glsl: add ARB_vertex_attrib_64bit support. (v2)

Just more boilerplate stuff.

v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-02-20 11:38:12 +10:00
parent fc71ae7c57
commit 5d6190e496
4 changed files with 9 additions and 0 deletions

View file

@ -3574,6 +3574,9 @@ ast_declarator_list::hir(exec_list *instructions,
case GLSL_TYPE_INT:
if (state->is_version(120, 300))
break;
case GLSL_TYPE_DOUBLE:
if (check_type->base_type == GLSL_TYPE_DOUBLE && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
break;
/* FALLTHROUGH */
default:
_mesa_glsl_error(& loc, state,

View file

@ -2448,6 +2448,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_gpu_shader_fp64)
add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
if (extensions->ARB_vertex_attrib_64bit)
add_builtin_define(parser, "GL_ARB_vertex_attrib_64bit", 1);
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);

View file

@ -580,6 +580,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_texture_rectangle, true, false, dummy_true),
EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
EXT(ARB_viewport_array, true, false, ARB_viewport_array),
/* KHR extensions go here, sorted alphabetically.

View file

@ -482,6 +482,8 @@ struct _mesa_glsl_parse_state {
bool ARB_texture_rectangle_warn;
bool ARB_uniform_buffer_object_enable;
bool ARB_uniform_buffer_object_warn;
bool ARB_vertex_attrib_64bit_enable;
bool ARB_vertex_attrib_64bit_warn;
bool ARB_viewport_array_enable;
bool ARB_viewport_array_warn;