mesa/src/compiler
Jason Ekstrand de6c9c5f2e nir/inline_functions: Don't shadown variables when it isn't needed
Previously, in order to get things working, we just always shadowed
variables.  Now, we rewrite derefs whenever it's safe to do so and only
shadow if we have an in or out variable that we write or read to
respectively.
2016-02-09 10:29:05 -08:00
..
glsl Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-05 15:21:11 -08:00
nir nir/inline_functions: Don't shadown variables when it isn't needed 2016-02-09 10:29:05 -08:00
.gitignore
Android.gen.mk
Android.mk
builtin_type_macros.h
glsl_types.cpp Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-05 15:21:11 -08:00
glsl_types.h Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-05 15:21:11 -08:00
Makefile.am Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-05 15:21:11 -08:00
Makefile.sources
nir_types.cpp
nir_types.h
SConscript
shader_enums.c
shader_enums.h Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-05 15:21:11 -08:00