Since the meta path can do strictly more than the blitter path, we just
remove the blitter path entirely.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This meta path, designed for use with PBO's, creates a temporary texture
out of the PBO and uses BlitFramebuffers to do the actual texture upload.
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
- Add support for handling simple packing options
v3 Jason Ekstrand <jason.ekstrand@intel.com>:
- Refactor to split out the texture-from-pbo code
- Rename to _mesa_meta_pbo_TexSubImage
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Going through the for loop every time has noticable overhead. This fixes
things up so we only do that once ever and then just do a hash table lookup
which should be much cheaper.
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
- Use once_flag and call_once from c11/threads.h instead of pthreads
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously, we were completely ignoring the mt->offset field for
renderbuffers. While it does have some alignment constraints, it is valid
to use it. This patch adds the code to each of the 4 surface state setup
functions to handle it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Fixes currently failing Piglit case
interface-blocks-name-reused-globally.vert
v2: combine var declaration with assignment (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Designated initializers with anonymous unions don't work in MSVC or
GCC < 4.6. With a couple of constructor methods, we don't need them any
more and the code is actually cleaner.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88467
Reviewed-by: Connor Abbot <cwabbott0@gmail.com>
This fixes two problems reported by osc:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
The below code crashes when vector_elements <= 0
Fixes Warray-bounds warnings
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
v2: s/unsigned int/unsigned/ in prog_optimize.c
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
There are currently 2 users of this functionality. I have 2 more users coming
up, and having a simple function makes the results much cleaner. The existing
interface semantics was proposed by Matt.
v2 (Ken): Rename to region_matches()/has_scalar_region().
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GEN8 added the QWORD as a valid type for certain operations on the EU.
In order to calculate the number of registers used one must have the type
size as part of the equation. Quoting the formula in the code:
regs_written = (dst.width * dst.stride * type_sz(dst.type) + 31) / 32;
Adding this separately for bisection since there is no simple way to add
an assert in the type_sz function.
NOTE: As a side note, I was confused for a while because it's impossible
to calculate the region, ie. registers needed, without vstride. However,
at this point these are all part of the IR, and so no vstride must exist.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of passing a pointer to the scratch buffer via user sgprs, we
now patch the shader with the buffer address using reloc information
from the LLVM generated ELF.
v2:
- Make sure not to break older LLVM.
Gen4 hardware appears to GPU hang frequently when using Chromium, and
also when running 'glmark2 -b ideas'. Most of the error states contain
3DPRIMITIVE commands in quick succession, with very few state packets
between them - usually VERTEX_BUFFERS/ELEMENTS and CONSTANT_BUFFER.
I trimmed an apitrace of the glmark2 hang down to two draw calls with a
glUniformMatrix4fv call between the two. Either draw by itself works
fine, but together, they hang the GPU. Removing the glUniform call
makes the hangs disappear. In the hardware state, this translates to
removing the CONSTANT_BUFFER packet between the two 3DPRIMITIVE packets.
Flushing before emitting CONSTANT_BUFFER packets also appears to make
the hangs disappear. I observed a slowdown in glxgears by doing it all
the time, so I've chosen to only do it when BRW_NEW_BATCH and
BRW_NEW_PSP are unset (i.e. we haven't done a CS_URB_STATE change or
already flushed the whole pipeline).
I'd much rather understand the problem, but at this point, I don't see
how we'd ever be able to track it down further. We have no real tools,
and the hardware people moved on years ago. I've analyzed 20+ error
states and read every scrap of documentation I could find.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80568
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85367
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
With the previous commits in place, it just works.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
offset() properly handles reg_width, so it'll work for SIMD16.
While we're in the area, simplify a few cases, and use retype() to cut a
few more lines of code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
brw_fs_nir.cpp creates almost all of its registers via:
fs_reg reg = fs_reg(GRF, virtual_grf_alloc(num_components));
When we add SIMD16 support, we'll need to set reg->width = 16 and
double the VGRF size...on pretty much every VGRF it allocates.
This patch replaces that pattern with a new "vgrf" helper method:
fs_reg reg = vgrf(num_components);
The new function correctly takes reg_width into account. For now,
reg_width is always 1, so this should have no functional change.
v2: Just make vgrf() account for reg_width right away, rather than
changing the behavior in the next patch.
v3: Replace one last virtual_grf_alloc I missed. It's used in code
that only runs for dispatch_width == 8, so it doesn't matter,
but consistency is nice.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
I dislike how fs_reg has a constructor that knows about fs_visitor.
Apart from that, it stands alone, with no need to interact with the
rest of the compiler. Which is sensible - a class that represents
a register should do just that. Allocating virtual register numbers
should be left up to the compiler (fs_visitor).
This patch replaces the constructor with a new fs_visitor::vgrf method,
eliminating fs_reg's dependency on fs_visitor. It ends up being no
more code.
v2: Rebase from May 2014 -> January 2015.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The filename of sha1.h was conflicting with the system-provided
sha1.h, (and in some confiurations, our sha1.c was unsuccessfully
attemping to include "sha1.h" and <sha1.h> as two different files).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88523
Commit 8ec6534 changed texture upload path and the way how texture
format is being checked, this commit adds support for GL_RGB with
GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension
EXT_texture_type_2_10_10_10_REV specification.
This fixes regression in ES3 conformance test
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
We hit an assertion that the destination of the FB write should not be
an immediate. (I don't know what we were thinking.) Use ARF null.
Trying to substitute real shaders with the dummy shader would crash
when trying to upload non-existent uniforms. Say there are none.
It also wouldn't generate any code because we didn't compute the CFG,
and code generation now requires it. Compute it.
Gen4-5 also require a message header to be present.
On Gen6+, there were assertion failures in SF/SBE state because
urb_setup was memset to 0 instad of -1, causing it to think there were
attributes when nothing was set up right. Set to no attributes.
Finally, you have to ensure "Setup URB Entry Read Length" is non-zero
or you get GPU hangs, at least on Crestline.
It now works on at least Crestline and Haswell.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
glibc 2.19 introduced _DEFUAULT_SOURCE as a replacement for _BSD_SOURCE,
and deprecates _BSD_SOURCE with an annoying warning. Defining both is
how you're supposed to transition so let's do that. It gets rid of the
warning and we can figure out when/if we can drop _BSD_SOURCE later.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Fix build error.
CC libmesautil_la-sha1.lo
sha1.c: In function '_mesa_sha1_final':
sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function)
gcry_md_hd_t h = (grcy_md_hd_t) ctx;
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88519
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Fix build error on Mac OS X.
CC nir_to_ssa.lo
nir_to_ssa.c:29:10: fatal error: 'malloc.h' file not found
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88478
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
The driver name is no longer const, it's always allocated dynamically
one way or another. Drop const from dri_screen_create_dri2
driver_name argument to avoid warning.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
We don't actually have the code for the shader cache just yet, but
this configure machinery puts everything in place so that the shader
cache can be optionally compiled in.
Specifically, if the user passes no option (neither
--disable-shader-cache, nor --enable-shader-cache), then this feature
will be automatically detected based on the presence of a usable SHA-1
library. If no suitable library can be found, then the shader cache
will be automatically disabled, (and reported in the final output from
configure).
The user can force the shader-cache feature to not be compiled, (even
if a SHA-1 library is detected), by passing
--disable-shader-cache. This will prevent the compiled Mesa libraries
from depending on any library for SHA-1 implementation.
Finally, the user can also force the shader cache on with
--enable-shader-cache. This will cause configure to trigger a fatal
error if no sutiable SHA-1 implementation can be found for the
shader-cache feature.
Bug fix by José Fonseca <jfonseca@vmware.com>: Fix to put conditional
assignment in Makefile.am, not Makefile.sources to avoid breaking
scons build.
Note: As recommended by José, with this commit the scons build will
not compile any of the SHA-1-using code. This is waiting for someone
to write SConstruct detection of the available SHA-1 libraries, (and
set the appropriate HAVE_SHA1_* variables).
Reviewed-by: Matt Turner <mattst88@gmail.com>
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with any one of
several differeny cryptographics libraries.
This code was copied from the xserver repository, (where it has
apparently been functioning well on a variety of operating systems),
and comes licensed with a license identical to that of Mesa.
Bug fixes by José Fonseca <jfonseca@vmware.com>: Fix to put
conditional assignment in Makefile.am, not Makefile.sources to avoid
breaking scons build. Fix include file for CryptoAPI section. Fix
missing cast in openssl section.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Prior to copying in code from the xserver configure.ac file, it makes
sense to have the license of this file clearly marked, (to show that
it's licensed identically to the configure.ac file from the xserver
repository).
And since the text of the license refers to "the above copyright
notice" it also makes sense to have an actual copyright attribution in
place.
I generated this list of names by looking at the output of:
git shortlog -n --format=%aD -- configure.ac
(and arbitrarily stopping for contributors with fewer than 15
commits). Then for each name, I looked for existing Copyright
attributions in the mesa source tree with the same name, (and using
"Intel Corporation" as the copyright holder where I knew that was
appropriate).
In addition to exercising all of the functions in blob.h, this
includes a stress test that forces some reallocing, and also tests to
verify the alignment and overrun-detection code in blob.c.
These functions are useful when serializing an unknown number of items
to a blob. The caller can first save the current offset, write a
placeholder uint32, write out (and count) the items, then use
blob_overwrite_uint32 with the saved offset to replace the placeholder
value.
Then, when deserializing, the reader will first read the count and
know how many subsequent items to expect.
(I wrote this code after reading a very similar patch written by
Tapani when he wrote serialization code for IR. Since I re-used the
idea of his code so directly, I've credited him as the author of this
code. --Carl)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This new interface allows for writing a series of objects to a chunk
of memory (a "blob").. The allocated memory is maintained within the
blob itself, (and re-allocated by doubling when necessary).
There are also functions for reading objects from a blob as well. If
code attempts to read beyond the available memory, the read functions
return 0 values (or its moral equivalent) without reading past the
allocated memory. Once the caller is done with the reads, it can check
blob->overrun to ensure whether any invalid values were previously
returned due to attempts to read too far.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>