Commit graph

37818 commits

Author SHA1 Message Date
Eric Anholt
18ab797d3a ir_to_mesa: Fix swizzled writemasks with swapped component ordering.
I hadn't noticed you could do this, but glsl1 tests caught it.  Fixes:
glsl1-Swizzled writemask
glsl1-Swizzled writemask (2)
glsl1-Swizzled writemask (rgba)
glsl1-Swizzled writemask (stpq)
2010-07-20 11:28:33 -07:00
Marek Olšák
5ed6627ceb st/mesa: implement and advertise GL_ARB_draw_elements_base_vertex
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-07-20 11:53:43 -06:00
Brian Paul
691c1fb074 draw: correctly handle max_index=0xffffffff case in vcache code
If max_index=0xffffffff and elt_bias > 0 the test for
elt_bias + max_index >= DRAW_PIPE_MAX_VERTICES
was wrong.  Check earlier if max_index=0xffffffff and do the
"fail" case.

This fixes the piglit draw-elements-base-vertex test (and probably
some other things).
2010-07-20 11:53:43 -06:00
Marek Olšák
e794fac35a st/mesa: implement depth texture modes 2010-07-20 18:09:12 +02:00
Brian Paul
bab484a59b mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.
When defining mipmap level 'L' and level L-1 exists and the new level's
internalFormat matches level L-1's internalFormat, then use the same hw
format.  Otherwise, do the regular ctx->Driver.ChooseTextureFormat() call.

This avoids a problem where we end up choosing different hw formats for
different mipmap levels depending on how the levels are defined (glTexImage
vs. glCopyTexImage vs. glGenerateMipmap, etc).

The root problem is the ChooseTextureFormat() implementation in some
drivers uses the user's glTexImage format/type parameters in the choosing
heuristic.  Later mipmap levels might be generated with different calls
(ex: glCopyTexImage()) so we don't always have format/type info and the
driver may choose a different format.

For more background info see the July 2010 mesa-dev thread "Bug in
_mesa_meta_GenerateMipmap"
2010-07-20 08:50:32 -06:00
Brian Paul
895086467e graw/tests: pass -e option to test draw_elements_instanced() 2010-07-20 08:50:32 -06:00
Michal Krol
3b2ca688a7 softpipe: Support non-depth-stencil formats in sp_tile_cache_flush_clear(). 2010-07-20 15:01:25 +02:00
Kristian Høgsberg
c1cbdbfde0 glx: #ifdef DRI specific prototype
https://bugs.freedesktop.org/show_bug.cgi?id=29162
2010-07-20 07:43:50 -04:00
Michel Dänzer
bd3d2724f5 glx/dri2: Fix dri2CopySubBuffer() again.
Only refresh the fake front buffer if there is one, and only destroy the region
once.

Fixes X11 protocol errors reported by 'mcgreg' on IRC.
2010-07-20 12:21:17 +02:00
Marek Olšák
bdde9d2fce util: mempool: initialize last block's magic number in a page 2010-07-20 10:23:54 +02:00
Chia-I Wu
87290a383b st/egl: Fixes for recent GLX cleanup.
Mainly, the type of __GLXdisplayPrivateRec::screenConfigs has changed
from "__GLXscreenConfigs *" to "__GLXscreenConfigs **".
2010-07-20 12:39:23 +08:00
Chia-I Wu
c7ad2a4e79 st/dri: Remove driFrameTrackingExtension.
The extension has been removed in
22266c391f.
2010-07-20 12:37:13 +08:00
Kristian Høgsberg
a7292f2920 glx: Move DRI CopySubBuffer extension to DRI1 code
We do this in the X server for DRI2.
2010-07-19 22:45:51 -04:00
Kristian Høgsberg
bab13969d8 glx: Move driver_configs to DRI screen privates 2010-07-19 22:45:51 -04:00
Kristian Høgsberg
e3e8196c02 glx: Move drawHash to display private
The XIDs are display wide so the natural location of the hash is here.
This way we don't have to lookup in each of the screen hashes.
2010-07-19 22:45:51 -04:00
Kristian Høgsberg
037755122e glx: Don't use __glXInitialize() when we might be holding __glXLock() 2010-07-19 22:45:51 -04:00
Kristian Høgsberg
8d0228912b glx: Workaround mismatch in signedness between extensions and protocol
The DRI2 protocol for ust, msc and sbc are unsigned but the extensions
talk about int64_t.  Do a little dance to make the compiler shut up.
2010-07-19 22:45:50 -04:00
Kristian Høgsberg
271c3c3a90 glx: Move __DRIdrawable pointers to DRI drawable privates 2010-07-19 22:45:50 -04:00
Kristian Høgsberg
22266c391f glx: Remove support for MESA_swap_frame_usage
The extension never worked, the implementation returns GLX_BAD_CONTEXT
when enabling the frame tracking.
2010-07-19 22:45:50 -04:00
Kristian Høgsberg
70887d5172 glx: Move __driScreen into the dri screen privates 2010-07-19 22:45:50 -04:00
Kristian Høgsberg
089fc37c6f glx: Move DRI1 specific extensions and code to DRI1 screen private 2010-07-19 22:45:50 -04:00
Kristian Høgsberg
9e546ecfd4 glx: Move DRI2 extensions to DRI2 screen private 2010-07-19 22:45:50 -04:00
Kristian Høgsberg
cb2a66fd0c glx: Drop support for GLX_MESA_allocate_memory
Only r200 implemented it.
2010-07-19 22:45:50 -04:00
Kristian Høgsberg
f972115d33 glx: Add screen privates for dri drivers and moved some fields there
GLXscreenConfigs is badly named and a dumping ground for a lot of stuff.
This patch creates private screen structs for the dri drivers and moves
some of their fields over there.
2010-07-19 22:45:50 -04:00
Kristian Høgsberg
a296d96de4 glx: Rename various DRI structs away from obnoxious __GLXfooRec convention
Enough is enough.
2010-07-19 22:45:50 -04:00
Kristian Høgsberg
308e13ecd1 glx: Factor out common code from dri2WaitGL() and dri2WaitX() 2010-07-19 22:45:50 -04:00
Kristian Høgsberg
b006d465ea glx: Dont use dri2WaitX() to update fake front
This saves a superfluous flush and a create/destryo region.
2010-07-19 22:45:50 -04:00
Eric Anholt
f9d11b8cee i965: Mostly fix glsl-max-varyings.
There was confusion on both the size of message we can send, and on
what the URB destination offset means.

The remaining problems appear to be due to spilling of regs in the
fragment shader being broken.
2010-07-19 19:29:48 -07:00
Eric Anholt
e179fa9a0a i965: Clean up message register setup in emit_vertex_write(). 2010-07-19 19:29:03 -07:00
Eric Anholt
09788ce10e i965: Reduce repeated calculation of the attribute-offset-in-VUE.
This cleans up some chipset dependency sprinkled around, and fixes a
potential overflow of the attribute offset array for many vertex
results.
2010-07-19 19:29:03 -07:00
Eric Anholt
e29cff6273 i965: Clarify the nr_regs calculation in brw_clip.c 2010-07-19 19:29:03 -07:00
Eric Anholt
bdcaaed6ff i965: Don't set up VUE space for the disabled user clip distances on gen6. 2010-07-19 19:29:03 -07:00
Brian Paul
37692e5dc9 draw: fix incorrect instancing divisor in LLVM code 2010-07-19 18:29:12 -06:00
Ian Romanick
cd6764ed6e linker: Remove the FINISHME comment for intrastage linking 2010-07-19 14:50:43 -07:00
Ian Romanick
1a03a644d2 linker: Remove redundant check for 'main' in shaders
This is now handled in link_intrastage_shaders.
2010-07-19 14:50:43 -07:00
Ian Romanick
25f51d3b9b linker: Track and validate GLSL versions used in shaders 2010-07-19 14:50:43 -07:00
Ian Romanick
b64e979971 glsl2: Use Elements macro 2010-07-19 14:50:43 -07:00
Ian Romanick
fc9ae101b4 linker: Recursively resolve function calls in imported functions 2010-07-19 14:50:43 -07:00
Ian Romanick
532c2d3085 linker: look up function signatures during linking instead of using callee
Instead of using ir_call::callee, search for the signature in the
linked shader.  This will allow resolving calls from functions
imported from other shaders.  The ir_call::callee pointer in the
imported function will still reference a signature in the original shader.
2010-07-19 14:50:43 -07:00
Ian Romanick
5adbf0bff1 linker: Pull find_matching_signature out of call_link_visitor
The list of shaders to search needs to be provided as an explicit
parameter to support coming changes.  At that point there is no reason
for it to be in the class.  Also, fix some of the 'const' decorators.
2010-07-19 14:50:43 -07:00
Ian Romanick
b95897b89d glsl2: Explicitly walk lists in ir_function::parameter_lists_match
Give ir_function::parameter_lists_match_exist similar treatment.  Make
the parameters const, and propogate the constness as far as it will
trivially go.
2010-07-19 14:50:43 -07:00
Ian Romanick
de415b7f4b linker: Add comment about bug in initializer handling 2010-07-19 14:50:43 -07:00
Ian Romanick
8fe8a814b0 linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different
compilation unit that doesn't call any functions or reference any
global variables.
2010-07-19 14:50:43 -07:00
Ian Romanick
a48a2b66e8 ir_function_signature: Make actual_parameters public 2010-07-19 14:50:43 -07:00
Ian Romanick
3880d07f4b linker: Remove some unnecessary includes 2010-07-19 14:50:43 -07:00
Kenneth Graunke
61a44ccaef exec_list: Fix foreach_list_safe.
It now works correctly when nodes are removed, as it was originally
intended to do; it no longer processes nodes added to the list before
the current node, nor those added immediately after the current node.

This matches the behavior of Linux's list_for_each_safe.
2010-07-19 14:49:34 -07:00
Brian Paul
374c74f4c4 mesa: remove restart.c from build 2010-07-19 15:29:03 -06:00
Ian Romanick
303c99f12f linker: Use foreach_list_safe in move_non_declarations
The node being processed may be removed from the list and put in a
different list.  Not using the safe version caused list processing to
change streams after moving a node.
2010-07-19 12:36:32 -07:00
Ian Romanick
9303e358cb linker: Move global instructions from the linked shader first
For the shader containing 'main', use the linked shader (i.e., the
clone of the original shader that contained main) as the source for
global instructions to move into main.
2010-07-19 12:36:32 -07:00
Marek Olšák
3b189d888a r300g: fix possible crash in destroy_context
The problem is destroy_context is almost NEVER called.
The only test for destroy_context I know is compiz.

Reported by Vinson Lee.

FDO bug #29150.
2010-07-19 21:12:52 +02:00