1. Old approach did not support unbind (set to NULL) samplers because
it only copied memory if sampler is not empty. New approach checks
if sampler is empty - it will set NULL.
2. Old approach just set sampler_count to 0 if sampler is empty.
That's wrong and we need to find highest non-null samplers[] entry.
It was done in new approach.
3. Gallium dosc says:
```
NOTE: at this time, start is always zero ...
This may change in the future.
```
It's better to take into consideration start parameter in new approach.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20285>
crash is observed as format is assumed to be yuv and buffer plane
order is undefined for monochrome. luma only format is not to be
considered yuv format. It has to be rendered with rgb=rrr.
Signed-off-by: Sathishkumar S <sathishkumar.sundararaju@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20165>
- yuv422 decode was blocked in 12acee17fa, enable it back.
- nv12 yuv422 and grayscale decode is supported on all versions.
- JPEG2 and higher versions supports 444p decode.
- add l8_unorm to supported formats, can be used for grayscale.
Fixes: 12acee17fa (frontends/va: reallocate surface for yuv400/yuv444 picture)
v2: indent the switch case correctly (Thong Thai)
Signed-off-by: Sathishkumar S <sathishkumar.sundararaju@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20165>
Determine if it can be removed when generating the graphics pipeline
key because of dynamic states.
Fixes new CTS dEQP-VK.rasterization.polygon_as_large_points.* and also
spec@!opengl 1.1@polygon-offset with Zink/RADV.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20073>
I did not properly understood that we cannot access the views written
to the descriptor sets because they might have been destroyed after
the write operation and the copy operation is allowed to copy what is
invalid data. The shader just can't access it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20222>
This commit uprevs vkd3d, which flags
test_primitive_restart_list_topology_stream_output as being a flake on
RADV / NAVI21.
Suggested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20278>
For legacy (non-NGG) GS to lower outputs to memory stores and add
shader query when required.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
To be shared by NGG GS and legacy GS. Legacy GS need this when
GFX10 which mix use NGG and legacy GS. For example when streamout
is enabled, it uses legacy GS, otherwise uses NGG GS. So legacy
GS also need to update query emulation which is a sum of NGG and
legacy GS results.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
For used by legacy GS to store output to different ring according
to stream id.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
For simple intrinsic which also need other fields to translate
to LLVM like stream_id.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
image_aspect_to_binding() converts aspect to index by subrracting
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT, however these enum values
are bitfields, not consecutive numbers, so comparing and subtracting
them won't work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20269>
Here we skip replacing parameters with their actual values for
images as glsl_to_nir() expects them to be copied to temps first.
Tree grafting has a similiar rule to avoid this happening also.
Fixes: 8d10a6835f ("glsl: dont create temps for builtin function inputs")
Tested-by: Martin Roukala <martin.roukala@mupuf.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20274>
Based on f129db911b ("radeonsi/gfx11: use a better workaround for the export conflict bug")
which claims better performance.
I couldn't be bothered to do the refactor to check the sample count with
dynamic sample counts, so this is just conservative there.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20273>
This removes the _mesa_update_vao_state() call from all glDraw* functions
where it was executed unconditionally.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>
This can just be computed where it's used.
Now the non-glDraw paths like glRasterPos, glBegin/End, and the slow
display list path have to save and restore _VPModeInputFilter, which
is the only field that's different from the glDraw* path.
_VPModeInputFilter is a bitmask of VP inputs that might have to be bound.
The only difference with glBegin/End and the slow display list path is
that they also add VERT_BIT_MAT_ALL to the bitmask, whereas the glDraw* path
doesn't have that.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>
Instead of passing the enum that represents which states should be updated
to st_validate_state, pass the state bitmask to st_validate_state directly.
This removes the switch statement over the enums.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>
We stored the same state in 2 different variables, and then we OR'd them.
This changes the st_validate_state logic slightly, but should be identical.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>