r600/sfn: Use variable length DOT on Evergreen and Cayman

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20283>
This commit is contained in:
Gert Wollny 2022-12-12 14:02:03 +01:00 committed by Marge Bot
parent 573448f93c
commit 357e5fac99

View file

@ -469,7 +469,8 @@ AluInstr::set_sources(SrcValues src)
uint8_t AluInstr::allowed_src_chan_mask() const
{
if (m_alu_slots < 2)
return 0xf;
return 0xf;
int chan_use_count[4] = {0};
for (auto s : m_src) {
@ -1273,6 +1274,8 @@ emit_unpack_32_2x16_split_y(const nir_alu_instr& alu, Shader& shader);
static bool
emit_dot(const nir_alu_instr& alu, int nelm, Shader& shader);
static bool
emit_dot4(const nir_alu_instr& alu, int nelm, Shader& shader);
static bool
emit_create_vec(const nir_alu_instr& instr, unsigned nc, Shader& shader);
static bool
@ -1554,11 +1557,17 @@ AluInstr::from_nir(nir_alu_instr *alu, Shader& shader)
case nir_op_fdph:
return emit_fdph(*alu, shader);
case nir_op_fdot2:
return emit_dot(*alu, 2, shader);
if (shader.chip_class() >= ISA_CC_EVERGREEN)
return emit_dot(*alu, 2, shader);
else
return emit_dot4(*alu, 2, shader);
case nir_op_fdot3:
return emit_dot(*alu, 3, shader);
if (shader.chip_class() >= ISA_CC_EVERGREEN)
return emit_dot(*alu, 3, shader);
else
return emit_dot4(*alu, 3, shader);
case nir_op_fdot4:
return emit_dot(*alu, 4, shader);
return emit_dot4(*alu, 4, shader);
case nir_op_feq32:
case nir_op_feq:
@ -2497,18 +2506,54 @@ emit_dot(const nir_alu_instr& alu, int n, Shader& shader)
const nir_alu_src& src0 = alu.src[0];
const nir_alu_src& src1 = alu.src[1];
auto dest = value_factory.dest(alu.dest.dest, 0, pin_free);
auto dest = value_factory.dest(alu.dest.dest, 0, pin_chan);
AluInstr::SrcValues srcs(8);
AluInstr::SrcValues srcs(2 * n);
for (int i = 0; i < n; ++i) {
srcs[2 * i] = value_factory.src(src0, i);
srcs[2 * i + 1] = value_factory.src(src1, i);
}
for (int i = n; i < 4; ++i) {
srcs[2 * i] = value_factory.zero();
srcs[2 * i + 1] = value_factory.zero();
auto op =
unlikely(shader.has_flag(Shader::sh_legacy_math_rules)) ? op2_dot : op2_dot_ieee;
AluInstr *ir = new AluInstr(op, dest, srcs, AluInstr::last_write, n);
if (src0.negate)
ir->set_alu_flag(alu_src0_neg);
if (src0.abs)
ir->set_alu_flag(alu_src0_abs);
if (src1.negate)
ir->set_alu_flag(alu_src1_neg);
if (src1.abs)
ir->set_alu_flag(alu_src1_abs);
if (alu.dest.saturate)
ir->set_alu_flag(alu_dst_clamp);
shader.emit_instruction(ir);
return true;
}
static bool
emit_dot4(const nir_alu_instr& alu, int nelm, Shader& shader)
{
auto& value_factory = shader.value_factory();
const nir_alu_src& src0 = alu.src[0];
const nir_alu_src& src1 = alu.src[1];
auto dest = value_factory.dest(alu.dest.dest, 0, pin_free);
AluInstr::SrcValues srcs(8);
for (int i = 0; i < nelm; ++i) {
srcs[2 * i] = value_factory.src(src0, i);
srcs[2 * i + 1] = value_factory.src(src1, i);
}
for (int i = nelm; i < 4; ++i) {
srcs[2 * i] = value_factory.zero();
srcs[2 * i + 1] = value_factory.zero();
}
auto op =