glsl2: Use Elements macro

This commit is contained in:
Ian Romanick 2010-07-16 15:31:23 -07:00
parent fc9ae101b4
commit b64e979971
2 changed files with 18 additions and 11 deletions

View file

@ -4748,6 +4748,10 @@ static const char *functions_for_EXT_texture_array_fs [] = {
builtins_EXT_texture_array_fs_textures,
};
#ifndef Elements
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@ -4755,46 +4759,46 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
if (state->language_version >= 110)
read_builtins(state, instructions,
functions_for_110,
sizeof(functions_for_110) / sizeof(const char *));
Elements(functions_for_110));
if (state->target == fragment_shader && state->language_version >= 110)
read_builtins(state, instructions,
functions_for_110_fs,
sizeof(functions_for_110_fs) / sizeof(const char *));
Elements(functions_for_110_fs));
if (state->target == vertex_shader && state->language_version >= 110)
read_builtins(state, instructions,
functions_for_110_vs,
sizeof(functions_for_110_vs) / sizeof(const char *));
Elements(functions_for_110_vs));
if (state->language_version >= 120)
read_builtins(state, instructions,
functions_for_120,
sizeof(functions_for_120) / sizeof(const char *));
Elements(functions_for_120));
if (state->language_version >= 130)
read_builtins(state, instructions,
functions_for_130,
sizeof(functions_for_130) / sizeof(const char *));
Elements(functions_for_130));
if (state->target == fragment_shader && state->language_version >= 130)
read_builtins(state, instructions,
functions_for_130_fs,
sizeof(functions_for_130_fs) / sizeof(const char *));
Elements(functions_for_130_fs));
if (state->ARB_texture_rectangle_enable)
read_builtins(state, instructions,
functions_for_ARB_texture_rectangle,
sizeof(functions_for_ARB_texture_rectangle) / sizeof(const char *));
Elements(functions_for_ARB_texture_rectangle));
if (state->EXT_texture_array_enable)
read_builtins(state, instructions,
functions_for_EXT_texture_array,
sizeof(functions_for_EXT_texture_array) / sizeof(const char *));
Elements(functions_for_EXT_texture_array));
if (state->target == fragment_shader && state->EXT_texture_array_enable)
read_builtins(state, instructions,
functions_for_EXT_texture_array_fs,
sizeof(functions_for_EXT_texture_array_fs) / sizeof(const char *));
Elements(functions_for_EXT_texture_array_fs));
}

View file

@ -91,6 +91,10 @@ foreach $version (@versions) {
}
print << 'EOF';
#ifndef Elements
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@ -116,8 +120,7 @@ foreach $version_xs (@versions) {
print " if ($check)\n";
print " read_builtins(state, instructions,\n";
print " functions_for_$version_xs,\n";
print " sizeof(functions_for_$version_xs) / ";
print "sizeof(const char *));\n\n"
print " Elements(functions_for_$version_xs));\n\n"
}
print "}\n";