mesa: remove VAO::NewVertexBuffers/Elements, set the dirty flags directly

These intermediate dirty flags are unnecessary now.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>
This commit is contained in:
Marek Olšák 2022-11-22 04:25:42 -05:00 committed by Marge Bot
parent 0fbd82bdc4
commit b57d56d754
8 changed files with 25 additions and 39 deletions

View file

@ -519,7 +519,7 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
{
assert(!vao->IsDynamic);
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || (!vao->NewVertexBuffers && !vao->NewVertexElements));
assert(!vao->SharedAndImmutable);
/* Limit used for common binding scanning below. */
const GLsizeiptr MaxRelativeOffset =
@ -801,8 +801,6 @@ _mesa_set_vao_immutable(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewVertexBuffers = false;
vao->NewVertexElements = false;
vao->SharedAndImmutable = true;
}

View file

@ -186,8 +186,6 @@ _mesa_get_derived_vao_masks(const struct gl_context *ctx,
const GLbitfield enabled_nonuser = enabled & vao->VertexAttribBufferMask;
const GLbitfield enabled_nonzero_divisor = enabled & vao->NonZeroDivisorMask;
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
*enabled_user_attribs = ~enabled_nonuser &
ctx->Array._DrawVAOEnabledAttribs;
*nonzero_divisor_attribs = enabled_nonzero_divisor &
@ -237,7 +235,6 @@ static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao,
const struct gl_array_attributes *attrib)
{
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
return &vao->BufferBinding[attrib->_EffBufferBindingIndex];
}
@ -249,7 +246,6 @@ static inline const struct gl_array_attributes*
_mesa_draw_array_attrib(const struct gl_vertex_array_object *vao,
gl_vert_attrib attr)
{
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
const gl_attribute_map_mode map_mode = vao->_AttributeMapMode;
return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]];
}

View file

@ -1209,8 +1209,6 @@ copy_array_object(struct gl_context *ctx,
dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
dest->NonZeroDivisorMask = src->NonZeroDivisorMask;
dest->_AttributeMapMode = src->_AttributeMapMode;
dest->NewVertexBuffers = src->NewVertexBuffers;
dest->NewVertexElements = src->NewVertexElements;
/* skip NumUpdates and IsDynamic because they can only increase, not decrease */
}

View file

@ -153,13 +153,6 @@ _mesa_update_vao_state(struct gl_context *ctx, GLbitfield filter)
struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
bool new_vertex_buffers = false, new_vertex_elements = false;
if (vao->NewVertexBuffers || vao->NewVertexElements) {
new_vertex_buffers |= vao->NewVertexBuffers;
new_vertex_elements |= vao->NewVertexElements;
vao->NewVertexBuffers = false;
vao->NewVertexElements = false;
}
assert(vao->_EnabledWithMapMode ==
_mesa_vao_enable_to_vp_inputs(vao->_AttributeMapMode, vao->Enabled));

View file

@ -1686,10 +1686,6 @@ struct gl_vertex_array_object
/** "Enabled" with the position/generic0 attribute aliasing resolved */
GLbitfield _EnabledWithMapMode;
/** Which states have been changed according to the gallium definitions. */
bool NewVertexBuffers;
bool NewVertexElements;
/** The index buffer (also known as the element array buffer in OpenGL). */
struct gl_buffer_object *IndexBufferObj;
};

View file

@ -189,8 +189,8 @@ _mesa_vertex_attrib_binding(struct gl_context *ctx,
array->BufferBindingIndex = bindingIndex;
if (vao->Enabled & array_bit) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
}
vao->NonDefaultStateMask |= array_bit | BITFIELD_BIT(bindingIndex);
@ -250,10 +250,10 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
}
if (vao->Enabled & binding->_BoundArrays) {
vao->NewVertexBuffers = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
/* Non-dynamic VAOs merge vertex buffers, which affects vertex elements. */
if (!vao->IsDynamic)
vao->NewVertexElements = true;
ctx->Array.NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(index);
@ -284,8 +284,8 @@ vertex_binding_divisor(struct gl_context *ctx,
vao->NonZeroDivisorMask &= ~binding->_BoundArrays;
if (vao->Enabled & binding->_BoundArrays) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(bindingIndex);
@ -769,8 +769,10 @@ _mesa_update_array_format(struct gl_context *ctx,
array->RelativeOffset = relativeOffset;
array->Format = new_format;
if (vao->Enabled & VERT_BIT(attrib))
vao->NewVertexElements = true;
if (vao->Enabled & VERT_BIT(attrib)) {
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(attrib);
}
@ -1033,10 +1035,10 @@ update_array(struct gl_context *ctx,
array->Ptr = ptr;
if (vao->Enabled & VERT_BIT(attrib)) {
vao->NewVertexBuffers = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
/* Non-dynamic VAOs merge vertex buffers, which affects vertex elements. */
if (!vao->IsDynamic)
vao->NewVertexElements = true;
ctx->Array.NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(attrib);
@ -2066,9 +2068,9 @@ _mesa_enable_vertex_array_attribs(struct gl_context *ctx,
if (attrib_bits) {
/* was disabled, now being enabled */
vao->Enabled |= attrib_bits;
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
vao->NonDefaultStateMask |= attrib_bits;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
/* Update the map mode if needed */
if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
@ -2171,8 +2173,8 @@ _mesa_disable_vertex_array_attribs(struct gl_context *ctx,
if (attrib_bits) {
/* was enabled, now being disabled */
vao->Enabled &= ~attrib_bits;
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
/* Update the map mode if needed */
if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))

View file

@ -261,10 +261,12 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
* Just plug in position pointer now.
*/
rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v;
rs->VAO->NewVertexBuffers = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
/* Non-dynamic VAOs merge vertex buffers, which changes vertex elements. */
if (!rs->VAO->IsDynamic)
rs->VAO->NewVertexElements = true;
if (!rs->VAO->IsDynamic) {
ctx->Array.NewVertexElements = true;
}
/* Save the Draw VAO before we override it. */
struct gl_vertex_array_object *old_vao;

View file

@ -37,6 +37,7 @@
#include "vbo/vbo_save.h"
#include "main/varray.h"
#include "main/macros.h"
#include "state_tracker/st_atom.h"
struct _glapi_table;
@ -257,8 +258,8 @@ _vbo_set_attrib_format(struct gl_context *ctx,
GL_FALSE, integer, doubles, offset);
if (vao->Enabled & VERT_BIT(attr)) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;
}
vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);