glsl/dead_builin_varyings: Fix gl_FragData array lowering

The current implementation looks for array dereferences on gl_FragData and
immediately proceeds to lower them, however this is not enough because we
can have array access on vector variables too, like in this code:

out vec4 color;
void main()
{
   int i;
   for (i = 0; i < 4; i++)
      color[i] = 1.0;
}

Fix it by making sure that the actual variable being dereferenced is an array.

Fixes a crash in:
spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Iago Toral Quiroga 2015-11-27 12:46:20 +01:00
parent 4f34722575
commit 750393ff7d

View file

@ -85,7 +85,7 @@ public:
{
ir_variable *var = ir->variable_referenced();
if (!var || var->data.mode != this->mode)
if (!var || var->data.mode != this->mode || !var->type->is_array())
return visit_continue;
if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {