_views[SI_NUM_SAMPLER_VIEWS];
LLVMValueRef sampler_states[SI_NUM_SAMPLER_STATES];
LLVMValueRef sampler_views[SI_NUM_SAMPLERS];
LLVMValueRef sampler_states[SI_NUM_SAMPLERS];
LLVMValueRef fmasks[SI_NUM_USER_SAMPLERS];
LLVMValueRef so_buffers[4];
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
@ -2286,7 +2287,6 @@ static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
LLVMValueRef args[9];
int i;
/* Clamp color */
@ -2308,27 +2308,46 @@ static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3]);
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
if (index == 0 &&
si_shader_ctx->shader->key.ps.last_cbuf > 0) {
for (int c = 1; c <= si_shader_ctx->shader->key.ps.last_cbuf; c++) {
if (si_shader_ctx->shader->key.ps.last_cbuf > 0) {
LLVMValueRef args[8][9];
int c, last = -1;
/* Get the export arguments, also find out what the last one is. */
for (c = 0; c <= si_shader_ctx->shader->key.ps.last_cbuf; c++) {
si_llvm_init_export_args(bld_base, color,
V_008DFC_SQ_EXP_MRT + c, args);
V_008DFC_SQ_EXP_MRT + c, args[c]);
if (args[c][0] != bld_base->uint_bld.zero)
last = c;
}
/* Emit all exports. */
for (c = 0; c <= si_shader_ctx->shader->key.ps.last_cbuf; c++) {
if (is_last && last == c) {
args[c][1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */
args[c][2] = bld_base->uint_bld.one; /* DONE bit */
} else if (args[c][0] == bld_base->uint_bld.zero)
continue; /* unnecessary NULL export */
lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
args, 9, 0);
args[c], 9, 0);
}
}
} else {
LLVMValueRef args[9];
/* Export */
si_llvm_init_export_args(bld_base, color, V_008DFC_SQ_EXP_MRT + index,
args);
if (is_last) {
args[1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */
args[2] = bld_base->uint_bld.one; /* DONE bit */
/* Export */
si_llvm_init_export_args(bld_base, color, V_008DFC_SQ_EXP_MRT + index,
args);
if (is_last) {
args[1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */
args[2] = bld_base->uint_bld.one; /* DONE bit */
} else if (args[0] == bld_base->uint_bld.zero)
return; /* unnecessary NULL export */
lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
args, 9, 0);
}
lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
args, 9, 0);
}
static void si_export_null(struct lp_build_tgsi_context *bld_base)
@ -2363,19 +2382,43 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
int last_color_export = -1;
int i;
/* If there are no outputs, add a dummy export. */
if (!info->num_outputs) {
si_export_null(bld_base);
return;
}
/* Determine the last export. If MRTZ is present, it's always last.
* Otherwise, find the last color export.
*/
if (!info->writes_z && !info->writes_stencil && !info->writes_samplemask)
for (i = 0; i < info->num_outputs; i++)
if (info->output_semantic_name[i] == TGSI_SEMANTIC_COLOR)
if (!info->writes_z && !info->writes_stencil && !info->writes_samplemask) {
unsigned spi_format = shader->key.ps.spi_shader_col_format;
/* Don't export NULL and return if alpha-test is enabled. */
if (shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS &&
shader->key.ps.alpha_func != PIPE_FUNC_NEVER &&
(spi_format & 0xf) == 0)
spi_format |= V_028714_SPI_SHADER_32_AR;
for (i = 0; i < info->num_outputs; i++) {
unsigned index = info->output_semantic_index[i];
if (info->output_semantic_name[i] != TGSI_SEMANTIC_COLOR)
continue;
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
if (shader->key.ps.last_cbuf > 0) {
/* Just set this if any of the colorbuffers are enabled. */
if (spi_format &
((1llu << (4 * (shader->key.ps.last_cbuf + 1))) - 1))
last_color_export = i;
continue;
}
if ((spi_format >> (index * 4)) & 0xf)
last_color_export = i;
}
/* If there are no outputs, export NULL. */
if (last_color_export == -1) {
si_export_null(bld_base);
return;
}
}
for (i = 0; i < info->num_outputs; i++) {
unsigned semantic_name = info->output_semantic_name[i];
@ -2480,13 +2523,58 @@ static void set_tex_fetch_args(struct gallivm_state *gallivm,
static const struct lp_build_tgsi_action tex_action;
enum desc_type {
DESC_IMAGE,
DESC_FMASK,
DESC_SAMPLER
};
static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
{
return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
CONST_ADDR_SPACE);
}
/**
* Load an image view, fmask view. or sampler state descriptor.
*/
static LLVMValueRef get_sampler_desc(struct si_shader_context *si_shader_ctx,
LLVMValueRef index, enum desc_type type)
{
struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
SI_PARAM_SAMPLERS);
switch (type) {
case DESC_IMAGE:
/* The image is at [0:7]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(i32, 2, 0), "");
break;
case DESC_FMASK:
/* The FMASK is at [8:15]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(i32, 2, 0), "");
index = LLVMBuildAdd(builder, index, LLVMConstInt(i32, 1, 0), "");
break;
case DESC_SAMPLER:
/* The sampler state is at [12:15]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(i32, 4, 0), "");
index = LLVMBuildAdd(builder, index, LLVMConstInt(i32, 3, 0), "");
ptr = LLVMBuildPointerCast(builder, ptr,
const_array(LLVMVectorType(i32, 4), 0), "");
break;
}
return build_indexed_load_const(si_shader_ctx, ptr, index);
}
static void tex_fetch_ptrs(
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data,
LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
const struct tgsi_full_instruction * inst = emit_data->inst;
unsigned target = inst->Texture.Texture;
unsigned sampler_src;
@ -2501,24 +2589,20 @@ static void tex_fetch_ptrs(
ind_index = get_indirect_index(si_shader_ctx, &reg->Indirect, reg->Register.Index);
*res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER_VIEWS);
*res_ptr = build_indexed_load_const(si_shader_ctx, *res_ptr, ind_index);
*samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER_STATES);
*samp_ptr = build_indexed_load_const(si_shader_ctx, *samp_ptr, ind_index);
*res_ptr = get_sampler_desc(si_shader_ctx, ind_index, DESC_IMAGE);
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
ind_index = LLVMBuildAdd(gallivm->builder, ind_index,
lp_build_const_int32(gallivm,
SI_FMASK_TEX_OFFSET), "");
*fmask_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER_VIEWS);
*fmask_ptr = build_indexed_load_const(si_shader_ctx, *fmask_ptr, ind_index);
*samp_ptr = NULL;
*fmask_ptr = get_sampler_desc(si_shader_ctx, ind_index, DESC_FMASK);
} else {
*samp_ptr = get_sampler_desc(si_shader_ctx, ind_index, DESC_SAMPLER);
*fmask_ptr = NULL;
}
} else {
*res_ptr = si_shader_ctx->sampler_views[sampler_index];
*samp_ptr = si_shader_ctx->sampler_states[sampler_index];
*fmask_ptr = si_shader_ctx->sampler_views[SI_FMASK_TEX_OFFSET + sampler_index];
*fmask_ptr = si_shader_ctx->fmasks[sampler_index];
}
}
@ -3498,12 +3582,6 @@ static void create_meta_data(struct si_shader_context *si_shader_ctx)
si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
}
static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
{
return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
CONST_ADDR_SPACE);
}
static void declare_streamout_params(struct si_shader_context *si_shader_ctx,
struct pipe_stream_output_info *so,
LLVMTypeRef *params, LLVMTypeRef i32,
@ -3530,7 +3608,7 @@ static void create_function(struct si_shader_context *si_shader_ctx)
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_shader *shader = si_shader_ctx->shader;
LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v8i32;
unsigned i, last_array_pointer, last_sgpr, num_params;
i8 = LLVMInt8TypeInContext(gallivm->context);
@ -3538,15 +3616,14 @@ static void create_function(struct si_shader_context *si_shader_ctx)
f32 = LLVMFloatTypeInContext(gallivm->context);
v2i32 = LLVMVectorType(i32, 2);
v3i32 = LLVMVectorType(i32, 3);
v4i32 = LLVMVectorType(i32, 4);
v8i32 = LLVMVectorType(i32, 8);
v16i8 = LLVMVectorType(i8, 16);
params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, SI_NUM_RW_BUFFERS);
params[SI_PARAM_CONST_BUFFERS] = const_array(v16i8, SI_NUM_CONST_BUFFERS);
params[SI_PARAM_SAMPLER_STATES] = const_array(v4i32, SI_NUM_SAMPLER_STATES);
params[SI_PARAM_SAMPLER_VIEWS] = const_array(v8i32, SI_NUM_SAMPLER_VIEWS);
last_array_pointer = SI_PARAM_SAMPLER_VIEWS;
params[SI_PARAM_SAMPLERS] = const_array(v8i32, SI_NUM_SAMPLERS);
params[SI_PARAM_UNUSED] = LLVMPointerType(i32, CONST_ADDR_SPACE);
last_array_pointer = SI_PARAM_UNUSED;
switch (si_shader_ctx->type) {
case TGSI_PROCESSOR_VERTEX:
@ -3747,34 +3824,26 @@ static void preload_samplers(struct si_shader_context *si_shader_ctx)
struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct gallivm_state * gallivm = bld_base->base.gallivm;
const struct tgsi_shader_info * info = bld_base->info;
unsigned i, num_samplers = info->file_max[TGSI_FILE_SAMPLER] + 1;
LLVMValueRef res_ptr, samp_ptr;
LLVMValueRef offset;
if (num_samplers == 0)
return;
res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER_VIEWS);
samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER_STATES);
/* Load the resources and samplers, we rely on the code sinking to do the rest */
for (i = 0; i < num_samplers; ++i) {
/* Resource */
offset = lp_build_const_int32(gallivm, i);
si_shader_ctx->sampler_views[i] = build_indexed_load_const(si_shader_ctx, res_ptr, offset);
/* Sampler */
offset = lp_build_const_int32(gallivm, i);
si_shader_ctx->sampler_states[i] = build_indexed_load_const(si_shader_ctx, samp_ptr, offset);
si_shader_ctx->sampler_views[i] =
get_sampler_desc(si_shader_ctx, offset, DESC_IMAGE);
/* FMASK resource */
if (info->is_msaa_sampler[i]) {
offset = lp_build_const_int32(gallivm, SI_FMASK_TEX_OFFSET + i);
si_shader_ctx->sampler_views[SI_FMASK_TEX_OFFSET + i] =
build_indexed_load_const(si_shader_ctx, res_ptr, offset);
}
if (info->is_msaa_sampler[i])
si_shader_ctx->fmasks[i] =
get_sampler_desc(si_shader_ctx, offset, DESC_FMASK);
else
si_shader_ctx->sampler_states[i] =
get_sampler_desc(si_shader_ctx, offset, DESC_SAMPLER);
}
}

View file

@ -77,8 +77,8 @@ struct radeon_shader_reloc;
#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
#define SI_SGPR_CONST_BUFFERS 2
#define SI_SGPR_SAMPLER_STATES 4
#define SI_SGPR_SAMPLER_VIEWS 6
#define SI_SGPR_SAMPLERS 4 /* images & sampler states interleaved */
/* TODO: gap */
#define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
@ -101,8 +101,8 @@ struct radeon_shader_reloc;
/* LLVM function parameter indices */
#define SI_PARAM_RW_BUFFERS 0
#define SI_PARAM_CONST_BUFFERS 1
#define SI_PARAM_SAMPLER_STATES 2
#define SI_PARAM_SAMPLER_VIEWS 3
#define SI_PARAM_SAMPLERS 2
#define SI_PARAM_UNUSED 3 /* TODO: use */
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFERS 4

View file

@ -144,18 +144,13 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
/* User sampler views: 0..15
* Polygon stipple tex: 16
*/
#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
/* User sampler views: 0..15
* Polygon stipple tex: 16
* FMASK sampler views: 17..33 (no sampler states)
*/
#define SI_FMASK_TEX_OFFSET SI_NUM_SAMPLERS
#define SI_NUM_SAMPLER_VIEWS (SI_FMASK_TEX_OFFSET + SI_NUM_SAMPLERS)
#define SI_NUM_SAMPLER_STATES SI_NUM_SAMPLERS
/* User constant buffers: 0..15
* Driver state constants: 16
*/
@ -210,12 +205,8 @@ struct si_descriptors {
struct si_sampler_views {
struct si_descriptors desc;
struct pipe_sampler_view *views[SI_NUM_SAMPLER_VIEWS];
};
struct si_sampler_states {
struct si_descriptors desc;
void *saved_states[2]; /* saved for u_blitter */
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
void *sampler_states[SI_NUM_SAMPLERS];
};
struct si_buffer_resources {

View file

@ -405,8 +405,10 @@ static boolean do_winsys_init(struct radeon_drm_winsys *ws)
radeon_get_drm_value(ws->fd, RADEON_INFO_NUM_TILE_PIPES, NULL,
&ws->info.num_tile_pipes);
/* The kernel returns 12 for some cards for an unknown reason.
* I thought this was supposed to be a power of two.
/* "num_tiles_pipes" must be equal to the number of pipes (Px) in the
* pipe config field of the GB_TILE_MODE array. Only one card (Tahiti)
* reports a different value (12). Fix it by setting what's in the
* GB_TILE_MODE array (8).
*/
if (ws->gen == DRV_SI && ws->info.num_tile_pipes == 12)
ws->info.num_tile_pipes = 8;

View file

@ -61,6 +61,7 @@
#include "main/polygon.h"
#include "main/queryobj.h"
#include "main/readpix.h"
#include "main/renderbuffer.h"
#include "main/scissor.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
@ -848,8 +849,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
save->DrawBufferName = ctx->DrawBuffer->Name;
save->ReadBufferName = ctx->ReadBuffer->Name;
save->RenderbufferName = (ctx->CurrentRenderbuffer ?
ctx->CurrentRenderbuffer->Name : 0);
}
}
@ -1241,10 +1240,6 @@ _mesa_meta_end(struct gl_context *ctx)
if (ctx->ReadBuffer->Name != save->ReadBufferName)
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, save->ReadBufferName);
if (!ctx->CurrentRenderbuffer ||
ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
if (state & MESA_META_DRAW_BUFFERS) {
_mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
save->ColorDrawBuffers, NULL);
@ -2968,7 +2963,7 @@ meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
{
if (decompress_fbo->FBO != 0) {
_mesa_DeleteFramebuffers(1, &decompress_fbo->FBO);
_mesa_DeleteRenderbuffers(1, &decompress_fbo->RBO);
_mesa_reference_renderbuffer(&decompress_fbo->rb, NULL);
}
memset(decompress_fbo, 0, sizeof(*decompress_fbo));
@ -3071,14 +3066,18 @@ decompress_texture_image(struct gl_context *ctx,
/* Create/bind FBO/renderbuffer */
if (decompress_fbo->FBO == 0) {
decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
if (decompress_fbo->rb == NULL) {
_mesa_meta_end(ctx);
return false;
}
decompress_fbo->rb->RefCount = 1;
_mesa_GenFramebuffers(1, &decompress_fbo->FBO);
_mesa_GenRenderbuffers(1, &decompress_fbo->RBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
_mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress_fbo->RBO);
_mesa_FramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
decompress_fbo->RBO);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
decompress_fbo->rb);
}
else {
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
@ -3086,9 +3085,8 @@ decompress_texture_image(struct gl_context *ctx,
/* alloc dest surface */
if (width > decompress_fbo->Width || height > decompress_fbo->Height) {
_mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress_fbo->RBO);
_mesa_RenderbufferStorage(GL_RENDERBUFFER_EXT, rbFormat,
width, height);
_mesa_renderbuffer_storage(ctx, decompress_fbo->rb, rbFormat,
width, height, 0);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
/* If the framebuffer isn't complete then we'll leave

View file

@ -186,7 +186,7 @@ struct save_state
GLboolean RasterDiscard;
GLboolean TransformFeedbackNeedsResume;
GLuint DrawBufferName, ReadBufferName, RenderbufferName;
GLuint DrawBufferName, ReadBufferName;
/** MESA_META_DRAW_BUFFERS */
GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
@ -380,7 +380,8 @@ struct gen_mipmap_state
*/
struct decompress_fbo_state
{
GLuint FBO, RBO;
struct gl_renderbuffer *rb;
GLuint FBO;
GLint Width, Height;
};

View file

@ -241,10 +241,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
src_view_tex_image, src_z);
} else {
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
attachment,
GL_RENDERBUFFER,
src_renderbuffer->Name);
_mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment,
src_renderbuffer);
}
status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
@ -252,10 +250,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
goto meta_end;
if (dst_renderbuffer) {
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
attachment,
GL_RENDERBUFFER,
dst_renderbuffer->Name);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment,
dst_renderbuffer);
} else {
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
dst_tex_image, dst_z);

View file

@ -319,8 +319,14 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
* prevents the clobbering.
*/
depth.width = ALIGN(depth.width, 8);
depth.height = ALIGN(depth.height, 4);
dst.num_samples = mt->num_samples;
if (dst.num_samples > 1) {
depth.width = ALIGN(mt->logical_width0, 8);
depth.height = ALIGN(mt->logical_height0, 4);
} else {
depth.width = ALIGN(depth.width, 8);
depth.height = ALIGN(depth.height, 4);
}
x1 = depth.width;
y1 = depth.height;

View file

@ -1368,9 +1368,10 @@ GLboolean brwCreateContext(gl_api api,
/*======================================================================
* brw_misc_state.c
*/
GLuint brw_get_rb_for_slice(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned level, unsigned layer, bool flat);
struct gl_renderbuffer *brw_get_rb_for_slice(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned level, unsigned layer,
bool flat);
void brw_meta_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
@ -1573,7 +1574,7 @@ void brw_upload_image_surfaces(struct brw_context *brw,
/* brw_surface_formats.c */
bool brw_render_target_supported(struct brw_context *brw,
struct gl_renderbuffer *rb);
bool brw_losslessly_compressible_format(struct brw_context *brw,
bool brw_losslessly_compressible_format(const struct brw_context *brw,
uint32_t brw_format);
uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,

View file

@ -3050,7 +3050,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
instr->is_array;
int lod_components = 0;
int UNUSED offset_components = 0;
fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs, tex_offset;
@ -3102,13 +3101,18 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
case nir_tex_src_ms_index:
sample_index = retype(src, BRW_REGISTER_TYPE_UD);
break;
case nir_tex_src_offset:
tex_offset = retype(src, BRW_REGISTER_TYPE_D);
if (instr->is_array)
offset_components = instr->coord_components - 1;
else
offset_components = instr->coord_components;
case nir_tex_src_offset: {
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[i].src);
if (const_offset) {
tex_offset = brw_imm_ud(brw_texture_offset(const_offset->i, 3));
} else {
tex_offset = retype(src, BRW_REGISTER_TYPE_D);
}
break;
}
case nir_tex_src_projector:
unreachable("should be lowered");
@ -3152,14 +3156,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
}
}
for (unsigned i = 0; i < 3; i++) {
if (instr->const_offset[i] != 0) {
assert(offset_components == 0);
tex_offset = brw_imm_ud(brw_texture_offset(instr->const_offset, 3));
break;
}
}
enum glsl_base_type dest_base_type =
brw_glsl_base_type_for_nir_type (instr->dest_type);

View file

@ -36,6 +36,7 @@
#include "main/varray.h"
#include "main/uniforms.h"
#include "main/fbobject.h"
#include "main/renderbuffer.h"
#include "main/texobj.h"
#include "main/api_validate.h"
@ -845,7 +846,8 @@ brw_meta_resolve_color(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
struct gl_context *ctx = &brw->ctx;
GLuint fbo, rbo;
GLuint fbo;
struct gl_renderbuffer *rb;
struct rect rect;
brw_emit_mi_flush(brw);
@ -853,12 +855,11 @@ brw_meta_resolve_color(struct brw_context *brw,
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(1, &fbo);
rbo = brw_get_rb_for_slice(brw, mt, 0, 0, false);
rb = brw_get_rb_for_slice(brw, mt, 0, 0, false);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
rb);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
brw_fast_clear_init(brw);
@ -881,7 +882,7 @@ brw_meta_resolve_color(struct brw_context *brw,
set_fast_clear_op(brw, 0);
use_rectlist(brw, false);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_reference_renderbuffer(&rb, NULL);
_mesa_DeleteFramebuffers(1, &fbo);
_mesa_meta_end(ctx);

View file

@ -57,6 +57,7 @@
#include "main/blend.h"
#include "main/varray.h"
#include "main/shaderapi.h"
#include "main/renderbuffer.h"
#include "util/ralloc.h"
#include "drivers/common/meta.h"
@ -423,7 +424,8 @@ brw_meta_stencil_blit(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
struct blit_dims dims = *orig_dims;
struct fb_tex_blit_state blit;
GLuint prog, fbo, rbo;
GLuint prog, fbo;
struct gl_renderbuffer *rb;
GLenum target;
_mesa_meta_fb_tex_blit_begin(ctx, &blit);
@ -436,13 +438,13 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_GenFramebuffers(1, &fbo);
/* Force the surface to be configured for level zero. */
rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
rb = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
adjust_msaa(&dims, dst_mt->num_samples);
adjust_tiling(&dims, dst_mt->num_samples);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
rb);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
@ -474,7 +476,7 @@ error:
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
_mesa_meta_end(ctx);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_reference_renderbuffer(&rb, NULL);
_mesa_DeleteFramebuffers(1, &fbo);
}
@ -532,7 +534,8 @@ brw_meta_stencil_updownsample(struct brw_context *brw,
.dst_x0 = 0, .dst_y0 = 0,
.dst_x1 = dst->logical_width0, .dst_y1 = dst->logical_height0,
.mirror_x = 0, .mirror_y = 0 };
GLuint fbo, rbo;
GLuint fbo;
struct gl_renderbuffer *rb;
if (dst->stencil_mt)
dst = dst->stencil_mt;
@ -541,15 +544,15 @@ brw_meta_stencil_updownsample(struct brw_context *brw,
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(1, &fbo);
rbo = brw_get_rb_for_slice(brw, src, 0, 0, false);
rb = brw_get_rb_for_slice(brw, src, 0, 0, false);
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, rbo);
_mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, GL_STENCIL_ATTACHMENT,
rb);
brw_meta_stencil_blit(brw, dst, 0, 0, &dims);
brw_emit_mi_flush(brw);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_reference_renderbuffer(&rb, NULL);
_mesa_DeleteFramebuffers(1, &fbo);
}

View file

@ -29,6 +29,7 @@
#include "main/buffers.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/renderbuffer.h"
#include "drivers/common/meta.h"
@ -45,25 +46,16 @@
*
* Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
*/
GLuint
struct gl_renderbuffer *
brw_get_rb_for_slice(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned level, unsigned layer, bool flat)
{
struct gl_context *ctx = &brw->ctx;
GLuint rbo;
struct gl_renderbuffer *rb;
struct intel_renderbuffer *irb;
/* This turns the GenRenderbuffers name into an actual struct
* intel_renderbuffer.
*/
_mesa_GenRenderbuffers(1, &rbo);
_mesa_BindRenderbuffer(GL_RENDERBUFFER, rbo);
rb = ctx->CurrentRenderbuffer;
irb = intel_renderbuffer(rb);
struct gl_renderbuffer *rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
rb->RefCount = 1;
rb->Format = mt->format;
rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
@ -89,7 +81,7 @@ brw_get_rb_for_slice(struct brw_context *brw,
intel_miptree_reference(&irb->mt, mt);
return rbo;
return rb;
}
/**
@ -101,7 +93,9 @@ brw_meta_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *dst_mt)
{
struct gl_context *ctx = &brw->ctx;
GLuint fbos[2], src_rbo, dst_rbo, src_fbo, dst_fbo;
GLuint fbos[2], src_fbo, dst_fbo;
struct gl_renderbuffer *src_rb;
struct gl_renderbuffer *dst_rb;
GLenum drawbuffer;
GLbitfield attachment, blit_bit;
@ -120,19 +114,17 @@ brw_meta_updownsample(struct brw_context *brw,
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(2, fbos);
src_rbo = brw_get_rb_for_slice(brw, src_mt, 0, 0, false);
dst_rbo = brw_get_rb_for_slice(brw, dst_mt, 0, 0, false);
src_rb = brw_get_rb_for_slice(brw, src_mt, 0, 0, false);
dst_rb = brw_get_rb_for_slice(brw, dst_mt, 0, 0, false);
src_fbo = fbos[0];
dst_fbo = fbos[1];
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo);
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment,
GL_RENDERBUFFER, src_rbo);
_mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment, src_rb);
_mesa_ReadBuffer(drawbuffer);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo);
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment,
GL_RENDERBUFFER, dst_rbo);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment, dst_rb);
_mesa_DrawBuffer(drawbuffer);
_mesa_BlitFramebuffer(0, 0,
@ -141,8 +133,8 @@ brw_meta_updownsample(struct brw_context *brw,
dst_mt->logical_width0, dst_mt->logical_height0,
blit_bit, GL_NEAREST);
_mesa_DeleteRenderbuffers(1, &src_rbo);
_mesa_DeleteRenderbuffers(1, &dst_rbo);
_mesa_reference_renderbuffer(&src_rb, NULL);
_mesa_reference_renderbuffer(&dst_rb, NULL);
_mesa_DeleteFramebuffers(2, fbos);
_mesa_meta_end(ctx);

View file

@ -811,7 +811,7 @@ brw_render_target_supported(struct brw_context *brw,
* compression.
*/
bool
brw_losslessly_compressible_format(struct brw_context *brw,
brw_losslessly_compressible_format(const struct brw_context *brw,
uint32_t brw_format)
{
const struct brw_surface_format_info * const sinfo =

View file

@ -1725,6 +1725,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
lod = brw_imm_d(0);
/* Load the texture operation sources */
uint32_t constant_offset = 0;
for (unsigned i = 0; i < instr->num_srcs; i++) {
switch (instr->src[i].src_type) {
case nir_tex_src_comparitor:
@ -1781,9 +1782,17 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
break;
}
case nir_tex_src_offset:
offset_value = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 2);
case nir_tex_src_offset: {
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[i].src);
if (const_offset) {
constant_offset = brw_texture_offset(const_offset->i, 3);
} else {
offset_value =
get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 2);
}
break;
}
case nir_tex_src_texture_offset: {
/* The highest texture which may be used by this operation is
@ -1839,14 +1848,6 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
}
}
uint32_t constant_offset = 0;
for (unsigned i = 0; i < 3; i++) {
if (instr->const_offset[i] != 0) {
constant_offset = brw_texture_offset(instr->const_offset, 3);
break;
}
}
/* Stuff the channel select bits in the top of the texture offset */
if (instr->op == nir_texop_tg4) {
if (instr->component == 1 &&

View file

@ -243,12 +243,6 @@ gen8_emit_texture_surface_state(struct brw_context *brw,
*/
if (brw->gen >= 9 || mt->num_samples == 1)
assert(mt->halign == 16);
if (brw->gen >= 9) {
assert(mt->num_samples > 1 ||
brw_losslessly_compressible_format(brw, surf_type));
}
}
uint32_t *surf = allocate_surface_state(brw, surf_offset, surf_index);

View file

@ -212,6 +212,7 @@ intel_copy_image_sub_data(struct gl_context *ctx,
struct brw_context *brw = brw_context(ctx);
struct intel_mipmap_tree *src_mt, *dst_mt;
unsigned src_level, dst_level;
GLuint bw, bh;
if (_mesa_meta_CopyImageSubData_uncompressed(ctx,
src_image, src_renderbuffer,
@ -275,6 +276,19 @@ intel_copy_image_sub_data(struct gl_context *ctx,
intel_miptree_all_slices_resolve_depth(brw, dst_mt);
intel_miptree_resolve_color(brw, dst_mt);
_mesa_get_format_block_size(src_mt->format, &bw, &bh);
/* It's legal to have a WxH that's smaller than a compressed block. This
* happens for example when you are using a higher level LOD. For this case,
* we still want to copy the entire block, or else the decompression will be
* incorrect.
*/
if (src_width < bw)
src_width = ALIGN_NPOT(src_width, bw);
if (src_height < bh)
src_height = ALIGN_NPOT(src_height, bh);
if (copy_image_with_blitter(brw, src_mt, src_level,
src_x, src_y, src_z,
dst_mt, dst_level,

View file

@ -607,7 +607,7 @@ void mesa_print_display_list(GLuint list);
/**
* Allocate a gl_display_list object with an initial block of storage.
* \param count how many display list nodes/tokes to allocate
* \param count how many display list nodes/tokens to allocate
*/
static struct gl_display_list *
make_list(GLuint name, GLuint count)

View file

@ -2008,6 +2008,63 @@ invalidate_rb(GLuint key, void *data, void *userData)
/** sentinal value, see below */
#define NO_SAMPLES 1000
void
_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei samples)
{
const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
assert(baseFormat != 0);
assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
assert(samples != NO_SAMPLES);
if (samples != 0) {
assert(samples > 0);
assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
internalFormat, samples) == GL_NO_ERROR);
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (rb->InternalFormat == internalFormat &&
rb->Width == (GLuint) width &&
rb->Height == (GLuint) height &&
rb->NumSamples == samples) {
/* no change in allocation needed */
return;
}
/* These MUST get set by the AllocStorage func */
rb->Format = MESA_FORMAT_NONE;
rb->NumSamples = samples;
/* Now allocate the storage */
assert(rb->AllocStorage);
if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
/* No error - check/set fields now */
/* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
assert(rb->Width == (GLuint) width);
assert(rb->Height == (GLuint) height);
rb->InternalFormat = internalFormat;
rb->_BaseFormat = baseFormat;
assert(rb->_BaseFormat != 0);
}
else {
/* Probably ran out of memory - clear the fields */
rb->Width = 0;
rb->Height = 0;
rb->Format = MESA_FORMAT_NONE;
rb->InternalFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->NumSamples = 0;
}
/* Invalidate the framebuffers the renderbuffer is attached in. */
if (rb->AttachedAnytime) {
_mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
}
}
/**
* Helper function used by renderbuffer_storage_direct() and
@ -2067,45 +2124,7 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (rb->InternalFormat == internalFormat &&
rb->Width == (GLuint) width &&
rb->Height == (GLuint) height &&
rb->NumSamples == samples) {
/* no change in allocation needed */
return;
}
/* These MUST get set by the AllocStorage func */
rb->Format = MESA_FORMAT_NONE;
rb->NumSamples = samples;
/* Now allocate the storage */
assert(rb->AllocStorage);
if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
/* No error - check/set fields now */
/* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
assert(rb->Width == (GLuint) width);
assert(rb->Height == (GLuint) height);
rb->InternalFormat = internalFormat;
rb->_BaseFormat = baseFormat;
assert(rb->_BaseFormat != 0);
}
else {
/* Probably ran out of memory - clear the fields */
rb->Width = 0;
rb->Height = 0;
rb->Format = MESA_FORMAT_NONE;
rb->InternalFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->NumSamples = 0;
}
/* Invalidate the framebuffers the renderbuffer is attached in. */
if (rb->AttachedAnytime) {
_mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
}
_mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
}
/**
@ -3413,8 +3432,27 @@ void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb,
const char *func)
struct gl_renderbuffer *rb)
{
assert(!_mesa_is_winsys_fbo(fb));
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
assert(ctx->Driver.FramebufferRenderbuffer);
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
/* Some subsequent GL commands may depend on the framebuffer's visual
* after the binding is updated. Update visual info now.
*/
_mesa_update_framebuffer_visual(ctx, fb);
}
static void
framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb,
const char *func)
{
struct gl_renderbuffer_attachment *att;
@ -3444,18 +3482,9 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
}
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
assert(ctx->Driver.FramebufferRenderbuffer);
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
/* Some subsequent GL commands may depend on the framebuffer's visual
* after the binding is updated. Update visual info now.
*/
_mesa_update_framebuffer_visual(ctx, fb);
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
@ -3491,8 +3520,8 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
rb = NULL;
}
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
"glFramebufferRenderbuffer");
framebuffer_renderbuffer(ctx, fb, attachment, rb,
"glFramebufferRenderbuffer");
}
@ -3528,8 +3557,8 @@ _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
rb = NULL;
}
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
"glNamedFramebufferRenderbuffer");
framebuffer_renderbuffer(ctx, fb, attachment, rb,
"glNamedFramebufferRenderbuffer");
}

View file

@ -91,8 +91,12 @@ extern void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb,
const char *func);
struct gl_renderbuffer *rb);
extern void
_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei samples);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);

View file

@ -1132,6 +1132,8 @@ create_pbo_upload_vs(struct st_context *st)
struct ureg_dst out_layer;
ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!ureg)
return NULL;
in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);