Some review feedback of an earlier commit caused me to rearrange some
code quite a bit. I wasn't paying enough attention while applying the
later commits, and these breaks should have been returns. As it is, the
result of the imin or imax analysis is overwritten by the default case
handling... effectively the original commit does nothing. :(
Tiger Lake and Ice Lake had similar results. (Ice Lake shown)
total instructions in shared programs: 19914090 -> 19904772 (-0.05%)
instructions in affected programs: 121258 -> 111940 (-7.68%)
helped: 445 / HURT: 0
total cycles in shared programs: 855291535 -> 855266659 (<.01%)
cycles in affected programs: 2737005 -> 2712129 (-0.91%)
helped: 426 / HURT: 17
LOST: 0
GAINED: 3
Skylake and Broadwell had similar results. (Skylake shown)
total cycles in shared programs: 842395356 -> 842338259 (<.01%)
cycles in affected programs: 5460985 -> 5403888 (-1.05%)
helped: 458 / HURT: 0
Haswell and Ivy Bridge had similar results. (Haswell shown)
total instructions in shared programs: 16710449 -> 16708449 (-0.01%)
instructions in affected programs: 44101 -> 42101 (-4.54%)
helped: 75 / HURT: 0
total cycles in shared programs: 882760230 -> 882727923 (<.01%)
cycles in affected programs: 2867797 -> 2835490 (-1.13%)
helped: 62 / HURT: 10
No shader-db change on any other Intel platform.
No fossil-db changes on any Intel platform.
Fixes: 5ec75ca10d ("intel/compiler: Teach signed integer range analysis about imax and imin")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19602>
The new nouveau code asks the kernel for supported class,
this needs the new nvif interface, so stub it up using
the old code.
unfortunately this also needs a clang warning turned off
so the gnu extension this code needs is enabled in meson
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
Let's get stuff rolling and deal with figuring this out later.
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
I somewhat expect this isn't necessary on Volta and newer too, as the
index is coded into shaders now, but, HW doesn't complain, so leave it.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
Important for upcoming kernel changes to more correctly manage the CE
context on Volta and newer, or the channel will be killed in response
to a CTXNOTVALID error from the GPU.
The kernel will have a workaround for Volta and Turing GPUs to preserve
ABI, but will require userspace to behave correctly on Ampere and newer.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17633>
This can cause us to stomp the contents of r5 before we have a chance to read
it, like this:
0x3d103186bb800000 nop ; nop ; ldvary.r0
0x3d105686bbf40000 nop ; mov rf26, r5 ; ldvary.r1
0x020000ef0000d000 bu.allna 232, r:unif (0x0000001c / 0.000000)
0x3d1096c6bbf40000 nop ; mov rf27, r5 ; ldvary.r2
Here, the MOV in the last instruction is supposed to read r5 produced from
ldvary.r0, but because we have inserted the bu instruction in between now
that read happens at the same time that ldvary.r1 updates r5, stomping the
value we were supposed to read.
Fix this by disallowing injection of a branch instruction in between an ldvary
instruction and its write to the r5 register 2 instructions later.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7062
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19616>
This prevents nir_lower_io_to_temporaries from emitting new writes to the
old globals that we meant to have disappear through
DCE/remove_unused_variables. If you don't do this, then unless you call
nir_opt_undef() and it successfully catches io_to_temps' new writes of
undefs to the scalar components, the scalar vars will stick around and
have stores that conflict with the real vector vars.
This hasn't been a problem for the end result of codegen because
nir_opt_undef() did succeed. However, things went south with vars_to_ssa
mediump lowering, which obscured the result from opt_undef. And, it's
really mind-bending to see undef writes to the outputs for a chunk of the
shader compiler pipeline anyway.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18218>
The back-end swizzles dwords so that our indirect scratch messages match
the memory layout of spill/fill messages for better cache coherency.
The swizzle happens at a DWORD granularity. If a read or write crosses
a DWORD boundary, the first bit will get correctly swizzled but whatever
piece lands in the next dword will not because the scatter instructions
assume sequential addresses for all bytes. For DWORD writes, this is
handled naturally as part of scalarizing. For smaller writes, we need
to be sure that a single write never escapes a dword.
Fixes: fd04f858b0 ("intel/nir: Don't try to emit vector load_scratch instructions")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7364
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
Because dup_mem_intrinsic() retains the SSA offset from the original
intrinsic and only modifies it by adding a constant, we can compute the
alignment based on the original alignment and the constant offset. This
is both easier and more accurate.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
If an application was transitioning out of fullscreen exclusive
display mode, the wsi_display_connector->active state was not
reset in vkReleaseDisplay() from fullscreen. When the app then
later tried to go to fullscreen display mode again on the same
display output with the same video mode, this caused
_wsi_display_queue_next() to skip a required drmModeSetCrtc()
during the first vkQueuePresent() after entering direct display
mode.
While this often worked by pure luck on a single-display setup,
it goes sideways on a multi-display setup where the viewport
of the associated crtc does not have a (x,y) offset of (0,0).
E.g., XOrg/X11 RandR output leasing of an output whose viewport
starts at x = 1920:
1. X-Server has RandR outputs viewport at x = 1920, in a shared
framebuffer, shared across all crtc's on a X-Screen.
2. Application leases that output for direct display mode,
1st vkQueuePresent() triggers drmModeSetCrtc() of output
to (x,y) = 0,0, as required for Vulkan/wsi/direct framebuffer
setup.
3. Application does rendering and presenting.
4. Application vkReleaseDisplay() the output, terminates the
RandR lease. X-Server takes over again.
5. X-Server modesets to reconfigure output back to viewport
with (x,y) = 1920, 0.
6. Application leases same output again later on, and tries
vkQueuePresent() again. Because of the bug fixed in this
commit, the required drmModeSetCrtc() to (x,y) = 0,0 is
erroneously skipped due to the stale cached connector state.
7. drmModePageflip() fails due to the wrong crtc viewport
(x,y) = 1920, 0, mismatched for the need of the Vulkan
framebuffer of (x,y) = 0,0. Kernel returns -ENOSPACE,
Swapchain goes into permanent VK_ERROR_SURFACE_LOST state.
Destroying and recreating the swapchain, as recommended
by the Vulkan spec for error handling won't help. Game over!
Resetting wsi_display_connector->active = false; fixes the
problem of wrong / stale connector state and Vulkan/wsi/display
clients are happy on multi-display setups again, as tested
in various single- and multi-display configurations.
This bug affects all Mesa releases with Vulkan/WSI/Display
support and should therefore be backported.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19484>
There's no GL_NV_gpu_shader4 extension, and the TEX opcode is defined in
NV_gpu_program4. Correct the mistake.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>
Without additional signalling of modifiers, CRCs cannot possibly in a correct
way work across process boundaries. Since we don't do that signalling, we should
not be allocating private CRCs for imported resources, and we should not be
using our own private CRCs for internal resources.
The entire out-of-bands CRC infrastructure is a hack to let us do CRCs even for
imported/exported BOs, but that can't possibly work. Remove it, and remove a
pile of special cases across the driver.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19576>
If the map doesn't set MAP_DISCARD_RANGE, we do have to copy the existing
contents over. MAP_WRITE on its only gives permission to replace the contents,
unfortunately it does not require that the application actually do so.
Closes: #7640
Fixes: 0b26a9f773 ("panfrost: Don't copy resources if replaced")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Roman Elshin
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19576>
Stick to macos-11 to prevent accident broken
always install meson with pip to prevent pull new version of python
Cc: mesa-stable
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19615>
Fixes issue with "is helper invocation" that in recent SPIR-V is mapped to
a volatile Load. The CSE was catching the loads before they were transformed
in the new is_helper_invocation intrinsic (that is not reorderable).
Fixes: 729df14e45 ("nir: Handle volatile semantics for loading HelperInvocation builtin")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19432>
Vulkan has VkChromaLocation and all drivers suggest
VK_CHROMA_LOCATION_MIDPOINT on Android. The blob also uses MIDPOINT.
Based on my limited tests, the image quality is higher with MIDPOINT.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19514>
This seems to have no effect on a618, but restores linear filtering on
a635 when the texture is yuv. The blob sets it on a635 as well (but not
on a618).
Fixed android.media.cts.DecodeAccuracyTest#* on a635.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19514>
Function device_select_once_init are removed in-favor of SIMPLE_MTX_INITIALIZER
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18493>
Since we expect a limited # of unique border-color entry states, we can
use a global table of border-color entries, rather than constructing the
state at draw time. This shifts all the border-color overhead from draw
time to sampler state CSO creation time. And it's less code!
A hashtable is used to map unique border-color table value to entry so
multiple usages of what maps to the same table entry all re-use a single
slot in the table. This puts an upper bound on the # of unique border-
color plus format value. In practice this shouldn't be a problem, we'll
just size the table to be large enough to not run into problems with
CTS. Note that the border-color table entry is not completely format
dependent (mostly just integer vs float dependent), so for example a
single color with different float formats can map to a single table
entry.
This also fixes the problem that we completely ignored border-color for
GS/tess stages.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7518
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19561>
All defined in the baremetal-test-arm*
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19548>
With the current scheme, looking at game startup which should be the
worst case (most heavily loaded) time for the compiler threads, and they
seem to be ~10% busy. Furthermore we typically have a mix of "big" and
"LITTLE" cores.. with about half being "big". So sizing the thread pool
to the half the # of CPU cores seems reasonable.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19387>
Android's implementation of the blob-cache get/put funcs do not
implement any compression. And the default cache size is rather small,
at 2MB (!!) per app (although I assume everyone patches android to
increase the size limit).
We don't bother compressing the has_key/put_key path, since that path is
only storing a uint32_t.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19387>