Track frag shader changes introduced by commit 4769566500

Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
This commit is contained in:
Scott Moreau 2010-02-02 11:59:53 -07:00 committed by Corbin Simpson
parent 88593fff49
commit 3fedfc7128

View file

@ -114,7 +114,7 @@ static void create_fragment_program(struct r300_context *r300)
inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZW;
compiler.Base.Program.InputsRead = (1 << FRAG_ATTRIB_TEX0);
compiler.OutputColor = FRAG_RESULT_COLOR;
compiler.OutputColor[0] = FRAG_RESULT_COLOR;
compiler.OutputDepth = FRAG_RESULT_DEPTH;
compiler.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515);
compiler.code = &r300->blit.fp_code;