mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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compiler: automake: split out glsl into separate makefile
Preserve the functionality while keeping the files smaller and more readable. v2: Do not include Makefile.sources from the GLSL makefile (silences automake warnings) Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
This commit is contained in:
parent
3d67780b80
commit
9324afc0e9
2 changed files with 218 additions and 194 deletions
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@ -54,202 +54,9 @@ BUILT_SOURCES =
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CLEANFILES =
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EXTRA_DIST = SConscript
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EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
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glsl/TODO glsl/glcpp/README \
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glsl/glsl_lexer.ll \
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glsl/glsl_parser.yy \
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glsl/glcpp/glcpp-lex.l \
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glsl/glcpp/glcpp-parse.y \
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SConscript.glsl
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TESTS += glsl/glcpp/tests/glcpp-test \
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glsl/glcpp/tests/glcpp-test-cr-lf \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/optimization-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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TESTS_ENVIRONMENT= \
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export PYTHON2=$(PYTHON2); \
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export PYTHON_FLAGS=$(PYTHON_FLAGS);
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check_PROGRAMS += \
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glsl/glcpp/glcpp \
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glsl/glsl_test \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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noinst_PROGRAMS = glsl_compiler
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glsl_tests_blob_test_SOURCES = \
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glsl/tests/blob_test.c
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glsl_tests_blob_test_LDADD = \
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glsl/libglsl.la
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glsl_tests_general_ir_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/tests/builtin_variable_test.cpp \
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glsl/tests/invalidate_locations_test.cpp \
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glsl/tests/general_ir_test.cpp \
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glsl/tests/varyings_test.cpp
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glsl_tests_general_ir_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_general_ir_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_uniform_initializer_test_SOURCES = \
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glsl/tests/copy_constant_to_storage_tests.cpp \
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glsl/tests/set_uniform_initializer_tests.cpp \
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glsl/tests/uniform_initializer_utils.cpp \
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glsl/tests/uniform_initializer_utils.h
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glsl_tests_uniform_initializer_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_uniform_initializer_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_sampler_types_test_SOURCES = \
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glsl/tests/sampler_types_test.cpp
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glsl_tests_sampler_types_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_sampler_types_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
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glsl_libglcpp_la_LIBADD = \
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$(top_builddir)/src/util/libmesautil.la
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glsl_libglcpp_la_SOURCES = \
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glsl/glcpp/glcpp-lex.c \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-parse.h \
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$(LIBGLCPP_FILES)
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glsl_glcpp_glcpp_SOURCES = \
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glsl/glcpp/glcpp.c
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glsl_glcpp_glcpp_LDADD = \
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glsl/libglcpp.la \
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$(top_builddir)/src/libglsl_util.la \
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-lm
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glsl_libglsl_la_LIBADD = \
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nir/libnir.la \
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glsl/libglcpp.la
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glsl_libglsl_la_SOURCES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp \
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glsl/glsl_parser.h \
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$(LIBGLSL_FILES)
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glsl_compiler_SOURCES = \
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$(GLSL_COMPILER_CXX_FILES)
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glsl_compiler_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(top_builddir)/src/util/libmesautil.la \
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$(PTHREAD_LIBS)
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glsl_glsl_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/test.cpp \
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glsl/test_optpass.cpp \
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glsl/test_optpass.h
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glsl_glsl_test_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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# We write our own rules for yacc and lex below. We'd rather use automake,
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# but automake makes it especially difficult for a number of reasons:
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#
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# * < automake-1.12 generates .h files from .yy and .ypp files, but
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# >=automake-1.12 generates .hh and .hpp files respectively. There's no
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# good way of making a project that uses C++ yacc files compatible with
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# both versions of automake. Strong work automake developers.
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#
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# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
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# we'd like the resulting generated code to also go in glcpp/ for purposes
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# of distribution. Automake gives no way to do this.
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#
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# * Since we're building multiple yacc parsers into one library (and via one
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# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
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# automake to name the resulting generated code as <library-name>_filename.c.
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# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
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# In order to make build output print "LEX" and "YACC", we reproduce the
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# automake variables below.
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AM_V_LEX = $(am__v_LEX_$(V))
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am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
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am__v_LEX_0 = @echo " LEX " $@;
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am__v_LEX_1 =
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AM_V_YACC = $(am__v_YACC_$(V))
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am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
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am__v_YACC_0 = @echo " YACC " $@;
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am__v_YACC_1 =
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MKDIR_GEN = $(AM_V_at)$(MKDIR_P) $(@D)
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YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
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LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
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glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
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glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
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glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
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glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
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# Only the parsers (specifically the header files generated at the same time)
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# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
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# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
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# YACC is only executed once for each parser. The rest of the generated code
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# will be created at the appropriate times according to standard automake
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# dependency rules.
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BUILT_SOURCES += \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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CLEANFILES += \
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glsl/glcpp/glcpp-parse.h \
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glsl/glsl_parser.h \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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clean-local:
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$(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
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dist-hook:
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$(RM) glsl/glcpp/tests/*.out
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$(RM) glsl/glcpp/tests/subtest*/*.out
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include Makefile.glsl.am
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noinst_LTLIBRARIES += nir/libnir.la
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217
src/compiler/Makefile.glsl.am
Normal file
217
src/compiler/Makefile.glsl.am
Normal file
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@ -0,0 +1,217 @@
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#
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# Copyright © 2012 Jon TURNEY
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# Copyright (C) 2015 Intel Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice (including the next
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# paragraph) shall be included in all copies or substantial portions of the
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# Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
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glsl/TODO glsl/glcpp/README \
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glsl/glsl_lexer.ll \
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glsl/glsl_parser.yy \
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glsl/glcpp/glcpp-lex.l \
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glsl/glcpp/glcpp-parse.y \
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SConscript.glsl
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TESTS += glsl/glcpp/tests/glcpp-test \
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glsl/glcpp/tests/glcpp-test-cr-lf \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/optimization-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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TESTS_ENVIRONMENT= \
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export PYTHON2=$(PYTHON2); \
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export PYTHON_FLAGS=$(PYTHON_FLAGS);
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check_PROGRAMS += \
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glsl/glcpp/glcpp \
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glsl/glsl_test \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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noinst_PROGRAMS = glsl_compiler
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glsl_tests_blob_test_SOURCES = \
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glsl/tests/blob_test.c
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glsl_tests_blob_test_LDADD = \
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glsl/libglsl.la
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glsl_tests_general_ir_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/tests/builtin_variable_test.cpp \
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glsl/tests/invalidate_locations_test.cpp \
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glsl/tests/general_ir_test.cpp \
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glsl/tests/varyings_test.cpp
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glsl_tests_general_ir_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_general_ir_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_uniform_initializer_test_SOURCES = \
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glsl/tests/copy_constant_to_storage_tests.cpp \
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glsl/tests/set_uniform_initializer_tests.cpp \
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glsl/tests/uniform_initializer_utils.cpp \
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glsl/tests/uniform_initializer_utils.h
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glsl_tests_uniform_initializer_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_uniform_initializer_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_sampler_types_test_SOURCES = \
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glsl/tests/sampler_types_test.cpp
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glsl_tests_sampler_types_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_sampler_types_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
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glsl_libglcpp_la_LIBADD = \
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$(top_builddir)/src/util/libmesautil.la
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glsl_libglcpp_la_SOURCES = \
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glsl/glcpp/glcpp-lex.c \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-parse.h \
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$(LIBGLCPP_FILES)
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glsl_glcpp_glcpp_SOURCES = \
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glsl/glcpp/glcpp.c
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glsl_glcpp_glcpp_LDADD = \
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glsl/libglcpp.la \
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$(top_builddir)/src/libglsl_util.la \
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-lm
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glsl_libglsl_la_LIBADD = \
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nir/libnir.la \
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glsl/libglcpp.la
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glsl_libglsl_la_SOURCES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp \
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glsl/glsl_parser.h \
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$(LIBGLSL_FILES)
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glsl_compiler_SOURCES = \
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$(GLSL_COMPILER_CXX_FILES)
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glsl_compiler_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(top_builddir)/src/util/libmesautil.la \
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$(PTHREAD_LIBS)
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glsl_glsl_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/test.cpp \
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glsl/test_optpass.cpp \
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glsl/test_optpass.h
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glsl_glsl_test_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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# We write our own rules for yacc and lex below. We'd rather use automake,
|
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# but automake makes it especially difficult for a number of reasons:
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#
|
||||
# * < automake-1.12 generates .h files from .yy and .ypp files, but
|
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# >=automake-1.12 generates .hh and .hpp files respectively. There's no
|
||||
# good way of making a project that uses C++ yacc files compatible with
|
||||
# both versions of automake. Strong work automake developers.
|
||||
#
|
||||
# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
|
||||
# we'd like the resulting generated code to also go in glcpp/ for purposes
|
||||
# of distribution. Automake gives no way to do this.
|
||||
#
|
||||
# * Since we're building multiple yacc parsers into one library (and via one
|
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# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
|
||||
# automake to name the resulting generated code as <library-name>_filename.c.
|
||||
# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
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|
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# In order to make build output print "LEX" and "YACC", we reproduce the
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# automake variables below.
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AM_V_LEX = $(am__v_LEX_$(V))
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am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
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am__v_LEX_0 = @echo " LEX " $@;
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am__v_LEX_1 =
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AM_V_YACC = $(am__v_YACC_$(V))
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am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
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am__v_YACC_0 = @echo " YACC " $@;
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am__v_YACC_1 =
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YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
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LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
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glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
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glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
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glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
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glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
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|
||||
# Only the parsers (specifically the header files generated at the same time)
|
||||
# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
|
||||
# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
|
||||
# YACC is only executed once for each parser. The rest of the generated code
|
||||
# will be created at the appropriate times according to standard automake
|
||||
# dependency rules.
|
||||
BUILT_SOURCES += \
|
||||
glsl/glsl_parser.cpp \
|
||||
glsl/glsl_lexer.cpp \
|
||||
glsl/glcpp/glcpp-parse.c \
|
||||
glsl/glcpp/glcpp-lex.c
|
||||
CLEANFILES += \
|
||||
glsl/glcpp/glcpp-parse.h \
|
||||
glsl/glsl_parser.h \
|
||||
glsl/glsl_parser.cpp \
|
||||
glsl/glsl_lexer.cpp \
|
||||
glsl/glcpp/glcpp-parse.c \
|
||||
glsl/glcpp/glcpp-lex.c
|
||||
|
||||
clean-local:
|
||||
$(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
|
||||
|
||||
dist-hook:
|
||||
$(RM) glsl/glcpp/tests/*.out
|
||||
$(RM) glsl/glcpp/tests/subtest*/*.out
|
||||
Loading…
Add table
Reference in a new issue