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Unfortunately, our hardware only has one set of aggregating performance
counters shared between all 3D programs, and their values are not saved
or restored by hardware contexts. Also, at least on Sandybridge and
Ivybridge, the counters lose their values if the GPU goes to sleep.
To work around both of these problems, we have to snapshot the
performance counters at the beginning and end of each batch, similar to
how we handle query objects on platforms that don't support hardware
contexts. I call these "bookend" snapshots.
Since there can be multiple performance monitors active at a time, we
store the bookend snapshots in a global BO, shared by all monitors.
For monitors that span multiple batches, acquiring results involves
adding up three segments:
BeginPerfMonitor --> End of Batch 1 ("head")
Start of Batch 2 --> End of Batch 2
... ("middle")
Start of Batch N-1 --> End of Batch N-1
Start of Batch N --> EndPerfMonitor ("tail")
Monitors that refer to bookend BO snapshots are considered "unresolved".
We delay resolving them (and adding up deltas to obtain the results) as
long as possible to avoid blocking on mapping monitor->oa_bo.
We can also run out of space in the bookend BO, at which point we have
to resolve all unresolved monitors. Then we can throw away the
snapshots and begin writing at the beginning of the buffer.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. 1) install python 2.7 2) install scons (latest) 3) install mingw, flex, and bison 4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get libxml2-python-2.9.1.win-amd64-py2.7.exe 5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe 6) install git 7) download mesa from git see http://www.mesa3d.org/repository.html 8) run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.