mesa/src/amd/vulkan
Samuel Pitoiset 0be0ad102e radv: keep depth/stencil images compressed for TRANSFER_DST on compute
Only if the image is TC-compat HTILE because it can be decompressed
on compute for partial copies.

This should remove few depth/stencil decompressions for RAGE2 and Red
Dead Redemption 2 because they declare all images as concurrent but
never use the compute queue for them.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12452>
2021-09-20 15:17:42 +00:00
..
layers ac/rgp, radv: report wave size for shaders 2021-09-17 08:05:36 +00:00
winsys radv: Support address capture and replay. 2021-07-05 17:27:51 +00:00
.editorconfig radv: Update editorconfig. 2021-04-10 03:31:58 +02:00
meson.build radv: fix build with mingw 2021-08-13 12:13:21 +02:00
radv_acceleration_structure.c radv: Implement device-side BVH building. 2021-06-18 22:16:27 +00:00
radv_android.c radv/winsys: Return vulkan errors for buffer creation. 2021-07-05 17:27:51 +00:00
radv_check_va.py radv: add a Python script to check if a VA was ever valid 2020-12-30 08:40:21 +01:00
radv_cmd_buffer.c radv: rename radv_decompress_depth_stencil() 2021-09-20 15:17:42 +00:00
radv_constants.h radv: remove unused fast depth-stencil gfx clear path with expclear 2021-08-23 09:52:48 +02:00
radv_cs.h radv: Format. 2021-04-10 03:31:58 +02:00
radv_debug.c radv/winsys: Add support for a fixed VA address for replay. 2021-07-05 17:27:51 +00:00
radv_debug.h radv: Support NGG culling with new perftest environment variable. 2021-07-13 23:56:33 +00:00
radv_descriptor_set.c radv: add some asserts for descriptor updating 2021-09-01 20:08:24 +00:00
radv_descriptor_set.h Revert "radv: Do not access set layout during vkCmdBindDescriptorSets." 2021-05-20 13:38:33 +00:00
radv_device.c radv: advertise EXT_shader_atomic_float2 with LLVM 14+ 2021-09-15 14:10:42 +00:00
radv_formats.c radv: Expose modifiers that support DCC image stores with STORAGE_IMAGE_BIT 2021-09-18 00:01:01 +00:00
radv_image.c radv: keep depth/stencil images compressed for TRANSFER_DST on compute 2021-09-20 15:17:42 +00:00
radv_llvm_helper.cpp radv/llvm: fix using Wave32 2021-09-15 12:31:32 +02:00
radv_meta.c radv: pre-calculate viewport transforms 2021-07-16 15:22:46 +00:00
radv_meta.h radv: rename radv_decompress_depth_stencil() 2021-09-20 15:17:42 +00:00
radv_meta_blit.c radv: Format. 2021-04-10 03:31:58 +02:00
radv_meta_blit2d.c radv: Format. 2021-04-10 03:31:58 +02:00
radv_meta_buffer.c nir: Move workgroup_size and workgroup_variable_size into common shader_info 2021-06-08 09:23:55 -07:00
radv_meta_bufimage.c radv: fix copying depth+stencil images on compute 2021-08-20 16:43:22 +00:00
radv_meta_clear.c radv: add MSAA support to the comp-to-single fast clear path 2021-09-13 16:43:07 +00:00
radv_meta_copy.c radv: add support for copying compressed depth/stencil images on compute 2021-09-20 15:17:42 +00:00
radv_meta_copy_vrs_htile.c radv: pass the HTILE buffer to radv_copy_vrs_htile() 2021-09-02 19:39:04 +00:00
radv_meta_dcc_retile.c radv: allow arbitrary swizzle modes for displayable DCC 2021-08-20 14:28:36 +00:00
radv_meta_decompress.c radv: implement depth/stencil expand on compute 2021-09-20 15:17:42 +00:00
radv_meta_fast_clear.c radv: remove useless check about the FCE predicate offset 2021-08-19 07:50:50 +00:00
radv_meta_fmask_expand.c radv: set image_dim and image_array intrinsic indices 2021-08-04 12:09:07 +00:00
radv_meta_resolve.c radv: remove useless check about number of samples in the HW resolve path 2021-08-27 07:29:17 +00:00
radv_meta_resolve_cs.c radv: set image_dim and image_array intrinsic indices 2021-08-04 12:09:07 +00:00
radv_meta_resolve_fs.c radv: Format. 2021-04-10 03:31:58 +02:00
radv_nir_lower_ycbcr_textures.c nir: Drop the unused instr arg for src/dest copy functions. 2021-09-14 17:53:06 +00:00
radv_nir_to_llvm.c radv/llvm: fix vertex input fetches with 16-bit floats 2021-09-15 11:48:01 +00:00
radv_pass.c radv: fix specifying the stencil layout for separate depth/stencil layouts 2021-07-16 09:20:58 +02:00
radv_pipeline.c radv: fix pipeline caching with robust buffer access 2021-09-17 13:49:46 +00:00
radv_pipeline_cache.c radv: cleanup LLVM related includes 2021-04-23 11:52:01 +02:00
radv_private.h radv: implement depth/stencil expand on compute 2021-09-20 15:17:42 +00:00
radv_query.c radv: use pool stride when copying single query results 2021-08-30 19:02:40 +00:00
radv_radeon_winsys.h radv: Support address capture and replay. 2021-07-05 17:27:51 +00:00
radv_shader.c ac/llvm: implement nir_intrinsic_elect 2021-09-07 17:51:41 +00:00
radv_shader.h radv: refactor handling of nir_options 2021-09-03 13:21:28 +00:00
radv_shader_args.c radv: remove NGG streamout support in LLVM 2021-09-02 17:58:51 +02:00
radv_shader_args.h radv: New shader args for NGG culling settings and viewport. 2021-07-13 23:56:33 +00:00
radv_shader_helper.h radv: remove RADV_DEBUG=nothreadllvm 2021-04-23 11:26:48 +00:00
radv_shader_info.c radv: implement VK_EXT_shader_atomic_float2 2021-07-27 08:44:36 +02:00
radv_sqtt.c radv: reduce SQTT traffic when instruction timing is disabled 2021-09-15 10:48:58 +02:00
radv_util.c radv: remove unecessary radv_finishme() for invalid color formats 2021-08-27 07:29:17 +00:00
radv_wsi.c radv: Format. 2021-04-10 03:31:58 +02:00
radv_wsi_display.c radv: Implement VK_EXT_acquire_drm_display 2021-06-24 15:48:38 +00:00
radv_wsi_wayland.c radv: Format. 2021-04-10 03:31:58 +02:00
radv_wsi_x11.c radv: Format. 2021-04-10 03:31:58 +02:00
si_cmd_buffer.c radv: use radeon_set_sh_reg_seq() more for initial gfx/compute state 2021-09-01 20:46:29 +00:00
vk_format.h vulkan,radv: Move vk_format_depth/stencil_only to common code 2021-08-17 21:29:35 +00:00
vulkan.sym radv: Add Android module info to linker script. 2021-01-12 20:17:52 +00:00
vulkan_radv.def radv: fix build with mingw 2021-08-13 12:13:21 +02:00