Brian Paul
f8d824e09a
tgsi: added debugging code to catch divide by zero
2010-02-03 08:50:32 -07:00
Brian Paul
9ca6cf0f54
tgsi: convert CHECK_INF_OR_NAN to inline function
...
And disable with if (0). Inf/NaN can occur normally during program
execution. Only enable the check code when needed during debugging.
2010-02-03 08:47:09 -07:00
Francisco Jerez
2ec50d256d
mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
...
This should make things easier for drivers wanting to work with a
"subclass" of gl_framebuffer.
The complementary "_mesa_initialize_framebuffer" function is now
called "_mesa_initialize_window_framebuffer" for the sake of
symmetry.
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-03 08:30:09 -07:00
Keith Whitwell
64da2aeebc
vbo: fix void * arithmetic warning
2010-02-03 11:52:14 +00:00
Francisco Jerez
db0eb3a437
vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
...
The in-place splitting code wasn't dealing with index buffers at all
(and it was being called from vbo_split_prims for too big index
buffers, causing some occasional corruption).
Additionally, it wasn't taking into account primitives arrays with
non-contiguous indices (e.g. given prim[0].start = 0 and prim[1].start
= max_verts, it would happily call back the driver with (max_index -
min_index) still greater than max_verts, causing infinite recursion).
It still doesn't handle too large indexed vertex buffers: use
vbo_split_copy for that.
2010-02-03 11:38:38 +00:00
Keith Whitwell
9f1ee5a864
progs/fpglsl: couple more tests
2010-02-03 10:36:55 +00:00
Keith Whitwell
d7b1610ced
progs/fpglsl: fp-tris for glsl
2010-02-03 10:36:55 +00:00
Keith Whitwell
84d41f3c7f
svga: fix TXD and TXL opcode translation
2010-02-03 10:36:55 +00:00
Keith Whitwell
0748fc4f03
svga: deriv insns not valid in dynamic flow control either
2010-02-03 10:36:55 +00:00
Keith Whitwell
a9cdae2ae0
svga: texture from lod zero inside dynamic branching
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Texture derivatives are potentially undefined inside dynamic branches,
so hardwire lod zero in this case. Treating all if/endif and loop
constructs as dynamic branches.
2010-02-03 10:36:55 +00:00
Keith Whitwell
fc3efccdc6
svga: better method for generating white fs color outputs
2010-02-03 10:36:55 +00:00
Keith Whitwell
9b23e1f9a3
mesa/st: bump the gallium version number
...
This is a very informal version number, but there have been enough
changes that a bump is appropriate at this time.
2010-02-03 10:36:55 +00:00
Keith Whitwell
aac76dcea9
st/mesa: remove some floating point divides in viewport calculation
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Compiler can't usually turn x/2.0f into x * 0.5f, though we're happy
with either.
2010-02-03 10:36:55 +00:00
José Fonseca
bd03025621
gallium-docs: Fix typo.
2010-02-03 09:04:46 +00:00
Dave Airlie
f9d734c309
r300: fix compiler bugs introduced with MRT changes.
...
the first looks like a definite bug, the second I'm not so confident
of but it works.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-03 18:58:11 +10:00
Chia-I Wu
0d089cbb48
egl: Rename _eglPreloadForEach callbacks.
...
Rename _eglPreloadFile to _eglLoaderFile, and _eglPreloadFile to
_eglLoaderFile. There are several _eglPreload* functions. The
callbacks do not belong to them and it should be better to give them a
different prefix.
2010-02-03 14:16:16 +08:00
Chia-I Wu
8e6a964411
egl: Fix a potential segfault in driver suffix matching.
...
The driver suffix might be NULL on some platforms. Perform the matching
only when there is a suffix.
2010-02-03 14:16:16 +08:00
Chia-I Wu
2287f4c52a
egl: Remove unnecessary #ifdef's.
...
There were some refactorings with the addition of EGL_DRIVERS_PATH.
They made some platform #ifdef's unnecessary.
2010-02-03 14:16:15 +08:00
Chia-I Wu
6fd8b6a9e2
egl: Ignore certain environment variables when setuid/setgid.
...
Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
2010-02-03 14:16:15 +08:00
Chia-I Wu
5d8646c41f
egl: Add EGL_DRIVERS_PATH environment variable.
...
EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
2010-02-03 14:16:15 +08:00
Brian Paul
6f2e9651a1
draw: remove old hard-coded shader length limits
2010-02-02 21:34:06 -07:00
Brian Paul
439036739d
tgsi: added tgsi_alloc_tokens()
2010-02-02 21:23:23 -07:00
Brian Paul
c173eb990a
draw: re-implement free_bit() with ffs()
2010-02-02 21:17:56 -07:00
Brian Paul
3d5e26ebec
draw: comments and var renaming
2010-02-02 21:16:25 -07:00
Brian Paul
5670b44f82
tgsi: fix comment
2010-02-02 18:54:53 -07:00
Brian Paul
256f7f5ab2
draw: add const qualifiers, fix return types
2010-02-02 18:54:53 -07:00
Brian Paul
d6e55520e4
softpipe: remove unnecessary #include
2010-02-02 18:54:53 -07:00
Brian Paul
c740a7da61
draw: new, updated comments
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Try to avoid future confusion between different, but similar functions.
2010-02-02 18:54:53 -07:00
Brian Paul
60b815604e
llvmpipe: fix (potentially) broken AA points, AA lines
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This patch duplicates the softpipe fix seen in the preceeding commit.
2010-02-02 18:54:53 -07:00
Brian Paul
54d7ec8e76
softpipe: fix broken AA points, AA lines
...
This fixes a regression when the geometry shaders branch was merged
to master with commit 89d8577fb3 .
progs/demos/pointblast and progs/redbook/anti work again.
2010-02-02 18:54:53 -07:00
Corbin Simpson
797dcc04e5
gallium/docs: Opcode refs.
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There is a very real possibility that I may be enjoying this too much.
2010-02-02 17:07:26 -08:00
Corbin Simpson
17c2a44761
gallium/docs: TGSI notes on replication to dst, and also cleanups.
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Slowly, surely, I'm making this better.
2010-02-02 17:03:42 -08:00
Corbin Simpson
62ca7b85ae
gallium/docs: Start turning notes into docs.
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Yeah, what's that? You can read it? It's got, hmm, *readability*? Nice,
ain't it. :3
2010-02-02 17:03:41 -08:00
Corbin Simpson
8580522b14
gallium/docs: Add opcode formatting.
2010-02-02 17:03:41 -08:00
Brian Paul
3e572eb25e
gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGL
2010-02-02 16:27:07 -07:00
Brian Paul
3a3d8fb72e
gallium/docs: s/convensions/conventions/
2010-02-02 16:20:26 -07:00
Corbin Simpson
95dad1fa1c
r300g: Texture format cleanups, per docs.
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texenv is perfect now.
2010-02-02 13:03:31 -08:00
Corbin Simpson
516e7159ae
gallium/docs: Did somebody call for a table?
2010-02-02 12:44:22 -08:00
Scott Moreau
3fedfc7128
Track frag shader changes introduced by commit 4769566500
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2010-02-02 11:52:17 -08:00
Francisco Jerez
88593fff49
mesa: Add a BITSET_FFS function.
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It will be useful for the nouveau DRI driver and IMHO there's no
reason to keep it private.
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-02 08:53:57 -07:00
Brian Paul
4778f46bb5
gallium/docs: table of texture formats and (x,y,z,w) tuples returned by TEX
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Maybe someone can convert this into a real table instead of just
preformatted text.
2010-02-02 08:14:43 -07:00
Corbin Simpson
4fea39721d
r300compiler: Add MRT number to debugging output.
2010-02-02 04:53:13 -08:00
Corbin Simpson
4769566500
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.
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This maybe breaks the vert compiler. Hopefully not.
2010-02-02 04:53:12 -08:00
Michal Krol
ad83f3bf0a
tgsi: ureg_DECL_gs_input() accepts shader semantics.
2010-02-02 10:42:13 +01:00
Igor Oliveira
301a9437cc
vega: implement tgsi_ureg shaders cache
2010-02-02 00:21:56 -05:00
Igor Oliveira
231d5457b2
vega: change tgsi asm by tgsi_ureg
2010-02-02 00:21:52 -05:00
Pauli Nieminen
edad20fff1
r200: Fix EXT_fogcoord rendering.
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The fogcoord calue was not pushed to GPU because of implicit float to int conversion.
Fix is to use float pointer to buffer object so no conversion is done in assigment
2010-02-02 05:53:13 +02:00
Corbin Simpson
565f0cef26
r300g: Fix funky segfault.
2010-02-01 19:48:24 -08:00
Chia-I Wu
01dcadab8b
st/egl: Wrong context might be used in eglBindTexImage.
...
If the pbuffer surface is current, gctx is set to the current context.
Make sure it is set to OpenGL ES 1 context again before binding.
2010-02-02 11:35:11 +08:00
Chia-I Wu
7fc35811c4
docs: Update for EGL environment variables.
...
Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
2010-02-02 11:06:29 +08:00