..
glsl
glsl/linker: Pass name and type through to create_shader_variable()
2016-04-12 14:38:26 -07:00
nir
nir: Fix typo in comment
2016-04-11 19:24:19 -07:00
.gitignore
compiler: fix .gitignore for glsl_compiler
2016-02-03 13:32:46 -05:00
Android.glsl.gen.mk
glsl: move the android build scripts a level up
2016-04-11 19:08:23 +01:00
Android.glsl.mk
glsl: move the android build scripts a level up
2016-04-11 19:08:23 +01:00
Android.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.gen.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
builtin_type_macros.h
glsl/types: Add a bare "sampler" type
2016-02-13 17:22:36 -08:00
glsl_types.cpp
glsl: add helper for counting varyings
2016-03-31 12:51:06 +11:00
glsl_types.h
glsl: add helper for counting varyings
2016-03-31 12:51:06 +11:00
Makefile.am
compiler: automake: flesh out NIR into separate makefile.
2016-04-11 19:08:23 +01:00
Makefile.glsl.am
compiler: automake: split out glsl into separate makefile
2016-04-11 19:08:23 +01:00
Makefile.nir.am
compiler: automake: flesh out NIR into separate makefile.
2016-04-11 19:08:23 +01:00
Makefile.sources
nir: add a pass for lowering (un)pack_double_2x32
2016-04-11 08:29:27 +02:00
nir_types.cpp
nir/types: Add a wrapper for count_attribute_slots
2016-04-07 09:44:11 +02:00
nir_types.h
nir/types: Add a wrapper for count_attribute_slots
2016-04-07 09:44:11 +02:00
SConscript
glsl: move the scons build script a level up
2016-04-11 19:08:23 +01:00
SConscript.glsl
glsl: move the scons build script a level up
2016-04-11 19:08:23 +01:00
shader_enums.c
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00
shader_enums.h
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00