gtn: use const_index helpers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rob Clark 2016-01-21 13:32:09 -05:00
parent 1df3ecc1b8
commit b6cf98bc82

View file

@ -585,7 +585,7 @@ nir_visitor::visit(ir_emit_vertex *ir)
{
nir_intrinsic_instr *instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
instr->const_index[0] = ir->stream_id();
nir_intrinsic_set_stream_id(instr, ir->stream_id());
nir_builder_instr_insert(&b, &instr->instr);
}
@ -594,7 +594,7 @@ nir_visitor::visit(ir_end_primitive *ir)
{
nir_intrinsic_instr *instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
instr->const_index[0] = ir->stream_id();
nir_intrinsic_set_stream_id(instr, ir->stream_id());
nir_builder_instr_insert(&b, &instr->instr);
}
@ -874,7 +874,7 @@ nir_visitor::visit(ir_call *ir)
instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
instr->src[1] = nir_src_for_ssa(evaluate_rvalue(block));
instr->src[2] = nir_src_for_ssa(evaluate_rvalue(offset));
instr->const_index[0] = write_mask->value.u[0];
nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
instr->num_components = val->type->vector_elements;
nir_builder_instr_insert(&b, &instr->instr);
@ -972,7 +972,7 @@ nir_visitor::visit(ir_call *ir)
exec_node *param = ir->actual_parameters.get_head();
ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
instr->const_index[0] = 0;
nir_intrinsic_set_base(instr, 0);
instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
const glsl_type *type = ir->return_deref->var->type;
@ -996,10 +996,10 @@ nir_visitor::visit(ir_call *ir)
ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
assert(write_mask);
instr->const_index[0] = 0;
nir_intrinsic_set_base(instr, 0);
instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
instr->const_index[1] = write_mask->value.u[0];
nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
instr->num_components = val->type->vector_elements;
@ -1054,7 +1054,8 @@ nir_visitor::visit(ir_call *ir)
nir_intrinsic_instr *store_instr =
nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
store_instr->num_components = ir->return_deref->type->vector_elements;
store_instr->const_index[0] = (1 << store_instr->num_components) - 1;
nir_intrinsic_set_write_mask(store_instr,
(1 << store_instr->num_components) - 1);
store_instr->variables[0] =
evaluate_deref(&store_instr->instr, ir->return_deref);
@ -1132,7 +1133,7 @@ nir_visitor::visit(ir_assignment *ir)
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
store->num_components = ir->lhs->type->vector_elements;
store->const_index[0] = ir->write_mask;
nir_intrinsic_set_write_mask(store, ir->write_mask);
nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
store->variables[0] = nir_deref_as_var(store_deref);
store->src[0] = nir_src_for_ssa(src);