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radv/llvm: rework VS input loads and implement the callback
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12693>
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1 changed files with 144 additions and 112 deletions
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@ -693,155 +693,186 @@ radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx, LLVMValueRef va
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}
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static void
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handle_vs_input_decl(struct radv_shader_context *ctx, struct nir_variable *variable)
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load_vs_input(struct radv_shader_context *ctx, unsigned driver_location, LLVMTypeRef dest_type,
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LLVMValueRef out[4])
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{
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LLVMValueRef t_list_ptr = ac_get_arg(&ctx->ac, ctx->args->ac.vertex_buffers);
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LLVMValueRef t_offset;
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LLVMValueRef t_list;
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LLVMValueRef input;
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LLVMValueRef buffer_index;
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unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
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unsigned attrib_index = driver_location - VERT_ATTRIB_GENERIC0;
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unsigned attrib_format = ctx->args->options->key.vs.vertex_attribute_formats[attrib_index];
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unsigned data_format = attrib_format & 0x0f;
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unsigned num_format = (attrib_format >> 4) & 0x07;
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bool is_float =
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num_format != V_008F0C_BUF_NUM_FORMAT_UINT && num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
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uint8_t input_usage_mask =
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ctx->args->shader_info->vs.input_usage_mask[driver_location];
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unsigned num_input_channels = util_last_bit(input_usage_mask);
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enum glsl_base_type type = glsl_get_base_type(variable->type);
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for (unsigned i = 0; i < attrib_count; ++i) {
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LLVMValueRef output[4];
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unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
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unsigned attrib_format = ctx->args->options->key.vs.vertex_attribute_formats[attrib_index];
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unsigned data_format = attrib_format & 0x0f;
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unsigned num_format = (attrib_format >> 4) & 0x07;
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bool is_float =
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num_format != V_008F0C_BUF_NUM_FORMAT_UINT && num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
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uint8_t input_usage_mask =
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ctx->args->shader_info->vs.input_usage_mask[variable->data.location + i];
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unsigned num_input_channels = util_last_bit(input_usage_mask);
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if (ctx->args->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
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uint32_t divisor = ctx->args->options->key.vs.instance_rate_divisors[attrib_index];
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if (num_input_channels == 0)
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continue;
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if (divisor) {
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buffer_index = ctx->abi.instance_id;
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if (ctx->args->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
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uint32_t divisor = ctx->args->options->key.vs.instance_rate_divisors[attrib_index];
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if (divisor) {
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buffer_index = ctx->abi.instance_id;
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if (divisor != 1) {
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buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
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LLVMConstInt(ctx->ac.i32, divisor, 0), "");
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}
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} else {
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buffer_index = ctx->ac.i32_0;
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if (divisor != 1) {
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buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
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LLVMConstInt(ctx->ac.i32, divisor, 0), "");
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}
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buffer_index = LLVMBuildAdd(
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ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args->ac.start_instance), buffer_index, "");
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} else {
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buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
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ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex), "");
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buffer_index = ctx->ac.i32_0;
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}
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const struct ac_data_format_info *vtx_info = ac_get_data_format_info(data_format);
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buffer_index = LLVMBuildAdd(
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ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args->ac.start_instance), buffer_index, "");
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} else {
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buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
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ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex), "");
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}
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/* Adjust the number of channels to load based on the vertex
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* attribute format.
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*/
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unsigned num_channels = MIN2(num_input_channels, vtx_info->num_channels);
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unsigned attrib_binding = ctx->args->options->key.vs.vertex_attribute_bindings[attrib_index];
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unsigned attrib_offset = ctx->args->options->key.vs.vertex_attribute_offsets[attrib_index];
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unsigned attrib_stride = ctx->args->options->key.vs.vertex_attribute_strides[attrib_index];
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unsigned alpha_adjust = ctx->args->options->key.vs.alpha_adjust[attrib_index];
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const struct ac_data_format_info *vtx_info = ac_get_data_format_info(data_format);
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if (ctx->args->options->key.vs.post_shuffle & (1 << attrib_index)) {
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/* Always load, at least, 3 channels for formats that
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* need to be shuffled because X<->Z.
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*/
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num_channels = MAX2(num_channels, 3);
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}
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/* Adjust the number of channels to load based on the vertex attribute format. */
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unsigned num_channels = MIN2(num_input_channels, vtx_info->num_channels);
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unsigned attrib_binding = ctx->args->options->key.vs.vertex_attribute_bindings[attrib_index];
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unsigned attrib_offset = ctx->args->options->key.vs.vertex_attribute_offsets[attrib_index];
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unsigned attrib_stride = ctx->args->options->key.vs.vertex_attribute_strides[attrib_index];
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unsigned alpha_adjust = ctx->args->options->key.vs.alpha_adjust[attrib_index];
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unsigned desc_index =
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ctx->args->shader_info->vs.use_per_attribute_vb_descs ? attrib_index : attrib_binding;
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desc_index = util_bitcount(ctx->args->shader_info->vs.vb_desc_usage_mask &
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u_bit_consecutive(0, desc_index));
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t_offset = LLVMConstInt(ctx->ac.i32, desc_index, false);
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t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
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if (ctx->args->options->key.vs.post_shuffle & (1 << attrib_index)) {
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/* Always load, at least, 3 channels for formats that need to be shuffled because X<->Z. */
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num_channels = MAX2(num_channels, 3);
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}
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/* Always split typed vertex buffer loads on GFX6 and GFX10+
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* to avoid any alignment issues that triggers memory
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* violations and eventually a GPU hang. This can happen if
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* the stride (static or dynamic) is unaligned and also if the
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* VBO offset is aligned to a scalar (eg. stride is 8 and VBO
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* offset is 2 for R16G16B16A16_SNORM).
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*/
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if (ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) {
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unsigned chan_format = vtx_info->chan_format;
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LLVMValueRef values[4];
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unsigned desc_index =
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ctx->args->shader_info->vs.use_per_attribute_vb_descs ? attrib_index : attrib_binding;
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desc_index = util_bitcount(ctx->args->shader_info->vs.vb_desc_usage_mask &
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u_bit_consecutive(0, desc_index));
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t_offset = LLVMConstInt(ctx->ac.i32, desc_index, false);
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t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
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assert(ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10);
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/* Always split typed vertex buffer loads on GFX6 and GFX10+ to avoid any alignment issues that
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* triggers memory violations and eventually a GPU hang. This can happen if the stride (static or
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* dynamic) is unaligned and also if the VBO offset is aligned to a scalar (eg. stride is 8 and
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* VBO offset is 2 for R16G16B16A16_SNORM).
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*/
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if (ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) {
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unsigned chan_format = vtx_info->chan_format;
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LLVMValueRef values[4];
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for (unsigned chan = 0; chan < num_channels; chan++) {
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unsigned chan_offset = attrib_offset + chan * vtx_info->chan_byte_size;
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LLVMValueRef chan_index = buffer_index;
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assert(ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10);
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if (attrib_stride != 0 && chan_offset > attrib_stride) {
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LLVMValueRef buffer_offset =
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LLVMConstInt(ctx->ac.i32, chan_offset / attrib_stride, false);
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for (unsigned chan = 0; chan < num_channels; chan++) {
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unsigned chan_offset = attrib_offset + chan * vtx_info->chan_byte_size;
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LLVMValueRef chan_index = buffer_index;
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chan_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
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chan_offset = chan_offset % attrib_stride;
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}
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values[chan] = ac_build_struct_tbuffer_load(
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&ctx->ac, t_list, chan_index, LLVMConstInt(ctx->ac.i32, chan_offset, false),
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ctx->ac.i32_0, ctx->ac.i32_0, 1, chan_format, num_format, 0, true);
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}
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input = ac_build_gather_values(&ctx->ac, values, num_channels);
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} else {
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if (attrib_stride != 0 && attrib_offset > attrib_stride) {
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if (attrib_stride != 0 && chan_offset > attrib_stride) {
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LLVMValueRef buffer_offset =
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LLVMConstInt(ctx->ac.i32, attrib_offset / attrib_stride, false);
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LLVMConstInt(ctx->ac.i32, chan_offset / attrib_stride, false);
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buffer_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
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chan_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
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attrib_offset = attrib_offset % attrib_stride;
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chan_offset = chan_offset % attrib_stride;
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}
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input = ac_build_struct_tbuffer_load(
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&ctx->ac, t_list, buffer_index, LLVMConstInt(ctx->ac.i32, attrib_offset, false),
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ctx->ac.i32_0, ctx->ac.i32_0, num_channels, data_format, num_format, 0, true);
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values[chan] = ac_build_struct_tbuffer_load(
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&ctx->ac, t_list, chan_index, LLVMConstInt(ctx->ac.i32, chan_offset, false),
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ctx->ac.i32_0, ctx->ac.i32_0, 1, chan_format, num_format, 0, true);
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}
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if (ctx->args->options->key.vs.post_shuffle & (1 << attrib_index)) {
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LLVMValueRef c[4];
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c[0] = ac_llvm_extract_elem(&ctx->ac, input, 2);
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c[1] = ac_llvm_extract_elem(&ctx->ac, input, 1);
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c[2] = ac_llvm_extract_elem(&ctx->ac, input, 0);
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c[3] = ac_llvm_extract_elem(&ctx->ac, input, 3);
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input = ac_build_gather_values(&ctx->ac, values, num_channels);
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} else {
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if (attrib_stride != 0 && attrib_offset > attrib_stride) {
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LLVMValueRef buffer_offset =
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LLVMConstInt(ctx->ac.i32, attrib_offset / attrib_stride, false);
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input = ac_build_gather_values(&ctx->ac, c, 4);
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buffer_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
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attrib_offset = attrib_offset % attrib_stride;
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}
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input = radv_fixup_vertex_input_fetches(ctx, input, num_channels, is_float);
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input = ac_build_struct_tbuffer_load(
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&ctx->ac, t_list, buffer_index, LLVMConstInt(ctx->ac.i32, attrib_offset, false),
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ctx->ac.i32_0, ctx->ac.i32_0, num_channels, data_format, num_format, 0, true);
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}
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for (unsigned chan = 0; chan < 4; chan++) {
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LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
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output[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, "");
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if (type == GLSL_TYPE_FLOAT16) {
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output[chan] = LLVMBuildBitCast(ctx->ac.builder, output[chan], ctx->ac.f32, "");
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output[chan] = LLVMBuildFPTrunc(ctx->ac.builder, output[chan], ctx->ac.f16, "");
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}
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}
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if (ctx->args->options->key.vs.post_shuffle & (1 << attrib_index)) {
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LLVMValueRef c[4];
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c[0] = ac_llvm_extract_elem(&ctx->ac, input, 2);
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c[1] = ac_llvm_extract_elem(&ctx->ac, input, 1);
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c[2] = ac_llvm_extract_elem(&ctx->ac, input, 0);
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c[3] = ac_llvm_extract_elem(&ctx->ac, input, 3);
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output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]);
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input = ac_build_gather_values(&ctx->ac, c, 4);
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}
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for (unsigned chan = 0; chan < 4; chan++) {
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output[chan] = ac_to_integer(&ctx->ac, output[chan]);
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if (type == GLSL_TYPE_UINT16 || type == GLSL_TYPE_INT16)
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output[chan] = LLVMBuildTrunc(ctx->ac.builder, output[chan], ctx->ac.i16, "");
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input = radv_fixup_vertex_input_fetches(ctx, input, num_channels, is_float);
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ctx->inputs[ac_llvm_reg_index_soa(variable->data.location + i, chan)] = output[chan];
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for (unsigned chan = 0; chan < 4; chan++) {
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LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
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out[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, "");
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if (dest_type == ctx->ac.f16) {
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out[chan] = LLVMBuildBitCast(ctx->ac.builder, out[chan], ctx->ac.f32, "");
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out[chan] = LLVMBuildFPTrunc(ctx->ac.builder, out[chan], ctx->ac.f16, "");
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}
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}
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out[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, out[3]);
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for (unsigned chan = 0; chan < 4; chan++) {
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out[chan] = ac_to_integer(&ctx->ac, out[chan]);
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if (dest_type == ctx->ac.i16)
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out[chan] = LLVMBuildTrunc(ctx->ac.builder, out[chan], ctx->ac.i16, "");
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}
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}
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static void
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handle_vs_input_decl(struct radv_shader_context *ctx, struct nir_variable *variable)
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{
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unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
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enum glsl_base_type var_type = glsl_get_base_type(variable->type);
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LLVMTypeRef type;
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switch (var_type) {
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case GLSL_TYPE_FLOAT16:
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type = ctx->ac.f16;
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break;
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_INT16:
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type = ctx->ac.i16;
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break;
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default:
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type = ctx->ac.i32;
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break;
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}
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for (unsigned i = 0; i < attrib_count; ++i) {
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unsigned driver_location = variable->data.location + i;
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LLVMValueRef output[4];
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load_vs_input(ctx, driver_location, type, output);
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for (unsigned chan = 0; chan < 4; chan++) {
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ctx->inputs[ac_llvm_reg_index_soa(driver_location, chan)] = output[chan];
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}
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}
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}
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static LLVMValueRef
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radv_load_vs_inputs(struct ac_shader_abi *abi, unsigned driver_location, unsigned component,
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unsigned num_components, unsigned vertex_index, LLVMTypeRef type)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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LLVMValueRef values[4];
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load_vs_input(ctx, driver_location, type, values);
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for (unsigned i = 0; i < 4; i++)
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values[i] = LLVMBuildBitCast(ctx->ac.builder, values[i], type, "");
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return ac_build_varying_gather_values(&ctx->ac, values, num_components, component);
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}
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static void
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@ -2539,6 +2570,7 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, struct nir_shader *co
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ctx.abi.load_tess_coord = load_tess_coord;
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} else if (shaders[shader_idx]->info.stage == MESA_SHADER_VERTEX) {
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ctx.abi.load_base_vertex = radv_load_base_vertex;
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ctx.abi.load_inputs = radv_load_vs_inputs;
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} else if (shaders[shader_idx]->info.stage == MESA_SHADER_FRAGMENT) {
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ctx.abi.load_sample_position = load_sample_position;
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ctx.abi.load_sample_mask_in = load_sample_mask_in;
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