meta: Add an implementation of GetTexSubImage for PBOs

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Jason Ekstrand 2015-01-12 15:39:59 -08:00
parent 7f396189f0
commit 8546fe900c
2 changed files with 125 additions and 0 deletions

View file

@ -531,6 +531,14 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
bool allocate_storage, bool create_pbo,
const struct gl_pixelstore_attrib *packing);
extern bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *tex_image,
int xoffset, int yoffset, int zoffset,
int width, int height, int depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing);
extern void
_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,

View file

@ -236,3 +236,120 @@ fail:
return success;
}
bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *tex_image,
int xoffset, int yoffset, int zoffset,
int width, int height, int depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_GetTexSubImage";
if (!_mesa_is_bufferobj(packing->BufferObj))
return false;
if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL ||
format == GL_STENCIL_INDEX ||
format == GL_COLOR_INDEX)
return false;
if (ctx->_ImageTransferState)
return false;
if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
format, type, INT_MAX, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(out of bounds PBO access)", where);
return true;
}
if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
return true;
}
pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
width, height, depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
if (!pbo_tex_image)
return false;
/* Only stash the current FBO */
_mesa_meta_begin(ctx, 0);
_mesa_GenFramebuffers(2, fbos);
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
depth = height;
height = 1;
}
/* If we were given a texture, bind it to the read framebuffer. If not,
* we're doing a ReadPixels and we should just use whatever framebuffer
* the client has bound.
*/
if (tex_image) {
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset);
/* If this passes on the first layer it should pass on the others */
status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
} else {
assert(depth == 1);
}
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
_mesa_update_state(ctx);
if (_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
xoffset + width, yoffset + height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
for (int z = 1; z < depth; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset + z);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, z);
_mesa_update_state(ctx);
_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
xoffset + width, yoffset + height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
fail:
_mesa_DeleteFramebuffers(2, fbos);
_mesa_DeleteTextures(1, &pbo_tex);
_mesa_DeleteBuffers(1, &pbo);
_mesa_meta_end(ctx);
return success;
}