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glsl/linker: don't pass gl_context just for constants in xfb code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
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1 changed files with 5 additions and 5 deletions
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@ -1760,7 +1760,7 @@ private:
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};
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static bool
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validate_xfb_buffer_stride(struct gl_context *ctx, unsigned idx,
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validate_xfb_buffer_stride(const struct gl_constants *consts, unsigned idx,
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struct gl_shader_program *prog)
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{
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/* We will validate doubles at a later stage */
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@ -1773,7 +1773,7 @@ validate_xfb_buffer_stride(struct gl_context *ctx, unsigned idx,
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}
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if (prog->TransformFeedback.BufferStride[idx] / 4 >
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ctx->Const.MaxTransformFeedbackInterleavedComponents) {
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consts->MaxTransformFeedbackInterleavedComponents) {
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linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
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"limit has been exceeded.");
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return false;
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@ -1787,7 +1787,7 @@ validate_xfb_buffer_stride(struct gl_context *ctx, unsigned idx,
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* for later use.
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*/
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static void
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link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
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link_xfb_stride_layout_qualifiers(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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struct gl_shader **shader_list,
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unsigned num_shaders)
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@ -1804,7 +1804,7 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
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if (prog->TransformFeedback.BufferStride[j] == 0) {
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prog->TransformFeedback.BufferStride[j] =
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shader->TransformFeedbackBufferStride[j];
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if (!validate_xfb_buffer_stride(ctx, j, prog))
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if (!validate_xfb_buffer_stride(consts, j, prog))
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return;
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} else if (prog->TransformFeedback.BufferStride[j] !=
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shader->TransformFeedbackBufferStride[j]){
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@ -2535,7 +2535,7 @@ link_intrastage_shaders(void *mem_ctx,
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link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
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if (linked->Stage != MESA_SHADER_FRAGMENT)
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link_xfb_stride_layout_qualifiers(ctx, prog, shader_list, num_shaders);
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link_xfb_stride_layout_qualifiers(&ctx->Const, prog, shader_list, num_shaders);
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link_bindless_layout_qualifiers(prog, shader_list, num_shaders);
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