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st/mesa: implement depth texture modes
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bab484a59b
commit
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1 changed files with 86 additions and 12 deletions
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@ -41,16 +41,84 @@
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#include "st_format.h"
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#include "st_cb_texture.h"
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#include "pipe/p_context.h"
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "cso_cache/cso_context.h"
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static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
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uint32_t _swizzle)
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/**
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* Combine depth texture mode with "swizzle" so that depth mode swizzling
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* takes place before texture swizzling, and return the resulting swizzle.
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* If the format is not a depth format, return "swizzle" unchanged.
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*
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* \param format PIPE_FORMAT_*.
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* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
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* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
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*/
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static GLuint apply_depthmode(enum pipe_format format,
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GLuint swizzle, GLenum depthmode)
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{
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if ((sv->swizzle_r != GET_SWZ(_swizzle, 0)) ||
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(sv->swizzle_g != GET_SWZ(_swizzle, 1)) ||
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(sv->swizzle_b != GET_SWZ(_swizzle, 2)) ||
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(sv->swizzle_a != GET_SWZ(_swizzle, 3)))
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const struct util_format_description *desc =
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util_format_description(format);
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unsigned char swiz[4];
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unsigned i;
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if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
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desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
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/* Not a depth format. */
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return swizzle;
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}
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for (i = 0; i < 4; i++)
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swiz[i] = GET_SWZ(swizzle, i);
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switch (depthmode) {
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case GL_LUMINANCE:
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/* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
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for (i = 0; i < 4; i++)
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if (swiz[i] == SWIZZLE_W)
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swiz[i] = SWIZZLE_ONE;
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else if (swiz[i] < SWIZZLE_W)
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swiz[i] = SWIZZLE_X;
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break;
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case GL_INTENSITY:
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/* Rewrite reads from XYZW to XXXX. */
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for (i = 0; i < 4; i++)
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if (swiz[i] <= SWIZZLE_W)
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swiz[i] = SWIZZLE_X;
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break;
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case GL_ALPHA:
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/* Rewrite reads from W to X, and reads from XYZ to 000. */
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for (i = 0; i < 4; i++)
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if (swiz[i] == SWIZZLE_W)
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swiz[i] = SWIZZLE_X;
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else if (swiz[i] < SWIZZLE_W)
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swiz[i] = SWIZZLE_ZERO;
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break;
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}
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return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
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}
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/**
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* Return TRUE if the swizzling described by "swizzle" and
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* "depthmode" (for depth textures only) is different from the swizzling
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* set in the given sampler view.
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*
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* \param sv A sampler view.
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* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
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* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
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*/
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static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
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GLuint swizzle, GLenum depthmode)
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{
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swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
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if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
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(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
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(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
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(sv->swizzle_a != GET_SWZ(swizzle, 3)))
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return true;
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return false;
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}
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@ -62,16 +130,19 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
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{
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struct pipe_sampler_view templ;
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GLuint swizzle = apply_depthmode(stObj->pt->format,
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stObj->base._Swizzle,
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stObj->base.DepthMode);
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u_sampler_view_default_template(&templ,
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stObj->pt,
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format);
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if (stObj->base._Swizzle != SWIZZLE_NOOP) {
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templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
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templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
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templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
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templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
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if (swizzle != SWIZZLE_NOOP) {
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templ.swizzle_r = GET_SWZ(swizzle, 0);
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templ.swizzle_g = GET_SWZ(swizzle, 1);
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templ.swizzle_b = GET_SWZ(swizzle, 2);
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templ.swizzle_a = GET_SWZ(swizzle, 3);
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}
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return pipe->create_sampler_view(pipe, stObj->pt, &templ);
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@ -150,7 +221,10 @@ update_textures(struct st_context *st)
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/* if sampler view has changed dereference it */
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if (stObj->sampler_view)
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if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format))
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if (check_sampler_swizzle(stObj->sampler_view,
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stObj->base._Swizzle,
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stObj->base.DepthMode) ||
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(st_view_format != stObj->sampler_view->format))
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
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