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This fixes dEQP-GLES31.functional.uniform_location.negative.atomic_fragment dEQP-GLES31.functional.uniform_location.negative.atomic_vertex Both of which have lines like layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0; The ARB_explicit_uniform_location spec makes a very tangential mention regarding atomic counters, but location isn't something that makes sense with them. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> |
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| .. | ||
| glsl | ||
| nir | ||
| .gitignore | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.am | ||
| Makefile.glsl.am | ||
| Makefile.nir.am | ||
| Makefile.sources | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| shader_enums.c | ||
| shader_enums.h | ||