Commit graph

1288 commits

Author SHA1 Message Date
Kenneth Graunke
95d622e16d glsl: Don't copy propagate or tree graft precise values.
This is kind of a hack.  We currently track precise requirements
by decorating ir_variables.  Propagating or grafting the RHS of an
assignment to a precise value into some other expression tree can
lose those decorations.

In the long run, it might be better to replace these ir_variable
decorations with an "exact" decoration on ir_expression nodes,
similar to what NIR does.

In the short run, this is probably good enough.  It preserves
enough information for glsl_to_nir to generate "exact" decorations,
and NIR will then handle optimizing these expressions reasonably.

Fixes ES31-CTS.gpu_shader5.precise_qualifier.

v2: Drop invariant handling, as it shouldn't be necessary (caught
    by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-12 15:57:48 -07:00
Kristian Høgsberg Kristensen
1af0f0151c glsl/linker: Recurse on struct fields when adding shader variables
ARB_program_interface_query requires that we add struct fields
recursively down to basic types.

Fixes 52 struct test cases in dEQP-GLES31.functional.program_interface_query.*

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen
778fd46aa4 glsl/linker: Pass name and type through to create_shader_variable()
No functional change here, but this now lets us recurse throught structs
in add_shader_variable().

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen
09f0121593 glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of
computing it in add_shader_variable() based on variable location and
bias. This is in preparation for recursing into struct variables.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen
8ab6aae4dc glsl/linker: Add add_shader_variable() helper
This consolidates the combination of create_shader_variable() and
add_program_resource() into a new helper function. No functional
difference, but we'll expand add_shader_variable() in the next few
commits.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kenneth Graunke
e303e88a9c glsl: Reject illegal qualifiers on atomic counter uniforms.
This fixes

dEQP-GLES31.functional.uniform_location.negative.atomic_fragment
dEQP-GLES31.functional.uniform_location.negative.atomic_vertex

Both of which have lines like

layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;

The ARB_explicit_uniform_location spec makes a very tangential mention
regarding atomic counters, but location isn't something that makes sense
with them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-12 14:06:42 -07:00
Kenneth Graunke
929e44099f glsl: Add a method to print error messages for illegal qualifiers.
Suggested by Timothy Arceri a while back on mesa-dev:
https://lists.freedesktop.org/archives/mesa-dev/2016-February/107735.html

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2016-04-12 14:06:42 -07:00
Rhys Kidd
703c1e69d8 glsl: Update hash table comments in constant propagation
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 01:29:19 -07:00
Ian Romanick
193a5cee6a nir: Fix typo in comment
Trivial.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-11 19:24:19 -07:00
Markus Wick
18c8b927e2 nir: Merge redudant integer clamping.
Dolphin uses them a lot. Range tracking would be better in the long term,
but this two lines works fine for now.

Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 18:48:50 -07:00
Kenneth Graunke
808d26c771 nir: Silence unused "options" warning in algebraic passes.
Some passes may not refer to options->..., at which point the compiler
will warn about an unused variable.  Just cast to void unconditionally
to shut it up.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:44:08 -07:00
Kenneth Graunke
5886cd79a0 nir: Do basic constant reassociation.
Many shaders contain expression trees of the form:

    const_1 * (value * const_2)

Reorganizing these to

    (const_1 * const_2) * value

will allow constant folding to combine the constants.  Sometimes, these
constants are 2 and 0.5, so we can remove a multiply altogether.  Other
times, it can create more immediate constants, which can actually hurt.

Finding a good balance here is tricky.  While much more could be done,
this simple patch seems to have a lot of positive benefit while having
a low downside.

shader-db results on Broadwell:

total instructions in shared programs: 8963768 -> 8961369 (-0.03%)
instructions in affected programs: 438318 -> 435919 (-0.55%)
helped: 1502
HURT: 245

total cycles in shared programs: 71527354 -> 71421516 (-0.15%)
cycles in affected programs: 11541788 -> 11435950 (-0.92%)
helped: 3445
HURT: 1224

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:43:55 -07:00
Jason Ekstrand
a9e6213edd nir/lower_system_values: Add support for several computed values
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:53:03 -07:00
Jason Ekstrand
39103145ff glsl/shader_enums: Add the other two compute builtins
These weren't added before because they are actually calculated values that
are computed from other inputs.  However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:53:00 -07:00
Jason Ekstrand
22836dbefa glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:52:51 -07:00
Emil Velikov
28da0d6922 compiler: android: flesh out nir into separate makefile
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
8d51500b2d compiler: automake: flesh out NIR into separate makefile.
Analogous to previous commit - improved readability at the expense of
an extra file.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
9324afc0e9 compiler: automake: split out glsl into separate makefile
Preserve the functionality while keeping the files smaller and
more readable.

v2: Do not include Makefile.sources from the GLSL makefile (silences
automake warnings)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2016-04-11 19:08:23 +01:00
Emil Velikov
3d67780b80 compiler: remove {glsl,nir}/Makefile.sources
No longer used as of last commit.

v2: Rebase.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2016-04-11 19:08:23 +01:00
Emil Velikov
4db8f15a25 glsl: move the android build scripts a level up
Analogous to previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
abf7088eb7 glsl: move the scons build script a level up
It will allow us to remove the duplicate glsl/Makefile.sources.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Jason Ekstrand
3aa1a5ee88 nir/lower_system_values: Simplify the computation of LocalInvocationIndex 2016-04-10 23:43:38 -07:00
Connor Abbott
a89c474157 nir: add a pass for lowering (un)pack_double_2x32
v2: Undo unintended change to the signature of
    nir_normalize_cubemap_coords (Iago).

v3: Move to compiler/nir (Iago)

v4: Remove Authors from copyright header (Michael Schellenberger)

v5 (Sam):
- Use nir_channel() and nir_ssa_for_alu_src() helpers (Jason)
- Inline lower_double_pack_instr() code into lower_double_pack_block()
  (Jason).
- Initialize nir_builder at lower_double_pack_impl() (Jason).

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Connor Abbott
663e6421df nir: add split versions of (un)pack_double_2x32
v2 (Sam):
- Use uint64 instead of float64 for sources and destinations. (Connor)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Connor Abbott
b093808d26 nir: don't try to scalarize unpack_double_2x32
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Connor Abbott
9e31e0a21b nir: add support for (un)pack_double_2x32
v2 (Sam):
- Use uint64 instead of float64 for sources and destinations. (Connor)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Iago Toral Quiroga
d5d6260329 nir: add i2d and u2d opcodes
v2:
- Assert supports_int and don't fallback to nir_fmov (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Iago Toral Quiroga
b16d06252e nir: add d2i, d2u, d2b opcodes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Connor Abbott
a4bce07dc6 nir: add support for d2f and f2d
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Iago Toral Quiroga
fab5d4cd95 nir/glsl_to_nir: set bit_size on ssbo_load result
v2 (Sam):
- Add missing bit_size assignment when ssbo_load destination is a boolean.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:29:27 +02:00
Samuel Iglesias Gonsálvez
a741378cb5 nir/glsl_to_nir: add bit-size info to add_instr()
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:28:01 +02:00
Connor Abbott
4b37c64f3b nir/split_var_copies: handle doubles
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Connor Abbott
106a1b5501 nir/instr_set: handle 64-bit bit-sizes
v2: Revert spurious change in nir_opt_cse.c (Iago)

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Connor Abbott
f2ccb63be1 nir: handle doubles in nir_deref_get_const_initializer_load()
v2 (Sam):
- Use proper bitsize value when calling to nir_load_const_instr_create()
  (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Connor Abbott
41c2541fc7 nir/print: add support for printing doubles and bitsize
v2:
- Squash the printing doubles related patches into one patch (Sam).

v3:
- Print using PRIx64 format: long is 32-bit on some 32-bit platforms but long
long is basically always 64-bit (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Connor Abbott
f5551f8a8b nir/glsl_to_nir: support doubles
v2:
- Don't set sized types to the destination of texture related opcodes.
  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Iago Toral Quiroga
8e69782e3e nir/lower_load_const_to_scalar: support doubles and multiple bit sizes
v2 (Sam):
- Add assert to detect bitsizes differents than 32 and 64 (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:05 +02:00
Iago Toral Quiroga
12f628adcb nir/lower_to_source_mods: Handle different bit sizes
v2 (Sam):
- Use helper to get base type from nir_alu_type.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Samuel Iglesias Gonsálvez
3663a2397e nir: add bit_size info to nir_load_const_instr_create()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Connor Abbott
a5b17ae745 nir/lower_vec: adapt to different bit sizes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Samuel Iglesias Gonsálvez
e3edaec739 nir: add bit_size info to nir_ssa_undef_instr_create()
v2:
- Make the users to give the right bit_sizes as arguments (Jason).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Connor Abbott
41a39e3384 nir/locals_to_regs: adapt to different bit sizes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Connor Abbott
40d1b671a9 nir/from_ssa: adapt to different bit sizes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Jason Ekstrand
7d58cfa366 nir: Add a pass for gathering various bits of shader info
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-10 20:43:47 -07:00
Kenneth Graunke
26c56e24e7 glsl: Don't remove XFB-only varyings.
Consider the case of linking a program with both a vertex and fragment
shader.  The VS may compute output varyings that are intended for
transform feedback, and not read by the fragment shader.

In this case, var->data.is_unmatched_generic_inout will be true,
but we still cannot eliminate the varyings.  We need to also check
!var->data.is_xfb_only.

Fixes failures in ES31-CTS.gpu_shader5.fma_precision_*, which happen
to use transform feedback in a way we apparently hadn't seen before.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-10 19:03:06 -07:00
Ilia Mirkin
9b5bd20eb2 glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
The GLSL 4.20 and ESSL 3.00 specs don't list 'buffer' as a reserved
keyword. Make the parser ignore it unless GLSL 4.30 / ESSL 3.10 are
used, or ARB_shader_storage_buffer_objects is enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-04-09 20:41:54 -04:00
Lars Hamre
e25c24c638 glsl: handle unsigned int wraparound in link_shaders()
v2: change check_explicit_uniform_locations() to return an
    unsigned 0 (Timothy Arceri)

We were storing the int result of check_explicit_uniform_locations()
in num_explicit_uniform_locs as an unsigned int which caused it to
be 4294967295 when a -1 was returned.

This in turn would cause the following error during linking:
error: count of uniform locations > MAX_UNIFORM_LOCATIONS(4294967295 > 98304)

Results from running piglit tests/all with this patch
and when ARB_explicit_uniform_location disabled:

changes:     178
fixes:       176
regressions: 2

The two regressions are for the following tests:
glean@glsl1-matrix column check (1)
glean@glsl1-matrix column check (2)
which regress from FAIL to CRASH.

The regressions are acceptable because the tests are currently failing due to
the aforementioned linker error.

Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-09 11:06:04 +10:00
Jason Ekstrand
b8f3909b73 nir/gather_info: Handle discard_if
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-04-08 15:58:36 -07:00
Jason Ekstrand
e26a978773 Merge remote-tracking branch 'public/master' into vulkan 2016-04-07 16:56:34 -07:00
Jason Ekstrand
05db680248 nir/types: Add a wrapper for count_attribute_slots
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-07 09:44:11 +02:00