The buffer data is not directly accessible to application and it's
internally used to only store VACodedBufferSegment struct.
Ignore the size requested by application and instead allocate
sizeof(VACodedBufferSegment). Use calloc to zero out the struct.
This can save significant amount of memory, for example FFmpeg
will request up to tens of MB for single buffer.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6462
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24410>
GL uses this for adding clip distances to shaders that are missing them,
but the vulkan spec guarantees "A shader must write a single clip distance
for each enabled clip half-space"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24657>
Both EGL and Vulkan implementations require obtaining buffer metadata,
e.g., format, modifier, offsets, strides, etc.
Currently, mesa3d doesn't have a generic solution, and every Vulkan
implementation uses its getters. Most of the getters rely on
kernel metadata storage that is available for x86-based GPU drivers.
ARM-based Vulkan drivers rely on userspace metadata sharing, making it
important to use advanced metadata API. Otherwise, the driver will work
with limited functionality (no YUV, lack of support for modifiers, etc.)
Current EGL buffer getter implementation is advanced enough and used as
a base for a common Android buffer-getter logic.
Use example:
void
android_buffer_test(android_handle_type *a_handle)
{
// First, get the gralloc object. It will be created if it doesn't
// exist. Use U_GRALLOC_TYPE_AUTO to let the implementation choose
// the best gralloc
struct u_gralloc *gralloc = u_gralloc_create(U_GRALLOC_TYPE_AUTO);
// Prepare the internal handle structure (hal_format and
// pixel_stride are required for the fallback implementation).
// Both Vulkan and EGL clients expose HAL format / pixel stride
// in their structures.
u_gralloc_buffer_handle hnd = {
.handle = a_handle->native_handle,
.hal_format = a_handle->hal_format,
.pixel_stride = a_handle->pixel_stride,
};
// Get the basic buffer info
u_gralloc_buffer_basic_info basic_info;
int ret = u_gralloc_get_buffer_basic_info(gralloc, &hnd, &basic_info);
if (ret) {
// Handle the error
}
// Get the color info
u_gralloc_buffer_color_info color_info;
ret = u_gralloc_get_buffer_color_info(gralloc, &hnd, &color_info);
if (ret) {
// Handle the error
}
// unref the gralloc object
u_gralloc_destroy(&gralloc);
}
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18215>
Macro leverages __attribute__((__nonnull__)) to help users mark
the function parameter that isn't allowed to be NULL.
Suggested-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18215>
Arguments are parsed in order, so the `-c` here causes that first `--rm`
won't get applied and then it gets overriden by `-o` which writes the file.
Sadly zstd won't report this as a issue, but that's being reported in [1],
so maybe in future versions zstd will warn about it.
[1] https://github.com/facebook/zstd/issues/3719
Fixes: d110299d77 ("ci/deqp-runner: compress results.csv before uploading it to GitLab")
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24651>
The initialization can be simplified and the real programming moved
over to genX_pipeline.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
Following 71ebd9b9d7, 3DSTATE_GS can be emitted as part of the
pipeline batch and as a dynamic state. Just do the latter.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
We can disable the MESH/TASK stages by just using the CONTROL
instruction and keep the rest of the HW programmed as before.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
Otherwise it gets run by default on newly pushed fork branch.
In general, this is copy-paste of `.container-rules`.
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24604>
Push costants in Zink are not flat indexed like in vulkan drivers which
makes the `nir_intrinsic_load_push_constant` intrinsic inappropiate.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
Zink passes `base` and `range` indices to this intrinsic despite those
being ignored by nir_to_spirv. This change removes them completely.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
Previous 45 minutes is too much.
- 5 - 15 minutes mesa LTO build
- 5 - 15 minutes shader-db run
Should be safe, in case something fails, we still can make another run.
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24607>
No Foz-DB changes, but maybe it matters in the future because dxil-spirv
will use read_invocation for WaveReadLaneFirst in fragment shaders.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24618>
Fix remaining dri2 check from 3d59f4cfcb, which caused gbm contexts to
not expose EGL_EXT_buffer_age anymore.
Fixes: 3d59f4cfcb ("egl/drm: Use IMAGE_DRIVER instead of DRI2_LOADER")
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24630>
I don't know if this is possible to hit with GL, but it is with Vulkan. Fixes:
dEQP-VK.spirv_assembly.instruction.compute.workgroup_memory.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Don't truncate them in the builder. Fixes:
dEQP-VK.spirv_assembly.instruction.compute.convertutof.uint64_to_float32_4294967296
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
If the BO handle is greater than 2x what fits inside the current bitmap
size, then we end up overflowing. Make sure to always reallocate to a
large enough bitmap, not just 2x the previous size.
Found while replaying firefox apitraces with looping (which apparently
leaks a ton of objects, but that might just be apitrace).
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
When a bound RT is not written to, we need to force the pass type to
translucent to ensure that this draw does not cull draws that do write
to that RT.
Fixes Inochi2D regression after c24b753378.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>