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glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of computing it in add_shader_variable() based on variable location and bias. This is in preparation for recursing into struct variables. Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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8ab6aae4dc
commit
09f0121593
1 changed files with 10 additions and 7 deletions
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@ -3519,7 +3519,7 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
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static gl_shader_variable *
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create_shader_variable(struct gl_shader_program *shProg,
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const ir_variable *in, bool use_implicit_location,
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int location_bias)
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int location)
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{
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gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
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if (!out)
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@ -3557,7 +3557,7 @@ create_shader_variable(struct gl_shader_program *shProg,
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!(in->data.explicit_location || use_implicit_location)) {
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out->location = -1;
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} else {
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out->location = in->data.location - location_bias;
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out->location = location;
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}
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out->type = in->type;
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@ -3571,10 +3571,10 @@ create_shader_variable(struct gl_shader_program *shProg,
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static bool
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add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
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GLenum programInterface, ir_variable *var,
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bool use_implicit_location, int location_bias)
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bool use_implicit_location, int location)
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{
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gl_shader_variable *sha_v =
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create_shader_variable(shProg, var, use_implicit_location, location_bias);
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create_shader_variable(shProg, var, use_implicit_location, location);
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if (!sha_v)
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return false;
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@ -3630,7 +3630,8 @@ add_interface_variables(struct gl_shader_program *shProg,
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(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
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if (!add_shader_variable(shProg, 1 << stage, programInterface,
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var, vs_input_or_fs_output, loc_bias))
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var, vs_input_or_fs_output,
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var->data.location - loc_bias))
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return false;
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}
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return true;
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@ -3663,7 +3664,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
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const int stage_mask =
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build_stageref(shProg, var->name, var->data.mode);
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if (!add_shader_variable(shProg, stage_mask,
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iface, var, false, VARYING_SLOT_VAR0))
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iface, var, false,
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var->data.location - VARYING_SLOT_VAR0))
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return false;
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}
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}
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@ -3686,7 +3688,8 @@ add_fragdata_arrays(struct gl_shader_program *shProg)
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if (!add_shader_variable(shProg,
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1 << MESA_SHADER_FRAGMENT,
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GL_PROGRAM_OUTPUT, var, true, FRAG_RESULT_DATA0))
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GL_PROGRAM_OUTPUT, var, true,
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var->data.location - FRAG_RESULT_DATA0))
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return false;
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}
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}
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