mesa/src/compiler
Kristian Høgsberg Kristensen 778fd46aa4 glsl/linker: Pass name and type through to create_shader_variable()
No functional change here, but this now lets us recurse throught structs
in add_shader_variable().

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
..
glsl glsl/linker: Pass name and type through to create_shader_variable() 2016-04-12 14:38:26 -07:00
nir nir: Fix typo in comment 2016-04-11 19:24:19 -07:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.glsl.gen.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.glsl.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: add helper for counting varyings 2016-03-31 12:51:06 +11:00
glsl_types.h glsl: add helper for counting varyings 2016-03-31 12:51:06 +11:00
Makefile.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.glsl.am compiler: automake: split out glsl into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.nir.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.sources nir: add a pass for lowering (un)pack_double_2x32 2016-04-11 08:29:27 +02:00
nir_types.cpp nir/types: Add a wrapper for count_attribute_slots 2016-04-07 09:44:11 +02:00
nir_types.h nir/types: Add a wrapper for count_attribute_slots 2016-04-07 09:44:11 +02:00
SConscript glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
SConscript.glsl glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00