radv: Do more meta shader lowering.

Need this to clean up our generated RT pipeline.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
This commit is contained in:
Bas Nieuwenhuizen 2021-04-11 16:01:40 +02:00 committed by Marge Bot
parent b1074fd51d
commit 2070d36cf3

View file

@ -589,9 +589,6 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
NIR_PASS_V(nir, nir_propagate_invariant,
device->instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
NIR_PASS_V(nir, nir_lower_discard_or_demote,
@ -610,6 +607,9 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
NIR_PASS_V(nir, nir_lower_doubles, NULL, lower_doubles);
}
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;