glsl: remove restriction on unsized arrays in GLSL ES 3.10

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Timothy Arceri 2015-06-09 16:53:55 +10:00
parent 563706c146
commit adee54f826

View file

@ -3849,7 +3849,15 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
if (state->es_shader) {
/* GLSL ES 3.10 removes the restriction on unsized arrays.
*
* Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
*
* "Variables of the same type can be aggregated into arrays by
* declaring a name followed by brackets ([ ]) enclosing an
* optional size."
*/
if (state->es_shader && state->language_version < 310) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;