mesa: enable GL_TEXTURE_LOD_BIAS set/get

Earlier comments suggest this was removed from GL core spec but it is
still there. Enabling makes 'texture_lod_bias_getter' Khronos
conformance tests pass, also removes some errors from Metro Last Light
game which is using this API.

v2: leave NOTE comment (Ian)

Cc: "9.0 9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Tapani Pälli 2013-11-20 13:27:10 +02:00
parent ecb37a6e77
commit 7e61b44dcd

View file

@ -684,11 +684,8 @@ set_tex_parameterf(struct gl_context *ctx,
return GL_FALSE;
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias.
* It was removed in core-profile, and it has never existed in OpenGL
* ES.
*/
if (ctx->API != API_OPENGL_COMPAT)
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias. */
if (_mesa_is_gles(ctx))
goto invalid_pname;
if (!target_allows_setting_sampler_parameters(texObj->Target))
@ -1513,7 +1510,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = (GLfloat) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->API != API_OPENGL_COMPAT)
if (_mesa_is_gles(ctx))
goto invalid_pname;
*params = obj->Sampler.LodBias;
@ -1701,10 +1698,13 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
*params = (GLint) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->API != API_OPENGL_COMPAT)
if (_mesa_is_gles(ctx))
goto invalid_pname;
*params = (GLint) obj->Sampler.LodBias;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = (GLint) roundf(obj->Sampler.LodBias);
break;
case GL_TEXTURE_CROP_RECT_OES:
if (ctx->API != API_OPENGLES || !ctx->Extensions.OES_draw_texture)