zink: remove unused indices from nir_load_push_constant calls

Zink passes `base` and `range` indices to this intrinsic despite those
being ignored by nir_to_spirv. This change removes them completely.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
This commit is contained in:
antonino 2023-07-31 18:45:15 +02:00 committed by Marge Bot
parent 57b8b82d7d
commit 333b6ef409

View file

@ -234,7 +234,6 @@ lower_basevertex_instr(nir_builder *b, nir_instr *in, void *data)
b->cursor = nir_after_instr(&instr->instr);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, ZINK_GFX_PUSHCONST_DRAW_MODE_IS_INDEXED));
nir_intrinsic_set_range(load, 4);
load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32);
nir_builder_instr_insert(b, &load->instr);
@ -275,7 +274,6 @@ lower_drawid_instr(nir_builder *b, nir_instr *in, void *data)
b->cursor = nir_before_instr(&instr->instr);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, ZINK_GFX_PUSHCONST_DRAW_ID));
nir_intrinsic_set_range(load, 4);
load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32);
nir_builder_instr_insert(b, &load->instr);
@ -329,7 +327,7 @@ lower_gl_point_gs_instr(nir_builder *b, nir_instr *instr, void *data)
// viewport-map endpoints
nir_ssa_def *vp_const_pos = nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE);
vp_scale = nir_load_push_constant(b, 2, 32, vp_const_pos, .base = 1, .range = 2);
vp_scale = nir_load_push_constant(b, 2, 32, vp_const_pos);
// Load point info values
nir_ssa_def *point_size = nir_load_var(b, state->gl_point_size);
@ -715,9 +713,7 @@ lower_line_stipple_gs_instr(nir_builder *b, nir_instr *instr, void *data)
nir_push_if(b, nir_ine_imm(b, nir_load_var(b, state->pos_counter), 0));
// viewport-map endpoints
nir_ssa_def *vp_scale = nir_load_push_constant(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE),
.base = 1,
.range = 2);
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *prev = nir_load_var(b, state->prev_pos);
nir_ssa_def *curr = nir_load_var(b, state->pos_out);
prev = viewport_map(b, prev, vp_scale);
@ -820,8 +816,7 @@ lower_line_stipple_fs(nir_shader *shader)
}
nir_ssa_def *pattern = nir_load_push_constant(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN),
.base = 1);
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_ssa_def *factor = nir_i2f32(&b, nir_ishr_imm(&b, pattern, 16));
pattern = nir_iand_imm(&b, pattern, 0xffff);
@ -907,17 +902,14 @@ lower_line_smooth_gs_emit_vertex(nir_builder *b,
nir_push_if(b, nir_ine_imm(b, nir_load_var(b, state->pos_counter), 0));
nir_ssa_def *vp_scale = nir_load_push_constant(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE),
.base = 1,
.range = 2);
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *prev = nir_load_var(b, state->prev_pos);
nir_ssa_def *curr = nir_load_var(b, state->pos_out);
nir_ssa_def *prev_vp = viewport_map(b, prev, vp_scale);
nir_ssa_def *curr_vp = viewport_map(b, curr, vp_scale);
nir_ssa_def *width = nir_load_push_constant(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_LINE_WIDTH),
.base = 1);
nir_imm_int(b, ZINK_GFX_PUSHCONST_LINE_WIDTH));
nir_ssa_def *half_width = nir_fadd_imm(b, nir_fmul_imm(b, width, 0.5), 0.5);
const unsigned yx[2] = { 1, 0 };
@ -1145,8 +1137,7 @@ lower_line_smooth_fs(nir_shader *shader, bool lower_stipple)
nir_function_impl *entry = nir_shader_get_entrypoint(shader);
b = nir_builder_at(nir_before_cf_list(&entry->body));
nir_ssa_def *pattern = nir_load_push_constant(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN),
.base = 1);
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_store_var(&b, stipple_pattern, pattern, 1);
}
@ -2451,8 +2442,7 @@ static void
clamp_layer_output_emit(nir_builder *b, struct clamp_layer_output_state *state)
{
nir_ssa_def *is_layered = nir_load_push_constant(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED),
.base = ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED, .range = 4);
nir_imm_int(b, ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED));
nir_deref_instr *original_deref = nir_build_deref_var(b, state->original);
nir_deref_instr *clamped_deref = nir_build_deref_var(b, state->clamped);
nir_ssa_def *layer = nir_bcsel(b, nir_ieq_imm(b, is_layered, 1),
@ -5294,11 +5284,9 @@ zink_shader_tcs_create(struct zink_screen *screen, nir_shader *tes, unsigned ver
create_gfx_pushconst(nir);
nir_ssa_def *load_inner = nir_load_push_constant(&b, 2, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_INNER_LEVEL),
.base = 1, .range = 8);
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_INNER_LEVEL));
nir_ssa_def *load_outer = nir_load_push_constant(&b, 4, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_OUTER_LEVEL),
.base = 2, .range = 16);
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_OUTER_LEVEL));
for (unsigned i = 0; i < 2; i++) {
nir_deref_instr *store_idx = nir_build_deref_array_imm(&b, nir_build_deref_var(&b, gl_TessLevelInner), i);