linker: Pull find_matching_signature out of call_link_visitor

The list of shaders to search needs to be provided as an explicit
parameter to support coming changes.  At that point there is no reason
for it to be in the class.  Also, fix some of the 'const' decorators.
This commit is contained in:
Ian Romanick 2010-07-15 13:32:27 -07:00
parent b95897b89d
commit 5adbf0bff1

View file

@ -37,6 +37,10 @@ extern "C" {
#include "hash_table.h"
#include "linker.h"
static ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
gl_shader **shader_list, unsigned num_shaders);
class call_link_visitor : public ir_hierarchical_visitor {
public:
call_link_visitor(gl_shader_program *prog, gl_shader **shader_list,
@ -66,8 +70,9 @@ public:
const char *const name = callee->function_name();
ir_function_signature *sig = const_cast<ir_function_signature *>
(this->find_matching_signature(name, &ir->actual_parameters));
ir_function_signature *sig =
find_matching_signature(name, &ir->actual_parameters, shader_list,
num_shaders);
if (sig == NULL) {
/* FINISHME: Log the full signature of unresolved function.
*/
@ -138,33 +143,34 @@ private:
/** Number of shaders available for linking. */
unsigned num_shaders;
/**
* Searches all shaders for a particular function definition
*/
const ir_function_signature *
find_matching_signature(const char *name, exec_list *actual_parameters)
{
for (unsigned i = 0; i < this->num_shaders; i++) {
ir_function *const f =
this->shader_list[i]->symbols->get_function(name);
if (f == NULL)
continue;
const ir_function_signature *sig =
f->matching_signature(actual_parameters);
if ((sig == NULL) || !sig->is_defined)
continue;
return sig;
}
return NULL;
}
};
/**
* Searches a list of shaders for a particular function definition
*/
ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
gl_shader **shader_list, unsigned num_shaders)
{
for (unsigned i = 0; i < num_shaders; i++) {
ir_function *const f = shader_list[i]->symbols->get_function(name);
if (f == NULL)
continue;
ir_function_signature *sig = f->matching_signature(actual_parameters);
if ((sig == NULL) || !sig->is_defined)
continue;
return sig;
}
return NULL;
}
bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders)