glsl/linker: drop unused gl_context.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
This commit is contained in:
Dave Airlie 2022-01-07 12:29:59 +10:00 committed by Marge Bot
parent 32702047d8
commit 636b07943e

View file

@ -3813,8 +3813,7 @@ create_shader_variable(struct gl_shader_program *shProg,
}
static bool
add_shader_variable(const struct gl_context *ctx,
struct gl_shader_program *shProg,
add_shader_variable(struct gl_shader_program *shProg,
struct set *resource_set,
unsigned stage_mask,
GLenum programInterface, ir_variable *var,
@ -3879,7 +3878,7 @@ add_shader_variable(const struct gl_context *ctx,
for (unsigned i = 0; i < type->length; i++) {
const struct glsl_struct_field *field = &type->fields.structure[i];
char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(shProg, resource_set,
stage_mask, programInterface,
var, field_name, field->type,
use_implicit_location, field_location,
@ -3915,7 +3914,7 @@ add_shader_variable(const struct gl_context *ctx,
array_type->count_attribute_slots(false);
for (unsigned i = 0; i < type->length; i++) {
char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(shProg, resource_set,
stage_mask, programInterface,
var, elem, array_type,
use_implicit_location, elem_location,
@ -3963,8 +3962,7 @@ inout_has_same_location(const ir_variable *var, unsigned stage)
}
static bool
add_interface_variables(const struct gl_context *ctx,
struct gl_shader_program *shProg,
add_interface_variables(struct gl_shader_program *shProg,
struct set *resource_set,
unsigned stage, GLenum programInterface)
{
@ -4015,7 +4013,7 @@ add_interface_variables(const struct gl_context *ctx,
(stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) ||
(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(shProg, resource_set,
1 << stage, programInterface,
var, var->name, var->type, vs_input_or_fs_output,
var->data.location - loc_bias,
@ -4026,8 +4024,7 @@ add_interface_variables(const struct gl_context *ctx,
}
static bool
add_packed_varyings(const struct gl_context *ctx,
struct gl_shader_program *shProg,
add_packed_varyings(struct gl_shader_program *shProg,
struct set *resource_set,
int stage, GLenum type)
{
@ -4054,7 +4051,7 @@ add_packed_varyings(const struct gl_context *ctx,
if (type == iface) {
const int stage_mask =
build_stageref(shProg, var->name, var->data.mode);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(shProg, resource_set,
stage_mask,
iface, var, var->name, var->type, false,
var->data.location - VARYING_SLOT_VAR0,
@ -4067,8 +4064,7 @@ add_packed_varyings(const struct gl_context *ctx,
}
static bool
add_fragdata_arrays(const struct gl_context *ctx,
struct gl_shader_program *shProg,
add_fragdata_arrays(struct gl_shader_program *shProg,
struct set *resource_set)
{
struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
@ -4081,7 +4077,7 @@ add_fragdata_arrays(const struct gl_context *ctx,
if (var) {
assert(var->data.mode == ir_var_shader_out);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(shProg, resource_set,
1 << MESA_SHADER_FRAGMENT,
GL_PROGRAM_OUTPUT, var, var->name, var->type,
true, var->data.location - FRAG_RESULT_DATA0,
@ -4130,11 +4126,11 @@ build_program_resource_list(struct gl_context *ctx,
/* Program interface needs to expose varyings in case of SSO. */
if (shProg->SeparateShader) {
if (!add_packed_varyings(ctx, shProg, resource_set,
if (!add_packed_varyings(shProg, resource_set,
input_stage, GL_PROGRAM_INPUT))
return;
if (!add_packed_varyings(ctx, shProg, resource_set,
if (!add_packed_varyings(shProg, resource_set,
output_stage, GL_PROGRAM_OUTPUT))
return;
}
@ -4144,15 +4140,15 @@ build_program_resource_list(struct gl_context *ctx,
return;
}
if (!add_fragdata_arrays(ctx, shProg, resource_set))
if (!add_fragdata_arrays(shProg, resource_set))
return;
/* Add inputs and outputs to the resource list. */
if (!add_interface_variables(ctx, shProg, resource_set,
if (!add_interface_variables(shProg, resource_set,
input_stage, GL_PROGRAM_INPUT))
return;
if (!add_interface_variables(ctx, shProg, resource_set,
if (!add_interface_variables(shProg, resource_set,
output_stage, GL_PROGRAM_OUTPUT))
return;