Commit graph

6674 commits

Author SHA1 Message Date
Emma Anholt
f6ffefba3e nir: Apply nir_opt_offsets to nir_intrinsic_load_uniform as well.
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.

The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):

total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
2022-01-16 19:11:29 +00:00
Emma Anholt
b024102d7c freedreno/ir3: Use nir_opt_offset for removing constant adds for shared vars.
Saves some work in carchase and manhattan31:

instructions in affected programs: 2842 -> 2818 (-0.84%)
nops in affected programs: 1131 -> 1105 (-2.30%)
non-nops in affected programs: 1236 -> 1238 (0.16%)
mov in affected programs: 57 -> 61 (7.02%)
dwords in affected programs: 2144 -> 2150 (0.28%)
cat0 in affected programs: 1195 -> 1169 (-2.18%)
cat1 in affected programs: 151 -> 155 (2.65%)
cat2 in affected programs: 142 -> 140 (-1.41%)
sstall in affected programs: 190 -> 178 (-6.32%)
(ss) in affected programs: 63 -> 63 (0.00%)
systall in affected programs: 532 -> 511 (-3.95%)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
2022-01-16 19:11:29 +00:00
Jason Ekstrand
8b3d947267 spirv,radv: Fix some GL enum comments
GL_LINE_STRIP_ADJACENCY is 0xB.  0xA is GL_LINES_ADJACENCY.  While we're
here, drop the ARB prefixes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14157>
2022-01-14 15:08:09 +00:00
Juan A. Suarez Romero
3b81d2d30d mesa/st: do not expose ARB_shader_image_load_store if not fully implemented
So far we were checking ARB_shader_image_load_store is supported as
requirement to expose GLES 3.1.

But when this extension functionality was added in GLES 3.1 spec, it
was relaxed, and one of its requirements, the support for formatless
writing, was not included.

So this means that a driver that support all the extension
functionality except formatless writing, could expose GLES 3.1, but it
couldn't expose the extension itself (nor GL 4.2, which requires fully
implementation of the extension).

v2:
 - Add the same exposure treatment to ARB_shader_image_size (Ilia).

v3:
 - Remove dependency for OES_texture_buffer (Ilia).
 - Check image resources for GLES 3.1 (Ilia).

v4:
 - Check for MaxImageUniforms in compute shader (Ilia).
 - Check for max combined image uniforms/ssbo (Ilia).

v5:
 - Remove ARB_shader_image_load_store from check (Ilia).
 - ARB_shader_image_store and ARB_shader_image required for
   ARB_ES3_1_compatibility (Ilia).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
2022-01-13 09:12:35 +00:00
Daniel Schürmann
79a987ad2a nir/opt_if: also merge break statements with ones after the branch
This optimizations turns

     loop {
        ...
        if (cond1) {
           if (cond2) {
              do_work_1();
              break;
           } else {
              do_work_2();
           }
           do_work_3();
           break;
        } else {
           ...
        }
     }

 into:

     loop {
        ...
        if (cond1) {
           if (cond2) {
              do_work_1();
           } else {
              do_work_2();
              do_work_3();
           }
           break;
        } else {
           ...
        }
     }

As this optimizations moves code into the NIF statement,
it re-iterates on the branch legs in case of success.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7587>
2022-01-13 02:30:32 +00:00
Daniel Schürmann
dad609d152 nir/opt_if: merge two break statements from both branch legs
This optimization turns

     loop {
        ...
        if (cond) {
           do_work_1();
           break;
        } else {
           do_work_2();
           break;
        }
     }

 into:

     loop {
        ...
        if (cond) {
           do_work_1();
        } else {
           do_work_2();
        }
        break;
     }

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7587>
2022-01-13 02:30:32 +00:00
Daniel Schürmann
8a78706643 nir: refactor nir_opt_move
This patch is a rewrite of nir_opt_move.
Differently from the previous version, each instruction is checked
if it can be moved downwards and then inserted before the first user
of the definition. The advantage is that less insert operations are
performed, the original order is kept if two movable instructions have
the same first user, and instructions without user in the same block
are moved towards the end.

v2: Only return true if an instruction really changed the position.
    Don't care for discards, this will be handled by another MR.
v3: fix self-referring phis and update according to nir_can_move_instr().
v4: use nir_can_move_instr() and nir_instr_ssa_def()
v5: deduplicate some code

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3657>
2022-01-12 13:41:54 +00:00
Marcin Ślusarz
f286ecf906 nir: handle per-view clip/cull distances
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
70a9710eee spirv: mark [Clip|Cull]DistancePerViewNV variables as compact
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
0d6f83cbf1 nir: remove invalid assert affecting per-view variables
per-view variables can have arbitrary (but > 0) number of array levels

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
ce5a8bff77 spirv: handle multiview bits of SPV_NV_mesh_shader
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
4fed440724 nir: add load_mesh_view_count and load_mesh_view_indices intrinsics
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
e4ff7fd76a spirv: add MeshViewCountNV/MeshViewIndidcesNV builtins from SPV_NV_mesh_shader
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
561de760fd compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Marcin Ślusarz
4cb7dcb097 spirv: handle ViewportMaskNV builtin/cap from SPV_NV_mesh_shader
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Rhys Perry
67fc7a1763 nir/uniform_atomics: fix is_atomic_already_optimized without workgroups
dims_needed would have been zero, so this would always returned true for
non-compute stages.

Also fix this for variable workgroup sizes.

Improves Shadow of the Tomb Raider RX 6800 performance by 10.6%, 11.5% and
4.5% (day_of_dead, jungle and paititi scenes).

radv_perf before and after:
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'day_of_dead', 'avg_fps': '62.913333333333334', 'min_fps': '62.81', 'max_fps': '62.98', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'jungle', 'avg_fps': '64.02666666666666', 'min_fps': '63.93', 'max_fps': '64.11', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'paititi', 'avg_fps': '74.81666666666666', 'min_fps': '74.72', 'max_fps': '74.88', 'interations': '3'}

{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'day_of_dead', 'avg_fps': '69.57', 'min_fps': '69.52', 'max_fps': '69.63', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'jungle', 'avg_fps': '71.41000000000001', 'min_fps': '71.31', 'max_fps': '71.5', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'paititi', 'avg_fps': '78.16666666666667', 'min_fps': '78.07', 'max_fps': '78.23', 'interations': '3'}

Performance now seems slightly better than AMDVLK 2021.Q4.3:
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'day_of_dead', 'avg_fps': '68.02666666666666', 'min_fps': '67.95', 'max_fps': '68.16', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'jungle', 'avg_fps': '70.24666666666667', 'min_fps': '69.83', 'max_fps': '70.51', 'interations': '3'}
{'app': 'SotTR', 'resolution': '3840x2160', 'preset': 'VeryHigh', 'antialiasing': 'off', 'scene': 'paititi', 'avg_fps': '77.19', 'min_fps': '77.18', 'max_fps': '77.2', 'interations': '3'}

fossil-db (Sienna Cichlid):
Totals from 40 (0.03% of 134621) affected shaders:
CodeSize: 62676 -> 65996 (+5.30%)
Instrs: 11372 -> 12111 (+6.50%)
Latency: 144122 -> 142848 (-0.88%); split: -1.09%, +0.21%
InvThroughput: 19686 -> 19847 (+0.82%); split: -0.06%, +0.87%
VClause: 304 -> 306 (+0.66%)
SClause: 603 -> 604 (+0.17%); split: -0.83%, +1.00%
Copies: 780 -> 858 (+10.00%)
Branches: 235 -> 329 (+40.00%)
PreSGPRs: 1072 -> 1083 (+1.03%); split: -0.37%, +1.40%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14407>
2022-01-10 19:57:38 +00:00
Rhys Perry
b00138090e nir/lower_shader_calls: fix store_scratch write_mask
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14447>
2022-01-10 19:01:04 +00:00
Danylo Piliaiev
b8d486f298 nir/algebraic: Separate has_dot_4x8 into has_sdot_4x8 and has_udot_4x8
Adreno GPUs has native instruction for unsigned and mixed dot_4x8 but
not signed dot product.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13986>
2022-01-10 13:20:39 +02:00
Gert Wollny
6f348d9c99 nir_lower_io: propagate the "invariant" flag to outputs
Ultimately this is consumed by nir-to-tgsi and needed by virglrenderer
to correctly declare output variables.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14423>
2022-01-07 16:35:43 +00:00
Jesse Natalie
ef27036b4c shader_info: tess.spacing needs to be unsigned
Otherwise MSVC will treat the bit-packed enum values as signed.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14402>
2022-01-07 12:16:41 +00:00
Emma Anholt
558a600629 nir_to_tgsi: Enable fdot_replicates flag.
That's how the TGSI math opcodes work.

This lets lower_vec_to_regs coalesce the DP output into the .yzw channels,
giving an impressive shader-db win on softpipe:

total instructions in shared programs: 2929840 -> 2794036 (-4.64%)
instructions in affected programs: 1651438 -> 1515634 (-8.22%)
total temps in shared programs: 372730 -> 332744 (-10.73%)
temps in affected programs: 118151 -> 78165 (-33.84%)

and a minor one on r300:

total instructions in shared programs: 51238 -> 51149 (-0.17%)
instructions in affected programs: 2621 -> 2532 (-3.40%)
total vinst in shared programs: 15655 -> 15618 (-0.24%)
vinst in affected programs: 468 -> 431 (-7.91%)
total temps in shared programs: 9838 -> 9828 (-0.10%)
temps in affected programs: 59 -> 49 (-16.95%)

and a bigger one on i915g:
total instructions in shared programs: 398064 -> 395901 (-0.54%)
instructions in affected programs: 29271 -> 27108 (-7.39%)
total tex_indirect in shared programs: 12261 -> 12233 (-0.23%)
tex_indirect in affected programs: 98 -> 70 (-28.57%)
LOST:   0
GAINED: 5

The r300 change is less impressive because it does some backend copy-prop,
but also because intermediate storage of DPs now takes a vec4 instead of a
scalar.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14200>
2022-01-07 09:58:24 +00:00
Dave Airlie
f7bb68e499 glsl/nir: don't pass gl_context to the convertor routine.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
ef3303385d glsl/linker: remove a bunch more gl_context references.
This leaves only one reference used for the ctx->Driver.NewProgram
hook, this should likely be revisited.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
636b07943e glsl/linker: drop unused gl_context.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
32702047d8 glsl/linker/uniform_blocks: don't pass gl_context around.
just pass the constants

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e943af6a55 glsl/nir/linker: avoid passing gl_context inside gl_nir linker
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
7c8017bbd1 glsl/linker: remove gl_context usage from more places.
Just pass in consts, exts, api

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
34090712c6 glsl/linker: remove gl_context from check image resources
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
4d6e866b7b glsl/linker: get rid of gl_context from atomic counters paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e9ec1429ba glsl/linker: get rid of gl_context from uniform assign paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
adbbee980d glsl/linker: get rid of gl_context from link varyings
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
98f665e613 glsl/linker: remove direct gl_context usage in favour of consts/exts/api
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
d5e7c7351a glsl/linker: move more ctx->Consts to consts.
Don't pass gl contexts around as much

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
eb811bdaf4 glsl/linker: don't pass gl_context just for constants in xfb code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e83f0fc620 glsl: don't pass gl_context to lower shared references.
this uses the consts only

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
ff0771e253 glsl/linker: cleanup passing gl_context unnecessarily
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Jesse Natalie
c09c0b351f nir_opt_dead_cf: Remove dead ifs
An if that looks like:
if (x) { } else { }
That has no phis following it is dead. Currently these are only
removed by peephole select, but that means that 'x' is considered
used until that pass is run, which can make it difficult to apply
sane lowering in the case where loading 'x' requires complex or
expensive transformations, but 'x' is *really* unused.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14400>
2022-01-07 05:15:48 +00:00
Vinson Lee
21047a4a06 isaspec: Remove duplicate return statement.
Fix defect reported by Coverity Scan.

Structurally dead code (UNREACHABLE)
unreachable: This code cannot be reached: return val;.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14350>
2022-01-05 22:13:48 -08:00
Timothy Arceri
d2711f9b61 glsl/glcpp: make sure to expand new token after concatenation
Previously the code was using a hack to change the token type from
INDETIFIER -> OTHER in order to avoid getting in an infinite loop
expanding the tokens. This worked ok until we got to a paste where
the replacement parameters had already had their type changed
to OTHER because the newly created paste token would then
inherit the OTHER type and never get expanded inself.

For example with the follow code:

   #define STEP_ONE() \
	out_Color = vec4(0.0,1.0,0.0,1.0)

   #define GLUE(x,y) x ## _ ## y
   #define EVALUATE(x,y)  GLUE(x,y)
   #define STEP(stepname) EVALUATE(STEP, stepname)()
   #define PERFORM_RAYCASTING_STEP STEP(ONE)

This would get all the way to expanding PERFORM_RAYCASTING_STEP to
STEP_ONE() but because it was created via the paste `x ## _ ## y`
it would never get any further.

To fix this we remove the OTHER hack and instead just track if the
token has already been handled via a bool value `explanding`.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5724

Fixes: 28842c2331 ("glcpp: Implement token pasting for non-function-like macros")

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14101>
2022-01-04 23:36:42 +00:00
Alyssa Rosenzweig
24ea7cbb06 nir: Extend store_combined_output_pan
Extend store_combined_output_pan to take a dual source blend input in
addition to colour, depth, and stencil inputs. Use the last source for
this, and represent the type with the DEST_TYPE index. This is a hack
but there is no SRC2_TYPE and NIR doesn't seem to mind as long as we
know what we mean. This allows the backend to emit a combined "blend
render target #0" instruction taking two sources.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714>
2022-01-02 01:12:05 +00:00
Alyssa Rosenzweig
5c168f09eb nir: Eliminate store_combined_output_pan BASE
It's meaningless for this intrinsic and is just adding noise to the
lowering pass.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714>
2022-01-02 01:12:05 +00:00
Emma Anholt
f0f6aec545 glcpp: Disable the valgrind tests.
We have the glcpp unit tests covered with ASan and MSan in CI, no need to
make everyone doing a "meson test" suffer through valgrind slowly churning
through these.

Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14236>
2021-12-23 09:10:11 +00:00
Vinson Lee
6e6e16b317 isaspec: Sort field names to generate deterministic output.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14259>
2021-12-22 23:08:12 -08:00
Timur Kristóf
739bf4d0be spirv: Allow VRS with mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14291>
2021-12-22 21:29:22 +01:00
Tapani Pälli
ebd1f202ae glsl: fix invariant qualifer usage and matching rule for GLSL 4.20
I noticed that GLSL version referenced here was wrong, version 4.20 is
first spec that does not allow invariant keyword for inputs.

v2: fix all comments (Timothy Arceri)

Fixes: f9f462936a ("glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14241>
2021-12-22 06:01:37 +00:00
Daniel Schürmann
17ecd0b31a nir/opt_algebraic: lower fneg_hi/lo to fmul
This pattern, found in the FSR upscaling shader,
helps the vectorization efforts by keeping the
chain of vectorized instructions intact.
Radeon can optimize it to per-component fneg modifiers.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13688>
2021-12-21 13:23:37 +01:00
Emma Anholt
f568d80986 glsl: Retire unused modes for lower_64bit_integer_instructions.
Unused since 424ac809bf ("i965: Do int64 lowering in NIR")

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:56:35 -08:00
Emma Anholt
97242b39f9 glsl: Remove comment about non-existing DFREXP_TO_ARITH
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:56:35 -08:00
Emma Anholt
b82b3a327e glsl: Remove dead prototype for old do_discard_simplification().
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:47:57 -08:00
Emma Anholt
6db1f93699 glsl: Delete the optimize_redundant_jumps pass.
Nothing here that NIR doesn't do.  No effect on shader-db of hsw or
softpipe.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:47:57 -08:00