Revert "glsl: remove restriction on unsized arrays in GLSL ES 3.10"

This reverts commit adee54f826.

Further down in the GLSL ES 3.10 spec it say:

"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri 2015-06-15 21:00:47 +10:00
parent 7d88ab42b9
commit da6996485f

View file

@ -3943,15 +3943,7 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
/* GLSL ES 3.10 removes the restriction on unsized arrays.
*
* Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
*
* "Variables of the same type can be aggregated into arrays by
* declaring a name followed by brackets ([ ]) enclosing an
* optional size."
*/
if (state->es_shader && state->language_version < 310) {
if (state->es_shader) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;