We use column-major for shared variable matrices.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This code will also be usable by the pass to lower shared variables.
Note, that *const_offset is adjusted by setup_buffer_access so it must
be initialized before calling setup_buffer_access.
v2:
* Add comment for lower_buffer_access::setup_buffer_access
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This class has code that will be shared by lower_ubo_reference and
lower_shared_reference. (lower_shared_reference will be used to
support compute shader shared variables.)
v2:
* Add lower_buffer_access.h to makefile (Emil)
* Remove static is_dereferenced_thing_row_major from
lower_buffer_access.cpp. This will become a lower_buffer_access
method in the next commit.
* Pass mem_ctx as parameter rather than using a member variable (Iago)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This allows the code in emit_access to be generic enough to also be
for lowering shared variables.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
v2:
* Rename ssbo_get_array_length to ssbo_unsized_array_length_access (Iago)
* Use always use this-> when referencing buffer_access_type (Iago)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Otherwise packed and inactive varyings get optimized away. This needs
to be prevented when using separate shader objects where interface
needs to be preserved.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
v2: Move new rule to Boolean simplification section
Add a a@bool != true simplification
Suggested-by: Neil Roberts <neil@linux.intel.com>
... and allow the "binding" qualifier in ES 3.1 as well.
GLSL ES 3.1 incorporates only a few features from the extension
ARB_shading_language_420pack: the relaxed qualifier ordering
requirements and the binding qualifier.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These features would not have been enabled with #version 420 otherwise.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This interaction was missed in the addition of ARB_image_load_store.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93266
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
match_explicit_outputs_to_inputs() cannot get null inputs and if it ever did
triggering first null check would later in the function cause segfault.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
CC: timothy.arceri@collabora.com
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Improves register pressure, since otherwise we end up emitting
loads for all the elements in the RHS and them emitting
stores for all elements in the LHS.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Improves register pressure, since otherwise we end up emitting
loads for all the elements in the RHS and them emitting
stores for all elements in the LHS.
v2:
- Mark progress properly. This also fixes some instances where the added
nodes with individual element copies where not being lowered, which is
expected behavior as explained in the documentation for
visit_list_elements.
- Only need to do this if the RHS is a buffer-backed variable.
- We can also have arrays inside structs. A later patch will make it so
we also split struct copies and end up with multiple
ir_dereference_record assignments, so make sure that if any of these
is an array copy, we also split it.
Fixes the following piglit tests:
tests/spec/arb_shader_storage_buffer_object/execution/large-field-copy.shader_test
tests/spec/arb_shader_storage_buffer_object/linker/copy-large-array.shader_test
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The current implementation looks for array dereferences on gl_FragData and
immediately proceeds to lower them, however this is not enough because we
can have array access on vector variables too, like in this code:
out vec4 color;
void main()
{
int i;
for (i = 0; i < 4; i++)
color[i] = 1.0;
}
Fix it by making sure that the actual variable being dereferenced is an array.
Fixes a crash in:
spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This fixes an issue where the addition of the FLAT qualifier in
varying_matches::record() can break the expected varying order.
It also avoids a future issue with the relaxing of interpolation
qualifier matching constraints in GLSL 4.50.
V2: (by Timothy Arceri)
* reworked comment slightly
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
GL_ARB_separate_shader_objects allow matching by name variable or block
interface. Input varyings can't be removed because it is will impact the
location assignment.
This fixes the bug 79783 and likely any application that uses
GL_ARB_separate_shader_objects extension.
V2 (by Timothy Arceri):
* simplify now that builtins are not set as always active
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
https://bugs.freedesktop.org/show_bug.cgi?id=79783
The value will be set in separate-shader program when an input/output
must remains active. e.g. when deadcode removal isn't allowed because
it will create interface location/name-matching mismatch.
v3:
* Rename the attribute
* Use ir_variable directly instead of ir_variable_refcount_visitor
* Move the foreach IR code in the linker file
v4:
* Fix variable name in assert
v5 (by Timothy Arceri):
* Rename functions and reword comments
* Don't set always active on builtins
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This change allows used defined inputs/outputs with explicit locations
to be removed if they are detected to not be used between shaders
at link time.
To enable this we change the is_unmatched_generic_inout field to be
flagged when we have a user defined varying. Previously
explicit_location was assumed to be set only in builtins however SSO
allows the user to set an explicit location.
We then add a function to match explicit locations between shaders.
V2: call match_explicit_outputs_to_inputs() after
is_unmatched_generic_inout has been initialised.
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
There was only a single user which was using strlen(buf).
As this function is not user facing (i.e. we don't need to feed back
original length via a callback), we can simplify things.
Suggested-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The header is already included by glsl_types.{cpp,h}.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Swap core.h with macros.h, as the latter provides the required MAX2
macro.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Previously pass did not traverse to those array dereferences which were
used as indices to arrays. This fixes Synmark2 Gl42CSCloth application
issues.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
This will help avoid eliminating inputs/outputs needed by SSOs.
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Coverity noticed that we were passing this by value, and it's 152 bytes.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
nir_ssa_def_rewrite_uses is one of the older helpers in NIR and predated
both of those. Now it can be substantially simplified.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, if someone accidentally made an instruction that refers to its
own SSA destination, the validator wouldn't catch it. The reason for this
is that it validated the destination too early and, by the time it got to
the source, the destination SSA value was already added to the set of seen
SSA values so it would assume that it came from some previous instruction.
By moving destination validation to be after source validation, the SSA
value is not in the list of seen values and the validator will catch
self-referential instructions.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2: do the same in tgsi_to_nir (Samuel)
v3: added missing cases after rebase (Iago)
v4: Add a blank space after '#' in one of the comments (Matt)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This way the caller doesn't have to initialize all 4 channels when they
aren't using them.
v2: Fix signed/unsigned comparison warning (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Regression as of 64710db664
We can't use the type returned by get_interface_type() as
the interface type has arrays removed.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
ARB_explicit_uniform_location allows the index for subroutine functions
to be explicitly set in the shader.
This patch reduces the restriction on the index qualifier in
validate_layout_qualifiers() to allow it to be applied to subroutines
and adds the new subroutine qualifier validation to ast_function::hir().
ast_fully_specified_type::has_qualifiers() is updated to allow the
index qualifier on subroutine functions when explicit uniform locations
is available.
A new check is added to ast_type_qualifier::merge_qualifier() to stop
multiple function qualifiers from being defied, before this patch this
would cause a segfault.
Finally a new variable is added to ir_function_signature to store the
index. This value is validated and the non explicit values assigned in
link_assign_subroutine_types().
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This patch replaces the old interger constant qualifiers with either
the new ast_layout_expression type if the qualifier requires merging
or ast_expression if the qualifier can't have mulitple declarations
or if all but the newest qualifier is simply ignored.
We also update the process_qualifier_constant() helper to be
similar to the one in the ast_layout_expression class, but in
this case it will be used to process the ast_expression qualifiers.
Global shader layout qualifier validation is moved out of the parser
in this change as we now need to evaluate any constant expression
before doing the validation.
V2: Fix minimum value check for vertices (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
In this patch we introduce a new ast type for holding the new
compile-time constant expressions. The main reason for this is that
we can no longer do merging of layout qualifiers before they have been
converted into GLSL IR so we need to store them to be proccessed later.
The new type has two helper functions:
- process_qualifier_constant()
Used to merge and then evaluate qualifier expressions
- merge_qualifier()
Simply appends a qualifier to a list to be merged later by
process_qualifier_constant()
In order to avoid cascading error messages the process_qualifier_constant()
helpers return a bool
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>