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glsl: don't pass gl_context to lower shared references.
this uses the consts only Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
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ff0771e253
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3 changed files with 5 additions and 5 deletions
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@ -142,7 +142,7 @@ ir_variable * lower_xfb_varying(void *mem_ctx,
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const char *old_var_name);
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void lower_output_reads(unsigned stage, exec_list *instructions);
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bool lower_packing_builtins(exec_list *instructions, int op_mask);
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void lower_shared_reference(struct gl_context *ctx,
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void lower_shared_reference(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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struct gl_linked_shader *shader);
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void lower_ubo_reference(struct gl_linked_shader *shader,
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@ -4581,7 +4581,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
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ctx->Const.UseSTD430AsDefaultPacking);
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if (i == MESA_SHADER_COMPUTE)
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lower_shared_reference(ctx, prog, prog->_LinkedShaders[i]);
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lower_shared_reference(&ctx->Const, prog, prog->_LinkedShaders[i]);
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lower_vector_derefs(prog->_LinkedShaders[i]);
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do_vec_index_to_swizzle(prog->_LinkedShaders[i]->ir);
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@ -482,7 +482,7 @@ lower_shared_reference_visitor::visit_enter(ir_call *ir)
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} /* unnamed namespace */
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void
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lower_shared_reference(struct gl_context *ctx,
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lower_shared_reference(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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struct gl_linked_shader *shader)
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{
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@ -511,9 +511,9 @@ lower_shared_reference(struct gl_context *ctx,
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* basic machine units, may be queried as the value of
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* MAX_COMPUTE_SHARED_MEMORY_SIZE."
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*/
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if (prog->Comp.SharedSize > ctx->Const.MaxComputeSharedMemorySize) {
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if (prog->Comp.SharedSize > consts->MaxComputeSharedMemorySize) {
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linker_error(prog, "Too much shared memory used (%u/%u)\n",
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prog->Comp.SharedSize,
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ctx->Const.MaxComputeSharedMemorySize);
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consts->MaxComputeSharedMemorySize);
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}
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}
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