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docs: NV_gpu_shader4 -> NV_gpu_program4
There's no GL_NV_gpu_shader4 extension, and the TEX opcode is defined in NV_gpu_program4. Correct the mistake. Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>
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@ -899,7 +899,7 @@ XXX doesn't look like most of the opcodes really belong here.
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.. opcode:: TXF - Texel Fetch
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As per NV_gpu_shader4, extract a single texel from a specified texture
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As per NV_gpu_program4, extract a single texel from a specified texture
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image or PIPE_BUFFER resource. The source sampler may not be a CUBE or
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SHADOW. *src0* is a
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four-component signed integer vector used to identify the single texel
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