I want to keep pointers that need to be freed in the union and need
to figure out the type a destruction time. This seems more reliable
than checking the shader array in case we destroy mid-creation (i.e.
on failure).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
SPIR-V parsing can result in some direct constant usage for shader
records. Lower this early to a global based intrinsic so that it
doesn't interfere with the later 32-bit offset based constants
for scratch usage.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
Only if the image is TC-compat HTILE because it can be decompressed
on compute for partial copies.
This should remove few depth/stencil decompressions for RAGE2 and Red
Dead Redemption 2 because they declare all images as concurrent but
never use the compute queue for them.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12452>
Some games, ie. Doom Eternal, present from compute following compute post-fx and would benefit from having DCC image stores available.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12862>
Fills the "Wave mode" in "Pipelines" for GPUs that supports Wave32.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12896>
Fills the "Scatch Mem" with "Yes/No" in "Pipelines", this requires
instruction timing to be enabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12896>
PSIZ output is only needed when:
1. There is a next stage and it reads it.
2. Primitive topology is point list, in the last vertex pipeline stage.
Zink always adds this output in its vertex (and other) shaders,
because it helps Zink avoid recompiling shader variants.
However, this has a performance impact for RADV because
it needs a scalar memory load. That becomes noticeable
at high primitive rates.
The Fossil stats are unremarkable because our DB doesn't include any
shaders from Zink or D9VK, but there are a few affected shaders.
Note that there may be an increase in LDS use in some GS. This is
because with PSIZ removed the ES per-vertex LDS size is smaller, so
we can squeeze more GS threads in the same workgroup.
Fossil DB stats on Sienna Cichlid:
Totals from 14 (0.01% of 128647) affected shaders:
CodeSize: 119884 -> 119732 (-0.13%)
LDS: 235008 -> 228864 (-2.61%); split: -2.83%, +0.22%
Instrs: 23076 -> 23048 (-0.12%)
Latency: 71667 -> 71625 (-0.06%)
InvThroughput: 19155 -> 18870 (-1.49%)
Copies: 1586 -> 1572 (-0.88%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10725>
Not ideal but ac/llvm and RADV works with integers, so passing a
16-bit float type would break more than it helps.
Fixes a few CTS with 16-bit float IO.
Fixes: 3fb229e010 ("ac,radeonsi: load VS inputs at the call site of nir_intrinsic_load_input")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12835>
The Wave32 pass manager has been removed a while ago.
Fixes: 94a1f45e15 ("ac/llvm: set target features per function instead of per target machine")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12833>
Some tokens can be excluded without instruction timing. This reduces
RGP capture sizes significantly.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12853>
Additional work is needed for storage images with DCC without DCC image stores to not be broken.
Fixes black screens in Doom Eternal.
Fixes: #5345
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12818>
By default, Mesa's X11 Vulkan WSI will wait for buffers to be ready
before submitting them to Xwayland when the swapchain is created
with the IMMEDIATE mode.
This is undesirable when the Wayland compositor already monitors
fences. A Wayland compositor may want to know the delay between
the buffer submition and the end of the GPU work, this is impossible
to measure if the WSI waits for the buffer to be ready before
submission.
Since most compositors don't monitor fences, let's introduce a driconf
option for this for now. We can reconsider once more compositors
have better support for fences.
Signed-off-by: Simon Ser <contact@emersion.fr>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11290>
Clearing the first sample is enough as long as CMASK is also cleared
to indicate that other samples are also cleared.
I verified that the first sample is always at the beginning of 256B
blocks.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12483>
Doesn't seem to be causing any issues right now but could with modifiers potentially.
Matches what is in RadeonSI where the comment is also shamelessly stolen from.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12811>
This is allowed by the Vulkan spec and we have to handle this situation
internally. We used to create and bind a 4096x4096 image to copy the
VRS rates but this wasted too much VRAM (~33MiB). Now, the driver only
allocates a HTILE buffer (~1MiB) and bind it to the framebuffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12243>