Commit graph

429 commits

Author SHA1 Message Date
Francisco Jerez
ee7bf349d8 glsl: Implement GLSL ES restriction on images being either readonly or writeonly.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-08-20 12:28:27 +03:00
Francisco Jerez
527ae5d428 glsl: Require that all image uniforms have a format qualifier in GLSL ES.
Note that this is slightly more permissive than the spec language
requires: "Any image variable must specify a format layout qualifier."

The GLSL ES spec seems really sketchy regarding format layout
qualifiers on function formal parameters -- On the one hand they are
required, but on the other hand it doesn't provide any syntax to
specify them (see section 6.1.1), they don't participate in parameter
type matching for overload resolution, and are in fact explictly
forbidden ("Layout qualifiers cannot be used on formal function
parameters").  Of course none of the image built-in functions defined
by the spec specify format layout qualifiers (and they probably
couldn't sensibly), to contradict its own requirement.

This probably qualifies for a spec bug, but in the meantime do the
sensible thing and require layout qualifiers on uniforms *only*.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-08-20 12:26:56 +03:00
Francisco Jerez
241774aa03 glsl: Add support for image binding qualifiers.
Support for binding an image to an image unit explicitly in the shader
source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
original ARB_shader_image_load_store extension.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-08-20 12:26:54 +03:00
Timothy Arceri
fe55ab2d12 glsl: Add missing spec quote about atomic counter in structs
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-08-11 21:07:31 +10:00
Dave Airlie
65ac360823 glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for
shader subroutines.

The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.

Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.

v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:35 +10:00
Dave Airlie
57f24299b7 glsl/types: add new subroutine type (v3.2)
This type will be used to store the name of subroutine types

as in subroutine void myfunc(void);
will store myfunc into a subroutine type.

This is required to the parser can identify a subroutine
type in a uniform decleration as a valid type, and also for
looking up the type later.

Also add contains_subroutine method.

v2: handle subroutine to int comparisons, needed
for lowering pass.
v3: do subroutine to int with it's own IR
operation to avoid hacking on asserts (Kayden)
v3.1: fix warnings in this patch, fix nir,
fix tgsi
v3.2: fixup tests

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>

tests: fix warnings
2015-07-23 17:25:25 +10:00
Marek Olšák
0af240e940 glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Chris Forbes
19f46d0540 glsl: allow redeclaration of TCS gl_out[]
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
61846f222f glsl: properly size unsized arrays in tess stages
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
d563946a40 glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Marek: handle ir_swizzle

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
64a0ae88b9 glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
1009b3311f glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
497eb29583 glsl: add tessellation shader parsing support (v2)
v2: Fixed things that Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Renaud Gaubert
7b9ebf879b glsl: avoid compiler's segfault when processing operators with void arguments
This is done by returning an rvalue of type void in the
ast_function_expression::hir function instead of a void expression.

This produces (in the case of the ternary) an hir with a call
to the void returning function and an assignment of a void variable
which will be optimized out (the assignment) during the optimization
pass.

This fix results in having a valid subexpression in the many
different cases where the subexpressions are functions whose
return values are void.

Thus preventing to dereference NULL in the following cases:
  * binary operator
  * unary operators
  * ternary operator
  * comparison operators (except equal and nequal operator)

Equal and nequal had to be handled as a special case because
instead of segfaulting on a forbidden syntax it was now accepting
expressions with a void return value on either (or both) side of
the expression.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85252

Signed-off-by: Renaud Gaubert <renaud@lse.epita.fr>
Reviewed-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
2015-07-16 08:06:41 +02:00
Samuel Iglesias Gonsalvez
2747d566f1 glsl: fix error messages in invalid declarations of shader storage blocks
Due to GL_ARB_shader_storage_buffer_object extension, shader storage blocks
have the same limitations as uniform blocks.

This patch fixes the corresponding error messages.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
9f651dbf79 glsl: buffer variables cannot be defined outside interface blocks
Section 4.3.7 "Buffer Variables", GLSL 4.30 spec:

"Buffer variables may only be declared inside interface blocks
(section 4.3.9 “Interface Blocks”), which are then referred to as
shader storage blocks. It is a compile-time error to declare buffer
variables at global scope (outside a block)."

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
20b2907db7 glsl: shader buffer variables cannot have initializers
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:

    "Buffer variables cannot have initializers."

v2:
- Rewrite error message (Jordan)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
fa0a86c057 glsl: enable binding layout qualifier usage for shader storage buffer objects
See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block
Layout Qualifiers".

v2:
- Add whitespace in an error message. Delete period '.' at the end of that
error message (Jordan).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Kristian Høgsberg
84fc5fece0 glsl: Implement parser support for 'buffer' qualifier
This is used to identify shader storage buffer interface blocks where
buffer variables are declared.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Iago Toral Quiroga
1146696f75 mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Timothy Arceri
9565e34528 glsl: allow precision qualifiers for AoA
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-07-04 13:57:25 +10:00
Ilia Mirkin
fccf012adc glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
2015-06-23 12:08:34 -04:00
Timothy Arceri
da6996485f Revert "glsl: remove restriction on unsized arrays in GLSL ES 3.10"
This reverts commit adee54f826.

Further down in the GLSL ES 3.10 spec it say:

"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-06-16 20:58:59 +10:00
Marek Olšák
2489054f66 glsl: fix "tesselation" typo
Trivial.
2015-06-14 20:17:29 +02:00
Timothy Arceri
faf7670ee8 glsl: fix compile error message
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-06-13 12:21:26 +10:00
Timothy Arceri
0d2068a92d glsl: enforce restriction on AoA interface blocks in GLSL ES 3.10
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-06-13 08:31:21 +10:00
Timothy Arceri
94d669b0d2 glsl: enforce fragment shader input restrictions in GLSL ES 3.10
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-06-13 08:31:15 +10:00
Timothy Arceri
3d78bdea31 glsl: enforce output variable rules for GLSL ES 3.10
Some rules are already applied this just adds the missing ones.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-06-13 08:31:09 +10:00
Timothy Arceri
adee54f826 glsl: remove restriction on unsized arrays in GLSL ES 3.10
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-06-10 18:54:43 +10:00
Timothy Arceri
d67515b7be glsl: remove element_type() helper
We now have is_array() and without_array() that make the
code much clearer and remove the need for this.

For all remaining calls to this we already knew that
the type was an array so returning a null wasn't adding any value.

v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use
 without_array() in lower_clip_distance_visitor() as we want to make sure the
 array is 2D.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-05-22 08:35:45 +10:00
Dave Airlie
5d6190e496 glsl: add ARB_vertex_attrib_64bit support. (v2)
Just more boilerplate stuff.

v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-05-08 10:21:01 +10:00
Francisco Jerez
6c1f6f8291 glsl: Error out on invalid uses of the early_fragment_tests layout qualifier.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-05-04 17:44:16 +03:00
Francisco Jerez
b5994d24d8 glsl: Forbid use of image qualifiers in declarations of type other than image.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-05-04 17:44:16 +03:00
Francisco Jerez
f64edfdc44 glsl: Forbid opaque variables as operands of the ternary operator.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-05-04 17:44:16 +03:00
Timothy Arceri
ca9e280d89 glsl: replace while loop with without_array function
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-27 21:31:08 +10:00
Matt Turner
73f6f9b9be glsl: Factor out a get_mul_type() function.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-03-31 14:01:15 -07:00
Timothy Arceri
2cb149c289 glsl: mark uniform and input interface blocks as read only
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-03-28 10:18:40 +11:00
Kenneth Graunke
9f1e250e77 glsl: Mark array access when copying to a temporary for the ?: operator.
Piglit's spec/glsl-1.20/compiler/structure-and-array-operations/
array-selection.vert test contains the following code:

   gl_Position = (pick_from_a_or_b ? a : b)[i];

where "a" and "b" are uniform vec4[2] variables.

ast_to_hir creates a temporary vec4[2] variable, conditional_tmp, and
generates an if-block to copy one or the other:

   (declare (temporary) (array vec4 2) conditional_tmp)
   (if (var_ref pick_from_a_or_b)
     ((assign () (var_ref conditional_tmp) (var_ref a)))
     ((assign () (var_ref conditional_tmp) (var_ref b))))

However, we failed to update max_array_access for "a" and "b", so it
remained 0 - here, the whole array is being accessed.  At link time,
update_array_sizes() used this bogus information to change the types
of "a" and "b" to vec4[1].  We then had assignments from a vec4[1] to
a vec4[2], which is highly illegal.

This tripped assertions in nir_split_var_copies with scalar VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2015-03-08 20:03:36 -07:00
Samuel Iglesias Gonsalvez
187ace73a9 glsl: A shader cannot redefine or overload built-in functions in GLSL ES 3.00
Create a new search function to look for matching built-in functions by name
and use it for built-in function redefinition or overload in GLSL ES 3.00.

GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71

  "A shader cannot redefine or overload built-in functions."

While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions"

  "User code can overload the built-in functions but cannot redefine them."

So this check is specific to GLSL ES 3.00.

This patch fixes the following dEQP tests:

dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment

No piglit regressions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-19 10:05:33 +01:00
Tapani Pälli
3bbaf71994 glsl: validate output types for shader stages
Patch fixes Piglit test:
   arb_gpu_shader_fp64/preprocessor/fs-output-double.frag

and adds additional validation for shader outputs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 00:28:35 -05:00
Dave Airlie
ba3bab264d glsl/ast: Support double floats
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 00:28:34 -05:00
Iago Toral Quiroga
ec7dcaf578 glsl: can't have 'const' qualifier used with struct or interface block members
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Iago Toral Quiroga
5d655a43e6 glsl: interface blocks must be declared at global scope
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_in_main_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_in_main_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Kenneth Graunke
0f06f12c11 glsl: Pick ast_conditional branch regardless of op1/2 being constant.
If the ?: operator's condition is a constant value, and both branches
were pure expressions, we can just make the resulting value one or the
other.

Previously, we only did this if op[1] and op[2] were also constant
values - but there's no actual reason for that restriction.

No changes in shader-db, probably because we usually optimize this later
anyway.  But it does make us generate less stupid code up front.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-02 17:14:55 -08:00
Tapani Pälli
adc8cdfa35 glsl: do not allow interface block to have name already taken
Fixes currently failing Piglit case
   interface-blocks-name-reused-globally.vert

v2: combine var declaration with assignment (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-22 07:54:19 +02:00
Jordan Justen
307d22abb0 glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
As documented in:

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

  const uvec3 gl_WorkGroupSize;

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 16:20:21 -08:00
Brian Paul
14379a0644 glsl: fix several use-after-free bugs
The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid  pointer.  This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.

This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom

I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by f9cecca7a.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-20 08:59:32 -06:00
Tapani Pälli
73dd50acf6 glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.

Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.

v2: remove one unnecessary ir_expression (Curro)

Fixes following Piglit tests:

   fs-exec-after-break.shader_test
   fs-conditional-break.shader_test

No Piglit or es3conform regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 07:55:58 +03:00
Ian Romanick
a99482482d glsl: Never put ir_var_temporary variables in the symbol table
Later patches will give every ir_var_temporary the same name in release
builds.  Adding a bunch of variables named "compiler_temp" to the symbol
table can only cause problems.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:42 -07:00
Chris Forbes
b84c02f9cd glsl: fix error message for redeclaring gl_PerVertex as output
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-17 08:33:16 +12:00