mesa/src/compiler
Jason Ekstrand 8750299a42 nir: Remove the const_offset from nir_tex_instr
When NIR was originally drafted, there was no easy way to determine if
something was constant or not.  The result was that we had lots of
special-casing for constant values such as this.  Now that load_const
instructions are SSA-only, it's really easy to find constants and this
isn't really needed anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-02-10 16:33:50 -08:00
..
glsl glsl: Disallow transform feedback varyings with compute shaders. 2016-02-09 12:34:11 -08:00
nir nir: Remove the const_offset from nir_tex_instr 2016-02-10 16:33:50 -08:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.gen.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
Android.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
builtin_type_macros.h
glsl_types.cpp glsl: always initialize image_* fields, copy them on interface init 2016-01-29 21:04:56 -05:00
glsl_types.h glsl: always initialize image_* fields, copy them on interface init 2016-01-29 21:04:56 -05:00
Makefile.am glsl: Ensure glsl/ exists before making the lexer/parser. 2016-02-04 09:31:17 -08:00
Makefile.sources glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.cpp glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.h compiler: move the glsl_types C wrapper alongside their C++ brethren 2016-01-26 16:08:27 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
shader_enums.c nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
shader_enums.h glsl: keep track of ssbo variable being accessed, add access params 2016-01-29 21:05:08 -05:00