This means that when things go wrong, we don't hold the runner (and Marge)
for as long, while still having a 2x margin over the usual run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24402>
This means that when things go wrong, we don't hold the runner (and Marge)
for as long, while still having a 2x margin over the usual run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24402>
This means that when things go wrong, we don't hold the runner (and Marge)
for as long, while still having a 2x margin over the usual run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24402>
This means that when things go wrong, we don't hold the runner (and Marge)
for as long, while still having a 2x margin over the usual run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24402>
Since the mesa state tracker can promote RGB texture formats
to RGBA texture formats (among other formats) without exposing
any of that information to a driver, it is more desirable to
have the behaviour of `PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND`
be the default. This avoids rendering bugs where an application
sets `DST_ALPHA` blending on a format where there is no alpha
channel, that has been promoted to a format that actually has an
alpha channel. The driver can instead rely on the common code
in the state tracker to convert the blending parameter to one
that reflects the limitations of the application requested format,
as long as `PIPE_CAP_INDEP_BLEND_FUNC` is supported.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24044>
This is a regex, not a glob, so `dEQP-VK.ssbo.phys.layout.3*` matched
all of `dEQP-VK.ssbo.phys.layout`.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24018>
This is a regex, not a glob, so `spec@!opengl es 3*` matched all of
`spec@!opengl es `.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24018>
Sets the float color component type in st_visual_to_context_mode()
ensuring float color values are not clamped.
Fixes dEQP-EGL.functional.wide_color.window_fp16_default_colorspace on
asahi, iris and most likely every other driver having it marked as fail
or flake.
Closes: mesa/mesa#9276
Signed-off-by: Janne Grunau <j@jannau.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23914>
When clearing an alpha-only format, set the alpha channel into red
channel.
Fixes `spec@ext_texture_integer@multisample-fast-clear
gl_ext_texture_integer`.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23497>
Add new traces, remove old ones, and add more information for the
unsupported/crashes.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23319>
So far we have 12 jobs for v3d-gl (OpenGL/ES and piglit), 1 job for
v3d-traces, and 10 jobs for v3dv-vulkan, but we only have 21 rpi4
devices for testing.
So let's reduce from 12 to 10 jobs in v3d-gl, so all jobs can run
simultaneously.
Also, as the ideal goal is that each job doesn't take more than 15
minutes, let's increase a little bit the fraction for v3dv, and include
a fraction for v3d-gl as well, so all jobs are ideally under the time
limit.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23285>
This implementation reinterprets the stencil data as a RGBA8888 texture.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23136>
Besides blitting color-based buffer, we can use the tile buffers to blit
also depth and stencil buffers.
This also fixes several piglit tests.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23136>
Now that it is exposing GLSL 1.30, and we can read clipdistance arrays
in the fragment shader, let's enable this capability.
It fixes
`spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash`.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23232>
Already in hard-freeze, so we don't have to worry about breaking changes.
Significant changes:
- LLVM 15 is used instead of 11 or 13
- /dev/shm has to be manually mounted
- Debian 12 uses libdrm 2.4.114
- reworked creating of rootfs, from debootstrap to mmdebstrap
- split `create-rootfs.sh` into `lava_build.sh`, `setup-rootfs.sh`, and `strip-rootfs.sh`
- dropped winehq repository for now (Debian wine is up-to-date enough)
- we use wine now, no need to call explicitly call wine64
- bumped libasan from version 6 to 8
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21977>
Similar to other drivers, let's run always the traces tests.
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23135>
Instead of running all the tests, run only the GPU related ones, which
should make the CI faster.
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23135>
Some values like the transform feedback offset or the number of output
vertices in VS can be obtained knowing how many vertices and primitive
type are used in the drawcall.
But when the primitive restart is enabled, doing this is quite more
complex, as we should parse the vertex buffer to know where is the
restart values, and so on.
In this case, delay this computation after the drawcall is executed, by
querying the GPU to know these values.
Similarly, this delay is also applied to compute the transform feedback
buffer offsets when there is a geometry shader, as we don't know
beforehand how many vertices it is going to output.
This fixes `spec@!opengl 3.1@primitive-restart-xfb flush` and
`spec@!opengl 3.1@primitive-restart-xfb generated`.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22716>
This helps by reducing the number of branches with their corresponding
delay slots, at the expense of additional register pressure. It also helps
a lot with SFU stalls, probably because removing control-flow blocks
gives us more QPU scheduling flexibility to hide them.
Shader-db results below correspond to the "closed shaders" set, since the
full set is very dominated by the massive impact this change has on Skia's
shaders (for the better), so this is probably more representative of real
impact:
total instructions in shared programs: 11887255 -> 11854898 (-0.27%)
instructions in affected programs: 538170 -> 505813 (-6.01%)
helped: 1653
HURT: 43
Instructions are helped.
total threads in shared programs: 385924 -> 385872 (-0.01%)
threads in affected programs: 236 -> 184 (-22.03%)
helped: 22
HURT: 48
Inconclusive result (%-change mean confidence interval includes 0).
total uniforms in shared programs: 3552808 -> 3547894 (-0.14%)
uniforms in affected programs: 157486 -> 152572 (-3.12%)
helped: 1673
HURT: 35
Uniforms are helped.
total max-temps in shared programs: 2062403 -> 2064720 (0.11%)
max-temps in affected programs: 18209 -> 20526 (12.72%)
helped: 168
HURT: 369
Max-temps are HURT.
total spills in shared programs: 1937 -> 1994 (2.94%)
spills in affected programs: 79 -> 136 (72.15%)
helped: 0
HURT: 1
total fills in shared programs: 2652 -> 2717 (2.45%)
fills in affected programs: 115 -> 180 (56.52%)
helped: 0
HURT: 1
total sfu-stalls in shared programs: 19349 -> 18010 (-6.92%)
sfu-stalls in affected programs: 2321 -> 982 (-57.69%)
helped: 674
HURT: 74
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 11906604 -> 11872908 (-0.28%)
inst-and-stalls in affected programs: 541339 -> 507643 (-6.22%)
helped: 1656
HURT: 43
Inst-and-stalls are helped.
total nops in shared programs: 245740 -> 238085 (-3.12%)
nops in affected programs: 19282 -> 11627 (-39.70%)
helped: 1335
HURT: 76
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22922>
Ensure the render target values are in the proper range.
This fixes `spec@!opengl 3.0@render-integer`.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22733>
Seems the only thing that really needs this is fpow(0, 0), which should
return NaN, but then gets multiplied with zero. Let's fix that by doing
a bcsel instead of fmul to select the result here. While we're at it,
get rid of the fabs for stop, which isn't needed.
This fixes a piglits failure for most (if not all?) drivers that doesn't
support legacy math rules.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22789>
1D texture miplevels are aligned to 64b, but this should include also
texture arrays.
Fixes
`spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray`
and several other piglit tests.
CC: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22775>
Now that we are exposing OpenGL 3.1, let's enable the proper supported
GLSL versions.
Acked-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22660>