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Extend store_combined_output_pan to take a dual source blend input in addition to colour, depth, and stencil inputs. Use the last source for this, and represent the type with the DEST_TYPE index. This is a hack but there is no SRC2_TYPE and NIR doesn't seem to mind as long as we know what we mean. This allows the backend to emit a combined "blend render target #0" instruction taking two sources. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||