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meta: Add an implementation of GetTexSubImage for PBOs
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
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commit
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2 changed files with 125 additions and 0 deletions
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@ -531,6 +531,14 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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bool allocate_storage, bool create_pbo,
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const struct gl_pixelstore_attrib *packing);
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extern bool
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_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *tex_image,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing);
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extern void
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_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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@ -236,3 +236,120 @@ fail:
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return success;
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}
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bool
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_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *tex_image,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing)
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{
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GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
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struct gl_texture_image *pbo_tex_image;
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GLenum status;
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bool success = false;
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/* XXX: This should probably be passed in from somewhere */
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const char *where = "_mesa_meta_pbo_GetTexSubImage";
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if (!_mesa_is_bufferobj(packing->BufferObj))
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return false;
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if (format == GL_DEPTH_COMPONENT ||
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format == GL_DEPTH_STENCIL ||
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format == GL_STENCIL_INDEX ||
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format == GL_COLOR_INDEX)
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return false;
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if (ctx->_ImageTransferState)
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return false;
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if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
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format, type, INT_MAX, pixels)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(out of bounds PBO access)", where);
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return true;
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}
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if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
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/* buffer is mapped - that's an error */
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
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return true;
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}
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pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
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width, height, depth,
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format, type, pixels, packing,
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&pbo, &pbo_tex);
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if (!pbo_tex_image)
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return false;
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/* Only stash the current FBO */
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_mesa_meta_begin(ctx, 0);
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_mesa_GenFramebuffers(2, fbos);
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if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
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assert(depth == 1);
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depth = height;
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height = 1;
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}
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/* If we were given a texture, bind it to the read framebuffer. If not,
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* we're doing a ReadPixels and we should just use whatever framebuffer
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* the client has bound.
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*/
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if (tex_image) {
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_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
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_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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tex_image, zoffset);
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/* If this passes on the first layer it should pass on the others */
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status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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goto fail;
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} else {
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assert(depth == 1);
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}
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_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
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_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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pbo_tex_image, 0);
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/* If this passes on the first layer it should pass on the others */
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status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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goto fail;
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_mesa_update_state(ctx);
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if (_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
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xoffset + width, yoffset + height,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST))
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goto fail;
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for (int z = 1; z < depth; z++) {
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_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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tex_image, zoffset + z);
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_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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pbo_tex_image, z);
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_mesa_update_state(ctx);
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_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
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xoffset + width, yoffset + height,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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success = true;
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fail:
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_mesa_DeleteFramebuffers(2, fbos);
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_mesa_DeleteTextures(1, &pbo_tex);
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_mesa_DeleteBuffers(1, &pbo);
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_mesa_meta_end(ctx);
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return success;
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}
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