Commit graph

59851 commits

Author SHA1 Message Date
Roland Scheidegger
f69d2c857d llvmpipe: (trivial) disable new accurate origin calculation
It looks like there's some bugs in it...
2013-11-22 11:29:00 +00:00
Vinson Lee
bb354c6c27 meta: Move declaration before code.
Fixes MSVC build.

meta.c(2411) : error C2143: syntax error : missing ';' before 'type'
meta.c(2411) : error C2143: syntax error : missing ')' before 'type'
meta.c(2411) : error C2065: 'layer' : undeclared identifier
meta.c(2411) : error C2059: syntax error : ')'
meta.c(2411) : error C2143: syntax error : missing ';' before '{'
meta.c(2413) : error C2065: 'layer' : undeclared identifier
meta.c(2415) : error C2065: 'layer' : undeclared identifier

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-11-21 20:29:38 -08:00
Paul Berry
ec79c05cbf mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":

    If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
    contain TRUE if an entire level of a three-dimesional texture,
    cube map texture, or one-or two-dimensional array texture is
    attached. Otherwise, params will contain FALSE.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Don't include "EXT" in the error message, since this query only
makes sensen in context versions that have adopted
glGetFramebufferAttachmentParameteriv().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 18:16:47 -08:00
Paul Berry
af1471dc04 mesa: Fix texture target validation for glFramebufferTexture()
Previously we were using the code path for validating
glFramebufferTextureLayer().  But glFramebufferTexture() allows
additional texture types.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Clarify comment above framebuffer_texture().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 18:16:44 -08:00
Paul Berry
0831523350 i965: Fix fast clear of depth buffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the fast depth clear path.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:42 -08:00
Paul Berry
c1019670ea i965: Fix blorp clear of layered framebuffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the blorp clear path for color buffers.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-color".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:39 -08:00
Paul Berry
1ec5365429 i965: refactor blorp clear code in preparation for layered clears.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:36 -08:00
Paul Berry
068a073c1d meta: fix meta clear of layered framebuffers
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes meta clears to properly clear all layers of a layered
framebuffer attachment.  We accomplish this by adding a geometry
shader to the meta clear program which sets gl_Layer to a uniform
value.  When clearing a layered framebuffer, we execute in a loop,
setting the uniform to point to each layer in turn.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:34 -08:00
Paul Berry
95140740ad mesa: Track number of layers in layered framebuffers.
In order to properly clear layered framebuffers, we need to know how
many layers they have.  The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.

This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.

v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value.  Fix factor of 6 error in the number of
layers in a cube map array.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 18:16:25 -08:00
Ben Skeggs
085ad4821e nvc0: inform kernel about buffers that screen_create touches
Prevents a GPU page fault if somehow the uniform bo gets evicted
before the screen_create pushbuf has been submitted.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2013-11-22 11:34:43 +10:00
Tom Stellard
1bdb99330a radeonsi/compute: Fix LDS size calculation
We need to include the number of LDS bytes allocated by the state tracker.

CC: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-21 16:14:58 -08:00
Tom Stellard
7a30cd7085 r600g/compute: Add a work-around for flushing issues on Cayman
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

https://bugs.freedesktop.org/show_bug.cgi?id=69321

CC: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-21 15:55:16 -08:00
Paul Berry
544e3129c5 glsl: Fix interstage uniform interface block link error detection.
Previously, we checked for interstage uniform interface block link
errors in validate_interstage_interface_blocks(), which is only called
on pairs of adjacent shader stages.  Therefore, we failed to detect
uniform interface block mismatches between non-adjacent shader stages.

Before the introduction of geometry shaders, this wasn't a problem,
because the only supported shader stages were vertex and fragment
shaders, therefore they were always adjacent.  However, now that we
allow a program to contain vertex, geometry, and fragment shaders,
that is no longer the case.

Fixes piglit test "skip-stage-uniform-block-array-size-mismatch".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Rename validate_interstage_interface_blocks() to
validate_interstage_inout_blocks() to reflect the fact that it no
longer validates uniform blocks.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v3: Make validate_interstage_inout_blocks() skip uniform blocks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 15:05:09 -08:00
Paul Berry
0f4cacbb53 glsl: Fix cross-version linking between VS and GS.
Previously, when attempting to link a vertex shader and a geometry
shader that use different GLSL versions, we would sometimes generate a
link error due to the implicit declaration of gl_PerVertex being
different between the two GLSL versions.

This patch fixes that problem by only requiring interface block
definitions to match when they are explicitly declared.

Fixes piglit test "shaders/version-mixing vs-gs".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: In the interface_block_definition constructor, move the assignment
to explicitly_declared after the existing if block.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 15:05:06 -08:00
Paul Berry
2bbcf19aca glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.
From section 7.1 (Built-In Language Variables) of the GLSL 4.10
spec:

    Also, if a built-in interface block is redeclared, no member of
    the built-in declaration can be redeclared outside the block
    redeclaration.

We have been regarding this text as a clarification to the behaviour
established for gl_PerVertex by GLSL 1.50, so we apply it regardless
of GLSL version.

This patch enforces the rule by adding an enum to ir_variable to track
how the variable was declared: implicitly, normally, or in an
interface block.

Fixes piglit tests:
- gs-redeclares-pervertex-out-after-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-global-redeclaration.vert
- gs-redeclares-pervertex-out-after-other-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-other-global-redeclaration.vert
- gs-redeclares-pervertex-out-before-global-redeclaration
- vs-redeclares-pervertex-out-before-global-redeclaration

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Don't set "how_declared" redundantly in builtin_variables.cpp.
Properly clone "how_declared".

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 15:04:59 -08:00
Kenneth Graunke
7a70f033b5 i965: Enable the AMD_performance_monitor extension on Gen5+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
2af1aedeca i965: Take "bookend" OA snapshots at the start/end of each batch.
Unfortunately, our hardware only has one set of aggregating performance
counters shared between all 3D programs, and their values are not saved
or restored by hardware contexts.  Also, at least on Sandybridge and
Ivybridge, the counters lose their values if the GPU goes to sleep.

To work around both of these problems, we have to snapshot the
performance counters at the beginning and end of each batch, similar to
how we handle query objects on platforms that don't support hardware
contexts.  I call these "bookend" snapshots.

Since there can be multiple performance monitors active at a time, we
store the bookend snapshots in a global BO, shared by all monitors.

For monitors that span multiple batches, acquiring results involves
adding up three segments:

   BeginPerfMonitor   --> End of Batch 1    ("head")
   Start of Batch 2   --> End of Batch 2
                      ...                   ("middle")
   Start of Batch N-1 --> End of Batch N-1
   Start of Batch N   --> EndPerfMonitor    ("tail")

Monitors that refer to bookend BO snapshots are considered "unresolved".
We delay resolving them (and adding up deltas to obtain the results) as
long as possible to avoid blocking on mapping monitor->oa_bo.

We can also run out of space in the bookend BO, at which point we have
to resolve all unresolved monitors.  Then we can throw away the
snapshots and begin writing at the beginning of the buffer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
1172974ddd i965: Reserve batchbuffer space for a closing MI_REPORT_PERF_COUNT.
In order to use the Observability Architecture effectively, we'll need
to take snapshots of the OA counters via MI_REPORT_PERF_COUNT at the
start and end of each batch.

Experimentation reveals that we need to flush before and after each
MI_REPORT_PERF_COUNT to get working values.  For simplicitly, I chose to
use intel_batchbuffer_emit_mi_flush(), which unfortunately expands to
triple pipe controls on Sandybridge.

We may want to start computing per-generation reserved batch space to
avoid the insanity of Sandybridge's PIPE_CONTROL cost.  That said, much
of this cost existed before I rewrote the query object support to use
hardware contexts, so it's at least not entirely new.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
fedc14a050 i965: Add some plumbing for gathering OA results.
Currently, this only considers the monitor start and end snapshots.
This is woefully insufficient, but allows me to add a bunch of the
infrastructure now and flesh it out later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
c289c70ce1 i965: Start and stop OA counters as necessary.
We need to start OA at the beginning of each batch where monitors are
active.  OACONTROL isn't part of the hardware context, so to avoid
leaving counters enabled for other applications, we turn them off at the
end of the batch too.

We also need to start them at BeginPerfMonitor time (unless they've
already been started).  We stop them when the monitor last ends as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
834c9575b2 i965: Add functions to start and stop the OA counters.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
367c7c2d7c i965: Add #defines for the OACONTROL register and fields.
We'll need to write this register to start/stop performance counters.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
901cae07ff i965: Take OA counter snapshots at Begin/EndPerfMonitor time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
093ecbfe3b i965: Add a function to emit the MI_REPORT_PERF_COUNT packet.
MI_REPORT_PERF_COUNT writes a snapshot of the Observability Architecture
counters to a buffer.  Exactly how it works varies between generations:
Ironlake requires two packets, Sandybridge has to use GGTT, and Ivybridge
and later use PPGTT.

v2: Assert that we didn't use more space than we reserved (suggested
    by Eric Anholt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
b05b1eff1c i965: Track the number of monitors that need OA counters.
Using the OA counters requires some per-batch work.  When starting and
ending a batch, it's useful to know whether any monitors are actually
interested in OA data.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
7329f8dd10 i965: Enumerate Observability Architecture counters on Gen5+.
In addition to listing the counter names, we include several "remap"
tables.  Confusingly, counters are documented with names like "A23",
are written to some buffer offset other than 23, and exposed by core
Mesa under a counter ID that is different still.

The first is inevitable; MI_REPORT_PERF_COUNT writes certain counters to
fixed locations in the buffer.  The latter could be avoided, but core
Mesa uses the "Counters" array index as the ID for a counter.  We could
do remapping there, but it would just complicate the core Mesa code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
9f41585eb5 i965: Expose pipeline statistics registers via performance monitors.
This is fairly simple:
- At BeginPerfMonitor time, take an opening snapshot.
- At EndPerfMonitor time, take a closing snapshot.
- The first time the application asks for results, subtract the two and
  store that value.  Then free the BO containing the snapshots.
- On subsequent requests for the results, just return the saved value.
- On reset, throw away the results.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
91950d1aea i965: Enumerate the pipeline statistics register counters on Gen6+.
For now, we only support these on Gen6+, since that's what currently
uses hardware contexts.  When we add Ironlake hardware context support,
we can add pipeline statistics register support for that as well.

In theory, we could support pipeline statistics counters even without
hardware contexts, but it would be annoyingly painful.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:14 -08:00
Kenneth Graunke
569adb40d7 i965: Initialize performance monitor Groups/NumGroups.
Since we don't support any counters, there are zero groups.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
7bf3cd4315 i965: Add macros for creating performance monitor counters and groups.
The Observability Architecture counters are 32-bit unsigned values, and
the Pipeline Statistics Register counters are 64-bit unsigned values.

These convenience macros make it easy to create those types of counters.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
63b8ce612f i965: Periodically dump the list of monitors if INTEL_DEBUG=perfmon.
It's useful to see the state of all outstanding monitors; the start
of a new batch seems like a reasonable time to print them out.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
379a246fc1 i965: Add basic driver hooks and plumbing for AMD_performance_monitor.
These stub functions will be filled out in later patches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
b64eb100b0 i965: Add INTEL_DEBUG=perfmon support.
This will enable debugging printfs for the AMD_performance_monitor code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
a4bf7f6b6e i965: Move brw_emit_query_begin() to the render ring prelude.
Without hardware contexts, the pipeline statistics registers are
free-running and include data from every 3D application running.

In order to find out the contributions of one particular context, we
need to take a snapshot at the start and end of each batch.

Previously, we emitted the PIPE_CONTROL necessary to capture
PS_DEPTH_COUNT when drawing primitives.  Special tracking ensured it
happened only on the first draw of the batch, rather than on every draw.

Moving this to brw_new_batch increases symmetry, since the final
snapshot has always been in brw_finish_batch, which is just a few lines
below.  It should be basically equivalent.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
bb9d2eab89 i965: Introduce a "render ring prelude" hook.
The new intel_batchbuffer_emit_render_ring_prelude() hook will be called
when switching from BLT or UNKNOWN_RING to RENDER_RING.  This provides a
place to emit state that should go at the start of each render ring
batch, with minimal overhead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
395a32717d i965: Introduce an UNKNOWN_RING state.
When we first create a batch buffer, it's empty.  We don't actually
know what ring it will be targeted at until the first BEGIN_BATCH or
BEGIN_BATCH_BLT macro.

Previously, one could determine the state of the batch by checking
brw->batch.ring (blit vs. render) and brw->batch.used != 0 (known vs.
unknown).

This should be functionally equivalent, but the tri-state enum is a bit
clearer.

v2: Catch three explicit require_space callers (thanks to Carl and Eric).
v3: Split the boolean -> enum change from the UNKNOWN_RING change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Kenneth Graunke
6bc40f9af5 i965: Convert brw->batch.is_blit to a BLT_RING/RENDER_RING enum.
Passing BLT_RING or RENDER_RING to batchbuffer functions is a lot more
obvious than passing true or false.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 15:01:13 -08:00
Roland Scheidegger
28d7b4147d llvmpipe: calculate more accurate interpolation value at origin
Some rounding errors could crop up when calculating a0. Use a more accurate
method (barycentric interpolation essentially) to fix this, though to fix
the REAL problem (which is that our interpolation will give very bad results
with small triangles far away from the origin when they have steep gradients)
this does absolutely nothing (actually makes it worse). (To fix the real
problem, either would need to use a vertex corner (or some other point inside
the tri) as starting point value instead of fb origin and pass that down to
interpolation, or mimic what hw does, use barycentric interpolation (using
the coordinates extracted from the rasterizer edge functions) - maybe another
time.)
Some (silly) tests though really want a high accuracy at fb origin and don't
care much about anything else (Just. Don't. Ask.).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-21 20:39:19 +00:00
Brian Paul
9d1c71e34d svga: remove special-case code for texkil w component
Not actually needed.  Fixes piglit ARB_fragment_program/kil-swizzle test.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-21 09:08:17 -07:00
José Fonseca
2d5f21ba65 gallium: Make TGSI_SEMANTIC_FOG register four-component wide.
D3D9 Shader Model 2 restricted the fog register to one component,
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172945.aspx ,
but that restriction no longer exists in Shader Model 3, and several
WHCK tests enforce that.

So this change:
- lifts the single-component restriction TGSI_SEMANTIC_FOG
  from Gallium interface
- updates the Mesa state tracker to enforce output fog has (f, 0, 0, 1)
- draw module was updated to leave TGSI_SEMANTIC_FOG output registers
  alone

Several gallium drivers that are going out of their way to clear
TGSI_SEMANTIC_FOG components could be simplified in the future.

Thanks to Si Chen and Michal Krol for identifying the problem.

Testing done: piglit fogcoord-*.vpfp tests

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-21 14:00:05 +00:00
José Fonseca
edd9efc2fb tgsi_exec: Fix mask calculation for emit_kill_if.
Same as Si Chen's commit e7a5905d8a for
tgsi_exec module.

Not actually tested, because softpipe is failing the test that caught
this bug due to unrelated issues.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-21 13:56:10 +00:00
José Fonseca
bba8f10598 mesa: Use IROUND instead of roundf.
roundf is not available on MSVC.
2013-11-21 13:56:00 +00:00
Tapani Pälli
7e61b44dcd mesa: enable GL_TEXTURE_LOD_BIAS set/get
Earlier comments suggest this was removed from GL core spec but it is
still there. Enabling makes 'texture_lod_bias_getter' Khronos
conformance tests pass, also removes some errors from Metro Last Light
game which is using this API.

v2: leave NOTE comment (Ian)

Cc: "9.0 9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2013-11-21 12:49:18 +02:00
Christian König
ecb37a6e77 winsys/radeon: cleanup virtual memory nonsense
The alignment of a virtual memory area must always be at least 4096 bytes.

It only worked because size was aligned to 4096 outside of the function.

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-11-21 10:24:20 +01:00
Courtney Goeltzenleuchter
f56f875b8b mesa: Update MESA_INFO to eliminate error
If a user set MESA_INFO and the OpenGL application uses a
3.0 or later context then the MESA_INFO debug output will have
an error when it queries for extensions using the deprecated
enum GL_EXTENSIONS. Passing context argument allows code
to return extension list directly regardless of profile.
Commit title updated as recommended by Kenneth Graunke.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-21 00:26:20 -08:00
Kenneth Graunke
36c3faf4bf i965: Disable BLORP on Broadwell for now.
BLORP is essential.  However, porting it to Gen8 is a huge amount of
work.  Disabling it for now allows us to proceed with basic hardware
enablement.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 00:26:11 -08:00
Kenneth Graunke
01ae16a0e7 i965: Disable HiZ on Broadwell for now.
HiZ is difficult to implement, and while it's essential for performance,
we don't need it right away for purposes of hardware enabling.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 00:26:11 -08:00
Kenneth Graunke
232140a47a i965: Claim OpenGL 3.3 support on Broadwell.
Bugs aside, basically everything ought to work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 00:26:11 -08:00
Kenneth Graunke
b61ff94032 i965: Add device info structs for Broadwell.
As always, the chipset limits here are placeholders, rather than the
actual values.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-21 00:26:11 -08:00
Vinson Lee
b7c0b61782 glsl: Use more portable bash invocation construct.
Fixes 'make check' on distros where bash is not at /bin/bash.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-20 22:39:59 -08:00